Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.1-1-g848d7226f3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16560717769982147693, deterministic pregen: 1 Version history: Game started: 0.32.1 0.32.1-1-g848d7226f3 Command line: /usr/games/crawl-0.32 -name humterzook -rc /dgldir/rcfiles/crawl-0.32/humterzook.rc -macro /dgldir/rcfiles/crawl-0.32/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2024-10-22.05:56:32.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5aa88197e8de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x5aa88198ca2a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x5aa88197edba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7ed38fcef320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7ed38fce5692]: /usr/games/crawl-0.32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5aa881b89115]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.32(_Z19fire_item_no_quiverP4dist+0x237) [0x5aa881fecbe7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.32(+0xc0259a) [0x5aa8820e859a]: /usr/games/crawl-0.32(+0xc030a5) [0x5aa8820e90a5]: /usr/games/crawl-0.32(main+0x1f7) [0x5aa8818b86a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ed38fcd41ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ed38fcd428b]: /usr/games/crawl-0.32(_start+0x25) [0x5aa8818b90c5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ed38fdba7a7 in __GI___wait4 (pid=3736022, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ed38fdba7a7 in __GI___wait4 (pid=3736022, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005aa88197ef8c in call_gdb (file=0x7ed38feae4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3603302\000\000\000\000\000" #2 0x00005aa88198ca48 in do_crash_dump () at dbg-asrt.cc:692 t = 1729578012 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20241022-062012.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7ed38feae4e0 <_IO_2_1_stderr_> #3 0x00005aa88197edba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007ed38fce5692 in isspace (c=-1004) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 13 Level id: D:13 Level build method = , level layout type = open, absdepth0 = 12 Level vaults: layout_big_octagon serial_shops nicolae_shop_gibbet_a_chance serial_bayou_pond_e serial_nicolae_subway nicolae_sub_station_stone nicolae_sub_station_metal nicolae_sub_station_crystal uniq_nessos uniq_josephine uniq_urug Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (29, 27): position (30,55) Marker #1, type 7 at (29, 54): position (30,26) Marker #2, type 7 at (31, 25): position (71,47) Marker #3, type 7 at (31, 56): position (71,47) Marker #4, type 7 at (70, 46): position (30,26) Marker #5, type 7 at (72, 48): position (30,55) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (96% to hit) The searing ray hits the slime creature! The slime creature is moderately wounded. (Press . to maintain the ray.) The slime creature barely misses you. The searing ray hits the slime creature. The slime creature is moderately wounded. The slime creature hits you but does no damage. The searing ray hits the slime creature. The slime creature is moderately wounded. The slime creature hits you. The searing ray hits the slime creature! The slime creature is heavily wounded. You finish channelling your searing ray. The slime creature hits you. You hit the slime creature. You burn the slime creature. The slime creature is severely wounded. The slime creature misses you. You hit the slime creature. You burn the slime creature. The slime creature is severely wounded. You hit the slime creature. You burn the slime creature. The slime creature is severely wounded. The slime creature closely misses you. You hit the slime creature. You burn the slime creature. The slime creature is almost dead. The slime creature hits you but does no damage. You puncture the slime creature! You burn the slime creature. You kill the slime creature! Vehumet accepts your kill. You feel your power returning. No target in view! There is an open door here. You open the door. There is an open door here. Found 6 stones and a whip. Found a mace and 2 fuming clear potions. Found a scroll labelled YGU VAAGRATUIM. Found a crude hand axe. Found 14 gold pieces. H - 4 fuming clear potions (gained 2) You see here the +6 hand axe of Slow Death {venom, rN+}. There are no items here. You now have 784 gold pieces (gained 14). There are no items here. You see here the +6 hand axe of Slow Death {venom, rN+}. n - the +6 hand axe of Slow Death {venom, rN+} e - 2 scrolls labelled YGU VAAGRATUIM (gained 1) Magic restored. Found a stone staircase leading down. Found a staircase to the Orcish Mines. An unseen horror comes into view. You hit the unseen horror. You burn the unseen horror. Your bite misses the unseen horror. The unseen horror is lightly wounded. The unseen horror hits you. The unseen horror hits you but does no damage. The unseen horror misses you. x2 You closely miss the unseen horror. The unseen horror is lightly wounded. The unseen horror misses you. The unseen horror closely misses you. You puncture the unseen horror! You burn the unseen horror. You bite the unseen horror, but do no damage. The unseen horror is heavily wounded. The unseen horror hits you. The unseen horror hits you but does no damage. You puncture the unseen horror! You burn the unseen horror. Your bite misses the unseen horror. The unseen horror is severely wounded. The unseen horror hits you. x2 You hit the unseen horror. You burn the unseen horror. Your bite misses the unseen horror. The unseen horror is severely wounded. The unseen horror hits you but does no damage. The unseen horror completely misses you. You barely miss the unseen horror. The unseen horror is severely wounded. The unseen horror barely misses you. You hit the unseen horror. You burn the unseen horror. The unseen horror is almost dead. The unseen horror misses you. You barely miss the unseen horror. The unseen horror is almost dead. The unseen horror hits you but does no damage. Found 13 gold pieces. The unseen horror hits you but does no damage. You puncture the unseen horror! You burn the unseen horror. You kill the unseen horror! Vehumet accepts your kill. No target in view! HP restored. Found an escape hatch in the floor. Okay, then. Found a long sword. Okay, then. Found a potion of haste. J - 4 potions of haste (gained 1) Press: ? - help, v - describe, . - travel, g - get item Item here: an ancient platinum ring. The floor. Unknown command. v - 8 scrolls of teleportation (gained 1) c - 4 potions of brilliance (gained 1) Found a war axe. o - a scroll of identify Found a stone staircase leading down. Found a falchion. There is an open door here. Found a stone staircase leading down. q - 3 scrolls labelled LIAPIR KEYNORU (gained 1) A cyclops comes into view. The cyclops moves out of view. A wraith comes into view. A wraith is nearby! A kobold demonologist comes into view. It is wielding a +0 dagger. v - 9 scrolls of teleportation (gained 1) There are no items here. The cyclops shouts! The cyclops throws a large rock. The large rock closely misses you. There is an open door here. You hit the kobold demonologist but do no damage. You barely miss the kobold demonologist. Your bite misses the kobold demonologist. The kobold demonologist hits you with a +0 dagger. You hit the kobold demonologist. You burn the kobold demonologist. You bite the kobold demonologist. The kobold demonologist is lightly wounded. The kobold demonologist gestures wildly while chanting. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the white imp. The white imp is heavily wounded. The white imp is knocked back by the mystic blast. The white imp slams into the stone wall. The white imp is almost dead. The mystic blast hits the wraith. The wraith is lightly damaged. The wraith is knocked back by the mystic blast. The mystic blast hits the kobold demonologist! The kobold demonologist is heavily wounded. The kobold demonologist is knocked back by the mystic blast. Unknown command. Throw: 4 darts (curare) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks (88% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the cyclops. The cyclops is poisoned. The cyclops struggles to breathe. The cyclops seems to slow down. The cyclops is lightly wounded. The kobold demonologist casts a spell. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The neqoxec gestures at you. Something gnaws on your mind! You feel your power leaking away. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold demonologist, p - cyclops Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 76% to hit) The searing ray hits the wraith! The wraith is moderately damaged. The searing ray hits the kobold demonologist. The kobold demonologist is heavily wounded. The searing ray hits the crimson imp! The crimson imp is heavily wounded. (Press . to maintain the ray.) The crimson imp blinks! The wraith closely misses you. The kobold demonologist gestures wildly while chanting. The searing ray hits the wraith but does no damage. The wraith is moderately damaged. The searing ray hits the kobold demonologist! The kobold demonologist is severely wounded. The white imp disappears in a puff of smoke! The wraith completely misses you. Unknown command. The searing ray hits the wraith but does no damage. The wraith is moderately damaged. The searing ray hits the kobold demonologist. The kobold demonologist is almost dead. The searing ray hits the neqoxec. The neqoxec is lightly wounded. The wraith closely misses you. The neqoxec gestures at you. Something gnaws on your mind! You feel your power leaking away. The searing ray hits the wraith but does no damage. The wraith is moderately damaged. The searing ray hits the kobold demonologist. You kill the kobold demonologist! Vehumet accepts your kill. You feel your power returning. The neqoxec disappears in a puff of smoke! The crimson imp disappears in a puff of smoke! The iron imp disappears in a puff of smoke! You finish channelling your searing ray. The wraith hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wraith Aim: a wraith (blue smoke, moderately damaged, 83% to hit) The searing ray hits the wraith! The wraith is heavily damaged. The searing ray hits the cyclops. The cyclops is moderately wounded. (Press . to maintain the ray.) The wraith hits you but does no damage. Unknown command. The searing ray hits the wraith. The wraith is severely damaged. The searing ray hits the cyclops! The cyclops is heavily wounded. The wraith hits you. The wraith drains your vigour! You feel yourself slow down. The searing ray hits the wraith. The wraith is severely damaged. The searing ray hits the cyclops. The cyclops is severely wounded. The wraith closely misses you. Your magical contamination has completely faded away. The searing ray hits the wraith! You destroy the wraith! Vehumet accepts your kill. You feel your power returning. The searing ray hits the cyclops! The cyclops is almost dead. You finish channelling your searing ray. The cyclops throws a large rock. The large rock hits you!! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks (almost dead, poisoned, slow, 98% to hit) The searing ray hits the cyclops! You kill the cyclops! Vehumet accepts your kill. (Press . to maintain the ray.) There is an open door here. You see here 3 large rocks. As you close the door, it creaks loudly! Things that are here: a +0 dagger; a +0 robe You see here 3 large rocks. You feel yourself speed up. There is an open door here. There is an open door here. b - 4 potions of magic (gained 1) A cyclops comes into view. The cyclops shouts! The cyclops throws a large rock. The large rock closely misses you. The cyclops misses you. You hit the cyclops. You burn the cyclops. The cyclops is lightly wounded. The cyclops closely misses you. You hit the cyclops. You burn the cyclops. The cyclops is moderately wounded. You hit the cyclops. You burn the cyclops. The cyclops is heavily wounded. The cyclops hits you! You hit the cyclops. You burn the cyclops. The cyclops is heavily wounded. You hit the cyclops but do no damage. The cyclops is heavily wounded. You hit the cyclops. You burn the cyclops. The cyclops is severely wounded. The cyclops closely misses you. You hit the cyclops. You burn the cyclops. You bite the cyclops, but do no damage. The cyclops is almost dead. You hit the cyclops. You burn the cyclops. You kill the cyclops! Vehumet accepts your kill. Your Dodging skill increases to level 9! No target in view! Things that are here: 4 large rocks; a cyclops corpse As you open the door, it creaks loudly! There is an open door here. There is an open door here. Found a stone staircase leading up. A manticore comes into view. You barely miss the manticore. The manticore bites you but does no damage. The manticore claws you. The manticore closely misses you. You closely miss the manticore. The manticore barely misses you. The manticore closely misses you. The manticore claws you but does no damage. You hit the manticore. You burn the manticore. The manticore is lightly wounded. You hit the manticore but do no damage. The manticore is lightly wounded. The manticore misses you. x2; The manticore closely misses you. You hit the manticore. You burn the manticore. The manticore is moderately wounded. You barely miss the manticore. Your bite misses the manticore. The manticore is moderately wounded. The manticore completely misses you. The manticore misses you. The manticore claws you. You hit the manticore. You burn the manticore. The manticore is moderately wounded. The manticore bites you! The manticore claws you. The manticore closely misses you. You hit the manticore. You burn the manticore. You bite the manticore, but do no damage. The manticore is heavily wounded. You closely miss the manticore. The manticore is heavily wounded. The manticore completely misses you. The manticore claws you. The manticore closely misses you. You hit the manticore. You burn the manticore. The manticore is heavily wounded. The manticore misses you. The manticore claws you! The manticore misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore (heavily wounded, 90% to hit) The searing ray hits the manticore. The manticore is severely wounded. (Press . to maintain the ray.) The manticore barely misses you. The manticore misses you. The manticore claws you but does no damage. The searing ray hits the manticore. The manticore is severely wounded. The manticore bites you but does no damage. The manticore claws you but does no damage. The manticore barely misses you. The searing ray hits the manticore! The manticore is almost dead. The manticore closely misses you. x2 The manticore claws you but does no damage. The searing ray hits the manticore! You kill the manticore! Vehumet accepts your kill. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A troll comes into view. The magic dart hits the troll. The troll is lightly wounded. The troll shouts! The magic dart hits the troll. The troll is moderately wounded. The magic dart hits the troll but does no damage. The troll is moderately wounded. The magic dart hits the troll. The troll is moderately wounded. The magic dart hits the troll but does no damage. The troll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the troll. The troll is moderately wounded. The troll is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the troll. The troll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (heavily wounded, 83% to hit) The searing ray hits the troll! The troll is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the troll. The troll is severely wounded. The searing ray hits the troll! The troll is almost dead. The searing ray hits the troll. The troll is almost dead. You finish channelling your searing ray. The troll completely misses you. The troll misses you. The troll claws you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the troll. You kill the troll! Vehumet accepts your kill. You feel your power returning. The troll leather armour is intact enough to wear. A gargoyle comes into view. It is wielding a +0 flail. Your Shapeshifting skill increases to level 7! Unknown command. There is a stone staircase leading up here. Things that are here: a +0 troll leather armour; a troll corpse Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle but does no damage. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle but does no damage. The gargoyle misses you. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +0 flail (92% to hit) The searing ray hits the gargoyle. The gargoyle is lightly damaged. (Press . to maintain the ray.) The gargoyle completely misses you. The searing ray hits the gargoyle but does no damage. The gargoyle is lightly damaged. The gargoyle hits you but does no damage. The searing ray hits the gargoyle but does no damage. The gargoyle is lightly damaged. The gargoyle hurls a stone arrow at you. The stone arrow misses you. The searing ray misses the gargoyle. You finish channelling your searing ray. The gargoyle closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 flail (lightly damaged, 92% to hit) The searing ray hits the gargoyle. The gargoyle is lightly damaged. (Press . to maintain the ray.) The gargoyle hits you but does no damage. The searing ray hits the gargoyle but does no damage. The gargoyle is lightly damaged. The gargoyle hurls a stone arrow at you. The stone arrow misses you. The searing ray hits the gargoyle but does no damage. The gargoyle is lightly damaged. The gargoyle closely misses you. The searing ray hits the gargoyle but does no damage. The gargoyle is lightly damaged. You finish channelling your searing ray. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Okay, then. Press: ? - help, v - describe, . - travel Here: a gargoyle, wielding a +0 flail (lightly damaged) The floor. Unknown command. You hit the gargoyle but do no damage. The gargoyle is lightly damaged. You hit the gargoyle. You burn the gargoyle. The gargoyle is moderately damaged. The gargoyle hurls a stone arrow at you. The stone arrow misses you. You hit the gargoyle but do no damage. The gargoyle is moderately damaged. You hit the gargoyle but do no damage. The gargoyle is moderately damaged. The gargoyle hurls a stone arrow at you. The stone arrow hits you. You hit the gargoyle but do no damage. Your bite misses the gargoyle. The gargoyle is moderately damaged. The gargoyle hits you with a +0 flail! You hit the gargoyle but do no damage. You bite the gargoyle, but do no damage. The gargoyle is moderately damaged. You hit the gargoyle but do no damage. The gargoyle is moderately damaged. The gargoyle hits you with a +0 flail! You barely miss the gargoyle. You bite the gargoyle, but do no damage. The gargoyle is moderately damaged. Things that are here: a +0 troll leather armour; a troll corpse The gargoyle hurls a stone arrow at you. The stone arrow misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The gargoyle hurls a stone arrow at you. The stone arrow hits you. There is a stone staircase leading up here. Things that are here: a +0 troll leather armour; a troll corpse The gargoyle hits you with a +0 flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle but does no damage. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle. The gargoyle is lightly damaged. The gargoyle is knocked back by the mystic blast. Unknown command. Things that are here: a +0 troll leather armour; a troll corpse The gargoyle hurls a stone arrow at you. The stone arrow misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle but does no damage. The gargoyle is lightly damaged. The gargoyle hits you with a +0 flail! Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle! The gargoyle is heavily damaged. The gargoyle is knocked back by the mystic blast. The gargoyle slams into the stone wall. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The gargoyle hurls a stone arrow at you. The stone arrow hits you! Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle. The gargoyle is heavily damaged. The gargoyle is knocked back by the mystic blast. The gargoyle slams into the stone wall. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle! The gargoyle is almost destroyed. The gargoyle is knocked back by the mystic blast. The gargoyle slams into the stone wall. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gargoyle but does no damage. The gargoyle is almost destroyed. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Throw: 5 javelins (silver) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +0 flail (almost destroyed, 78% to hit) You throw a silver javelin. The silver javelin pierces through the gargoyle but does no damage. The gargoyle is almost destroyed. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Throw: 15 boomerangs Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +0 flail (almost destroyed, 78% to hit) You throw a boomerang. The boomerang hits the gargoyle and shatters, but does no damage. The gargoyle is almost destroyed. Unknown command. You hit the gargoyle but do no damage. The gargoyle is almost destroyed. The gargoyle misses you. You hit the gargoyle but do no damage. You bite the gargoyle, but do no damage. The gargoyle is almost destroyed. You closely miss the gargoyle. The gargoyle is almost destroyed. The gargoyle hurls a stone arrow at you. The stone arrow hits you but does no damage. You barely miss the gargoyle. The gargoyle is almost destroyed. The gargoyle completely misses you. Your magical contamination has completely faded away. You puncture the gargoyle! You burn the gargoyle. You destroy the gargoyle! Vehumet accepts your kill. You see here a +0 flail. a - 5 silver javelins (gained 1) HP restored. Magic restored. Found a quarterstaff. You now have 799 gold pieces (gained 15). There is an open door here. You now have 810 gold pieces (gained 11). A wraith comes into view. Okay, then. Unknown command. The wraith misses you. You hit the wraith. You burn the wraith. The wraith is lightly damaged. The wraith hits you but does no damage. You hit the wraith but do no damage. The wraith is lightly damaged. You barely miss the wraith. You bite the wraith, but do no damage. The wraith is lightly damaged. The wraith hits you but does no damage. You hit the wraith but do no damage. The wraith is lightly damaged. You hit the wraith. You burn the wraith. The wraith is moderately damaged. The wraith closely misses you. You feel your magic capacity decrease. The +8 dagger "Antidd" {flame, rPois MP+6 Str+2} stops flaming. The +6 falchion "Boufapt" {holy, Will+ SInv} softly glows with a divine radiance! t - the +6 falchion "Boufapt" (weapon) {holy, Will+ SInv} The wraith hits you. Unknown command. Unknown command. You slash the wraith! The wraith convulses. The wraith is severely damaged. The wraith closely misses you. You slash the wraith! The wraith convulses. You destroy the wraith! Vehumet accepts your kill. No target in view! The +6 falchion "Boufapt" {holy, Will+ SInv} stops glowing. You feel stronger. The +8 dagger "Antidd" {flame, rPois MP+6 Str+2} bursts into flame! E - the +8 dagger "Antidd" (weapon) {flame, rPois MP+6 Str+2} You open the door. A deep elf pyromancer comes into view. It is wielding a +0 long sword. The deep elf pyromancer shouts! The deep elf pyromancer casts a spell at you. The pyre arrow misses you. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or S - a +5 ring of evasion; > or Z - a +6 ring of dexterity You remove your +5 ring of evasion. You feel more attuned to fire. y - a ring of fire (left hand) You puncture the deep elf pyromancer! You burn the deep elf pyromancer. You bite the deep elf pyromancer, but do no damage. The deep elf pyromancer is moderately wounded. The deep elf pyromancer hits you but does no damage. You barely miss the deep elf pyromancer. The deep elf pyromancer is moderately wounded. You hit the deep elf pyromancer. You burn the deep elf pyromancer. The deep elf pyromancer is moderately wounded. The deep elf pyromancer mumbles some strange words. You barely miss the deep elf pyromancer. Your bite misses the deep elf pyromancer. The deep elf pyromancer is moderately wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 long sword and wearing a +0 ring mail (moderately wounded, 79% to hit) The searing ray hits the deep elf pyromancer! The deep elf pyromancer is heavily wounded. (Press . to maintain the ray.) The deep elf pyromancer completely misses you. Unknown command. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is almost dead. The searing ray hits the fire elemental! The fire elemental is moderately damaged. The deep elf pyromancer casts a spell at you. The bolt of fire hits you. You resist. The searing ray misses the deep elf pyromancer. The searing ray hits the fire elemental! The fire elemental is heavily damaged. The deep elf pyromancer hits you but does no damage. The searing ray misses the deep elf pyromancer. The searing ray hits the fire elemental! The fire elemental is almost destroyed. You finish channelling your searing ray. The deep elf pyromancer hits you with a +0 long sword. You barely miss the deep elf pyromancer. You bite the deep elf pyromancer, but do no damage. The deep elf pyromancer is almost dead. The deep elf pyromancer closely misses you. You hit the deep elf pyromancer but do no damage. The deep elf pyromancer is almost dead. The deep elf pyromancer gestures at you while chanting. The pyre arrow hits you. You are covered in intense liquid fire! You puncture the deep elf pyromancer! You burn the deep elf pyromancer. You kill the deep elf pyromancer! Vehumet accepts your kill. The fire elemental disappears in a puff of smoke! x2 The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! There is an open door, spattered with blood here. Things that are here: a +0 long sword; a +0 ring mail You shake off the liquid fire. There is an open door, spattered with blood here. Things that are here: a +0 long sword; a +0 ring mail You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or y - a ring of fire; > or Z - a +6 ring of dexterity You remove your ring of fire. S - a +5 ring of evasion (left hand) Found a stone staircase leading up. There is a stone staircase leading up here. You open the door. There is an open door here. You open the door. Found a ring mail. There is an open door here. You see here a +1 pair of gloves. There is an open door here. There is an open door here. c - 5 potions of brilliance (gained 1) There is an open door here. You now have 830 gold pieces (gained 20). You open the door. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Okay, then. Search for what [Enter for "."]? . There is an open door here. There is an open door here. You see here a +1 pair of gloves. You start removing your armour. You continue removing your +0 pair of gloves. x4 You finish removing your +0 pair of gloves. You start putting on your armour. You continue putting on your +1 pair of gloves. x5 You finish putting on your +1 pair of gloves. Unknown command. Unknown command. You drop a +0 pair of gloves. As you read the scroll of identify, it crumbles to dust. Y - a potion of berserk rage Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? / Your search expression is invalid. Unknown command. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a thick runed staff. Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading up. You see here a staff of alchemy. o - a staff of alchemy Found 4 stones. Found a ring mail. A lava snake comes into view. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or S - a +5 ring of evasion; > or Z - a +6 ring of dexterity You remove your +5 ring of evasion. You feel more attuned to fire. y - a ring of fire (left hand) The lava snake hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lava snake Aim: a lava snake (lava, 68% to hit) The searing ray hits the lava snake. The lava snake is moderately wounded. (Press . to maintain the ray.) The lava snake spits lava at you. The glob of lava hits you! You partially resist. The searing ray hits the lava snake! The lava snake is severely wounded. The searing ray hits the lava snake! You kill the lava snake! Vehumet accepts your kill. You finish channelling your searing ray. Found 20 gold pieces. A troll comes into view. You see here 20 gold pieces. You now have 850 gold pieces (gained 20). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (wandering, hasn't noticed you, 83% to hit) The searing ray hits the troll! The troll is moderately wounded. The troll shouts! (Press . to maintain the ray.) The searing ray hits the troll! The troll is moderately wounded. The searing ray hits the troll. The troll is heavily wounded. The searing ray hits the troll! The troll is severely wounded. You finish channelling your searing ray. The troll bites you. The troll claws you but does no damage. The troll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (severely wounded, 83% to hit) The searing ray hits the troll. The troll is severely wounded. (Press . to maintain the ray.) The troll bites you! The troll closely misses you. The troll claws you but does no damage. The searing ray hits the troll! You kill the troll! Vehumet accepts your kill. The troll leather armour is intact enough to wear. Things that are here: a +0 troll leather armour; a troll corpse Magic restored. HP restored. Nessos the Markscentaur comes into view. Press: ? - help, v - describe, . - travel Here: Nessos, wearing a +0 barding (asleep) The floor. Placed new exclusion. Okay, then. Things that are here: a +0 troll leather armour; a troll corpse An orc wizard comes into view. It is wielding a +0 falchion. An orc comes into view. It is wielding a +0 war axe. An orc comes into view. It is wielding a +0 hand axe. The orc wizard shouts! The orc shouts! x2; You hear a shout! You hit the orc wizard. You burn the orc wizard. The orc wizard is heavily wounded. You hit the orc wizard. You burn the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. You hit the orc wizard. You burn the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You barely miss the orc. The orc hits you but does no damage. The orc closely misses you. You hit the orc. You burn the orc. You bite the orc, but do no damage. The orc is almost dead. The orc hits you but does no damage. The orc closely misses you. You hit the orc. You burn the orc. You kill the orc! Vehumet accepts your kill. You barely miss the orc. The orc misses you. You hit the orc. You burn the orc. The orc is heavily wounded. You puncture the orc! You burn the orc. You kill the orc! Vehumet accepts your kill. No reachable target in view! No reachable target in view! No reachable target in view! No reachable target in view! You feel attractive to monsters. Nessos wields a +2 longbow of flaming. It bursts into flame! Nessos shoots an arrow. The arrow hits you. The arrow burns you. Nessos is attracted toward you. Nessos shoots an arrow. The arrow hits you! The arrow burns you. Nessos shoots an arrow. The arrow hits you! The arrow burns you. Josephine the Decaying Necromancer comes into view. She is wielding a +0 dagger. Nessos is attracted toward you. Josephine is attracted toward you. Things that are here: 13 gold pieces; a +0 war axe; a +0 leather armour Josephine shouts! You hit Nessos but do no damage. You bite Nessos, but do no damage. Nessos unwields a +2 longbow of flaming. It stops flaming. Nessos hits you but does no damage. Nessos kicks you but does no damage. A wraith comes into view. Josephine is attracted toward you. The wraith is attracted toward you. You turn into a tree. Your +1 helmet of see invisible melds into your body. Your +1 pair of gloves melds into your body. The +7 Kryia's mail coat {PotionHeal*2 rC+} melds into your body. You feel less perceptive. Your attunement to healing potions decreases. Your roots penetrate the ground. Josephine screams, "I'll use your head as a decoration in my hut!" Nessos hits you but does no damage. Nessos kicks you but does no damage. Josephine is attracted toward you. The wraith is attracted toward you. Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith. The wraith is lightly damaged. The mystic blast hits Nessos. Nessos is lightly wounded. Nessos is knocked back by the mystic blast. The mystic blast hits Josephine! Josephine is lightly wounded. You hear a shout! Nessos wields a +2 longbow of flaming. It bursts into flame! Nessos shoots an arrow. The arrow hits you! Nessos is attracted toward you. Josephine is attracted toward you. The wraith is attracted toward you. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith! The wraith is moderately damaged. The mystic blast hits Nessos! Nessos is lightly wounded. The mystic blast hits Josephine! Josephine is moderately wounded. Nessos is attracted toward you. Josephine is attracted toward you. The wraith is attracted toward you. Something is attracted toward you. x3 Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith. The wraith is heavily damaged. The wraith is knocked back by the mystic blast. The wraith collides with something. The wraith is heavily damaged. The mystic blast hits Nessos! Nessos is moderately wounded. The mystic blast hits Josephine! Josephine is heavily wounded. Josephine is knocked back by the mystic blast. A manticore comes into view. Nessos is attracted toward you. Josephine is attracted toward you. The wraith is attracted toward you. The manticore is attracted toward you. Something is attracted toward you. A wraith comes into view. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith. The wraith is severely damaged. The wraith is knocked back by the mystic blast. The wraith collides with something. The wraith is almost destroyed. The mystic blast hits the wraith. The wraith is moderately damaged. The mystic blast hits the manticore but does no damage. The mystic blast hits Nessos. Nessos is moderately wounded. Nessos is knocked back by the mystic blast. The mystic blast hits Josephine! Josephine is severely wounded. Josephine is knocked back by the mystic blast. Josephine collides with the wraith! You destroy the wraith! Vehumet accepts your kill. Josephine is almost dead. Nessos intently looks at you, slowly moving their tail. Nessos shoots an arrow. The arrow hits you!! The arrow burns you. You are poisoned. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * A wraith comes into view. The wraith moves out of view. Nessos is attracted toward you. Josephine is attracted toward you. The manticore is attracted toward you. The wraith is attracted toward you. x2; Something is attracted toward you. x2 A wraith comes into view. Unknown command. Unknown command. Okay, then. Unknown command. Okay, then. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1 0.32.1-1-g848d7226f3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Gnoll Job: Conjurer HP: 39/138; mods: 0/0 MP: 16/31; mod: 0 Stats: 10 (10) 21 (21) 17 (17) Position: (24, 33), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 7 | 431 | 81/100 Short Blades | X | 1 | 3 | 7 | 431 | 81/100 Long Blades | X | 1 | 3 | 7 | 431 | 81/100 Axes | X | 1 | 3 | 7 | 431 | 81/100 Maces & Flails | X | 1 | 3 | 7 | 431 | 81/100 Polearms | X | 1 | 3 | 7 | 431 | 81/100 Staves | X | 1 | 3 | 7 | 431 | 81/100 Ranged Weapons | X | 1 | 3 | 7 | 431 | 81/100 Throwing | X | 1 | 3 | 7 | 431 | 81/100 Armour | X | 1 | 3 | 7 | 431 | 81/100 Dodging | X | 1 | 3 | 9 | 582 | 20/131 Stealth | X | 1 | 3 | 8 | 558 | 108/112 Shields | X | 1 | 3 | 7 | 431 | 81/100 Unarmed Combat | X | 1 | 4 | 7 | 431 | 81/100 Spellcasting | X | 1 | 4 | 9 | 610 | 48/131 Conjurations | X | 1 | 4 | 9 | 932 | 137/186 Hexes | X | 1 | 4 | 6 | 431 | 60/123 Summonings | X | 1 | 4 | 6 | 431 | 60/123 Necromancy | X | 1 | 4 | 6 | 431 | 60/123 Translocations | X | 1 | 4 | 6 | 431 | 60/123 Fire Magic | X | 1 | 4 | 6 | 431 | 60/123 Ice Magic | X | 1 | 4 | 6 | 431 | 60/123 Air Magic | X | 1 | 4 | 6 | 431 | 60/123 Earth Magic | X | 1 | 4 | 6 | 431 | 60/123 Alchemy | X | 1 | 4 | 6 | 431 | 60/123 Invocations | X | 1 | 4 | 8 | 431 | 53/95 Evocations | X | 1 | 4 | 7 | 431 | 81/100 Shapeshifting | X | 1 | 4 | 7 | 431 | 15/119 Spell bugs: Durations: #11: 23000 #33: 180 #104: 70 #149: 254 Attributes: #12: 954 #13: 104 #23: 7518 #24: 234857433 #34: 1 #42: 4 #49: 1143 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #30: +8 dagger "Antidd" {flame, rPois MP+6 Str+2} eq slot #2, inv slot #10: +1 helmet of see invisible (melded) eq slot #3, inv slot #15: +1 pair of gloves (melded) eq slot #6, inv slot #8: +7 Kryia's mail coat {PotionHeal*2 rC+} (melded) eq slot #7, inv slot #24: ring of fire eq slot #8, inv slot #51: +6 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #§≈≈≈§.............#. #≈§§≈≈§............. #§≈≈§≈.§....###...# ##≈§≈.§§....# #...# # ##.........###...###.. ##^.................... #........[...)......... ###.................... ####..........H♣)...... #............§c@....... ##.#..#.....§§WW....... ##..##.....§§§§....... ####.......W.§....... ##.....§...§...... #....[###...###.. #....W# #...# .. ##....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>