Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15197459504667226091, deterministic pregen: 1 Command line: /usr/games/crawl-0.32 -name humterzook -rc /dgldir/rcfiles/crawl-0.32/humterzook.rc -macro /dgldir/rcfiles/crawl-0.32/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2024-10-13.06:54:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x55f3ab7458de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x55f3ab753a2a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x55f3ab745dba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7689f402f320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7689f4025692]: /usr/games/crawl-0.32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x55f3ab950115]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.32(_Z19fire_item_no_quiverP4dist+0x237) [0x55f3abdb3be7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.32(+0xc0259a) [0x55f3abeaf59a]: /usr/games/crawl-0.32(+0xc030a5) [0x55f3abeb00a5]: /usr/games/crawl-0.32(main+0x1f7) [0x55f3ab67f6a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7689f40141ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7689f401428b]: /usr/games/crawl-0.32(_start+0x25) [0x55f3ab6800c5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007689f40fa7a7 in __GI___wait4 (pid=180724, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007689f40fa7a7 in __GI___wait4 (pid=180724, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000055f3ab745f8c in call_gdb (file=0x7689f41ee4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 4170621\000\000\000\000\000" #2 0x000055f3ab753a48 in do_crash_dump () at dbg-asrt.cc:692 t = 1728804826 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20241013-073346.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7689f41ee4e0 <_IO_2_1_stderr_> #3 0x000055f3ab745dba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007689f4025692 in isspace (c=-1004) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_basic nemelex_diamond_rough_becter kennysheep_mini_moat Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< c - 2 scrolls labelled GIMIRI KUSHRUNU (gained 1) You now have 56 gold pieces (gained 9). l - 2 scrolls labelled ZUUNUTROFU (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading up. A rat comes into view. Found a metallic orange potion. The rat squeaks loudly. The magic dart hits the rat. The rat is severely wounded. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - 5 metallic orange potions (gained 1) Found a ring mail. Found a stone staircase leading down. There is a stone staircase leading down here. A rat comes into view. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. There is a stone staircase leading up here. Found 9 stones. You see here 9 stones. Found a stone. You see here a stone. k - 2 scrolls labelled TAFEAC OKEAL (gained 1) A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The kobold moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a pair of gloves. You now have 71 gold pieces (gained 15). Found a spear. You now have 75 gold pieces (gained 4). Found a sling. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [Enter for "."]? You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 pair of gloves. You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. You enter the shallow water. Moving in this stuff is going to be slow. A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; 4 stones; a kobold corpse A goblin comes into view. It is wielding a +2 antimagic dagger. Found a scroll labelled JENUIF VIAMUC. The magic dart hits the goblin. You kill the goblin! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +2 antimagic dagger; a goblin corpse s - a +2 antimagic dagger Okay, then. t - a scroll labelled JENUIF VIAMUC Found 3 javelins. u - a bubbling coppery potion There are no items here. You see here 3 javelins. v - 3 javelins Things that are here: a +0 club; 4 stones; a kobold corpse Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? Unknown command. Done exploring. Done exploring. Okay, then. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A ribbon worm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (93% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ribbon worm! You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 22, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. A frilled lizard comes into view. An adder comes into view. Found a stone staircase leading down. The frilled lizard hisses angrily. The magic dart hits the adder. The adder is lightly wounded. The magic dart hits the adder! The adder is severely wounded. The magic dart hits the adder. You kill the adder! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (66% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Unknown command. Found a broken altar of Ashenzari. You see here an adder corpse. Magic restored. You open the door. There is an open door here. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! w - a scroll labelled RIUQORHASI There are no items here. Found 8 stones. The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin. You kill the hobgoblin! An endoplasm comes into view. You see here a hobgoblin corpse. An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 8 stones. An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. The orc shouts! A rat comes into view. The magic dart hits the rat. You kill the rat! The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! Your Spellcasting skill increases to level 4! p - 2 bubbling grey potions (gained 1) You see here a rat corpse. You see here a +0 hand axe. You now have 91 gold pieces (gained 16). You now have 107 gold pieces (gained 16). n - 2 murky golden potions (gained 1) Found a pair of gloves. You see here a +0 pair of gloves. A ball python comes into view. A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. You see here a +0 robe. You now have 116 gold pieces (gained 9). Found a helmet. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The magic dart hits the ribbon worm! The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is almost dead. The magic dart hits the ribbon worm! You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You struggle to detach yourself from the web. You struggle to detach yourself from the web. The web tears apart. Found a scroll labelled ZUUNUTROFU. You see here a +0 helmet. You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. Found a hide-covered altar of Uskayaw. You now have 129 gold pieces (gained 13). l - 3 scrolls labelled ZUUNUTROFU (gained 1) p - 3 bubbling grey potions (gained 1) y - an amulet of magic regeneration A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! The magic dart hits the kobold! You kill the kobold! Your Conjurations skill increases to level 5! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. d - 6 metallic orange potions (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. Things that are here: a +0 dagger; 3 stones Things that are here: a +0 dagger; 3 stones There is a stone staircase leading down here. Found a stone staircase leading up. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The magic dart hits the goblin! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. z - a bubbling cyan potion A goblin comes into view. It is wielding a +2 dagger of flaming. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +2 dagger of flaming; a goblin corpse Your +2 dagger of flaming bursts into flame! A - a +2 dagger of flaming (weapon) Unknown command. Unknown command. You drop a +0 dagger. You start putting on your amulet. You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. y - an amulet of magic regeneration (around neck) The amulet throbs as it attunes itself to your body. Things that are here: a +0 dagger; a goblin corpse There is a stone staircase leading up here. Found a whip. g - a scroll labelled CINYOPPESYG A rat comes into view. A rat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 2 clear potions. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) B - 2 clear potions A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 138 gold pieces (gained 9). A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! The magic dart hits the dart slug. The dart slug is lightly wounded. The magic dart hits the dart slug. The dart slug is moderately wounded. The magic dart hits the dart slug. The dart slug is almost dead. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. There is a dry fountain here. There is a broken altar of Ashenzari here. There is a dry fountain here. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a pair of smoking boots. There is a stone staircase leading up here. Found a metallic orange potion. A scorpion comes into view. A bombardier beetle comes into view. You see here the +2 pair of boots "Banid" {Regen+ Str+4 Stlth+}. C - the +2 pair of boots "Banid" {Regen+ Str+4 Stlth+} The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle waves its antennae. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (severely wounded, 87% to hit) The searing ray misses the bombardier beetle. (Press . to maintain the ray.) Unknown command. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The searing ray hits the bombardier beetle! You kill the bombardier beetle! You have reached level 4! You feel clever. Unknown command. The searing ray hits the scorpion. The scorpion is lightly wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (lightly wounded, 81% to hit) The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion closely misses you. The searing ray hits the scorpion! You kill the scorpion! Your Spellcasting skill increases to level 5! You have reached level 5! Unknown command. Unknown command. You start putting on your armour. You continue putting on the +2 pair of boots "Banid" {Regen+ Str+4 Stlth+}. x4 You finish putting on the +2 pair of boots "Banid" {Regen+ Str+4 Stlth+}. You feel stronger. The boots "Banid" throb as they attune themselves to your uninjured body. Unknown command. Unknown command. Okay, then. Found a stone staircase leading up. As you open the door, it creaks loudly! Found a glowing golden altar of the Shining One. You hear the slow rusting of a distant drain. An orc and a quokka come into view. The orc shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (73% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) Unknown command. The searing ray hits the quokka! You kill the quokka! Found a dagger. Found a club. Found a stone staircase leading down. You now have 155 gold pieces (gained 17). Found 16 gold pieces. d - 7 metallic orange potions (gained 1) Found a stone staircase leading up. You hear the slow rusting of a distant drain. An endoplasm and a quokka come into view. You see here 16 gold pieces. The helpless quokka fails to defend itself. You puncture the quokka! You burn the quokka. You kill the quokka! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Unknown command. A hobgoblin comes into view. Found a stone staircase leading down. The hobgoblin shouts! You hear an angry hiss. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (81% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the hobgoblin. You kill the hobgoblin! An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 9 gold pieces. You now have 164 gold pieces (gained 9). You hear the slow rusting of a very distant drain. A jackal comes into view. A jackal comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The jackal barks! x2; You hear a bark! x2 The jackal attacks as it pursues you! The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (76% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray misses the jackal. (Press . to maintain the ray.) The searing ray hits the jackal! You kill the jackal! A jackal comes into view. The jackal moves out of view. A hound comes into view. A jackal comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 73% to hit) The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the hound. The searing ray hits the hound. The hound is severely wounded. The hound misses you. The hound bites you. The searing ray hits the hound. You kill the hound! The searing ray hits the jackal. The jackal is moderately wounded. You finish channelling your searing ray. The jackal barks! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 76% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Unknown command. The searing ray hits the jackal! You kill the jackal! Your Conjurations skill increases to level 6! Things that are here: a jackal corpse; a hound corpse Found a scroll labelled LONIXT MIXTU. Found an escape hatch in the floor. Found a blossoming altar of Fedhas. A hobgoblin comes into view. j - 3 scrolls labelled LONIXT MIXTU (gained 1) There are no items here. You hear the slow rusting of a distant drain. Things that are here: a +0 whip; a quokka corpse You enter the shallow water. Moving in this stuff is going to be slow. A rat and a giant cockroach come into view. The giant cockroach barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (81% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) The rat squeaks loudly. The searing ray hits the rat. The rat is severely wounded. The searing ray hits the rat! You kill the rat! You see here a giant cockroach corpse. You see here a rat corpse. A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 73% to hit) The searing ray hits the quokka. The quokka is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the quokka. You kill the quokka! A rat comes into view. The rat moves out of view. You see here a quokka corpse. A river rat comes into view. The rat squeaks loudly. The river rat squeaks loudly. You hear a loud squeak. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (78% to hit) The searing ray hits the river rat. The river rat is heavily wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The searing ray hits the river rat! You kill the river rat! You hear the slow rusting of a drain. A rat comes into view. You see here a river rat corpse. The rat splashes around in the water. The rat closely misses you. The rat splashes around in the water. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (81% to hit) Okay, then. You barely miss the rat. The rat splashes around in the water. You closely miss the rat. The rat splashes around in the water. The rat closely misses you. x2 Found a glowing drain. The rat closely misses you. The rat splashes around in the water. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (81% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Unknown command. There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! The rat squeaks loudly. Found a gate leading back out of this place. There is an empty arch of ancient stone here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (wandering, hasn't noticed you, 78% to hit) The searing ray hits the river rat. The river rat is moderately wounded. The river rat squeaks loudly. (Press . to maintain the ray.) The searing ray hits the river rat! You kill the river rat! The searing ray hits the rat! You kill the rat! You finish channelling your searing ray. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (asleep, 100% to hit) The searing ray hits the river rat! The river rat is severely wounded. The river rat squeaks loudly. (Press . to maintain the ray.) The searing ray misses the river rat. The searing ray hits the river rat. The river rat is almost dead. The searing ray hits the river rat. You kill the river rat! You finish channelling your searing ray. Magic restored. There is an empty arch of ancient stone here. You enter the shallow water. Moving in this stuff is going to be slow. Found a gate leading back out of this place. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A jackal comes into view. The magic dart hits the jackal! You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. The kobold brigand shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (76% to hit) The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. (Press . to maintain the ray.) The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. The searing ray hits the kobold brigand! The kobold brigand is almost dead. The searing ray misses the kobold brigand. You finish channelling your searing ray. The kobold brigand closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (almost dead, 76% to hit) The searing ray hits the kobold brigand. You kill the kobold brigand! (Press . to maintain the ray.) Your Spellcasting skill increases to level 6! You have reached level 6! Unknown command. m - 6 poisoned darts (gained 4) Things that are here: a +0 short sword; a kobold corpse Found 3 potions of enlightenment and a potion of heal wounds. Found a potion of curing. Found a white marble altar of Elyvilon. D - a potion of enlightenment E - a potion of heal wounds D - 3 potions of enlightenment (gained 2) d - 8 potions of curing (gained 1) There is a white marble altar of Elyvilon here. You hit the sacred lotus but do no damage. Things that are here: a +0 short sword; a kobold corpse You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? You can't go down here! There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a river rat corpse. You see here a rat corpse. You see here a giant cockroach corpse. You now have 180 gold pieces (gained 16). A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! The magic dart hits the quokka. The quokka is lightly wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. A quokka comes into view. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka but does no damage. The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a flail. Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 flail. There is a stone staircase leading down here. You open the door. A gnoll and 2 hounds come into view. There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (asleep, 100% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll shouts! (Press . to maintain the ray.) The hound barks! Unknown command. The searing ray hits the hound. The hound is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The hound barks! The hound bites you but does no damage. Unknown command. The searing ray misses the hound. The hound completely misses you. The searing ray hits the hound. The hound is severely wounded. You finish channelling your searing ray. The hound bites you but does no damage. The hound bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (severely wounded, 75% to hit) The searing ray misses the hound. The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) The hound closely misses you. The searing ray hits the hound! You kill the hound! The searing ray hits the hound! You kill the hound! You start resting. HP restored. There is an open door here. You open the door. You open the door. Found 6 gold pieces. There is an open door here. You now have 186 gold pieces (gained 6). There is an open door here. Things that are here: a +0 halberd; a gnoll corpse There is an open door here. There is a fountain of clear blue water here. Found an escape hatch in the ceiling. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? There is a stone staircase leading down here. You climb downwards. Found four items. Found a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The orc shouts! x3; The iguana hisses angrily. The orc shouts! You hear a bark! x3 The orc shouts! You hear a shout! The orc shouts! You climb upwards. There is a stone staircase leading down here. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. You climb downwards. A jackal comes into view. The orc closely misses you. x2; The orc barely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! The jackal bites you but does no damage. The orc misses you. The orc closely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jackal! You kill the jackal! The mystic blast hits the orc. The orc is almost dead. The orc is knocked back by the mystic blast. The orc collides with the orc. The orc is severely wounded. The mystic blast hits the orc! You kill the orc! The mystic blast hits the orc! You kill the orc! The mystic blast hits the jackal! You kill the jackal! The mystic blast hits the orc! You kill the orc! The mystic blast hits the orc. The orc is lightly wounded. The orc is knocked back by the mystic blast. The mystic blast hits the orc! The orc is almost dead. The orc is knocked back by the mystic blast. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. The world appears momentarily distorted. You are magically locked in place. The orc hits you but does no damage. Unknown command. Unknown command. Unknown command. You cannot move. Unknown command. Unknown command. You cannot move. Casting: Iskenderun's Mystic Blast (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The orc misses you. The iguana misses you. The jackal bites you. The orc barely misses you. You hit the jackal. You burn the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The orc closely misses you. The iguana barely misses you. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is almost dead. The orc is knocked back by the mystic blast. The mystic blast hits the orc! You kill the orc! The mystic blast hits the iguana. The iguana is lightly wounded. The iguana is knocked back by the mystic blast. The iguana collides with the orc. You kill the orc! The mystic blast hits the jackal! You kill the jackal! The mystic blast hits the orc! You kill the orc! The mystic blast hits the orc wizard! The orc wizard is severely wounded. The orc wizard is knocked back by the mystic blast. The mystic blast hits the orc! You kill the orc! You hit the iguana. You burn the iguana. The iguana is moderately wounded. The iguana closely misses you. You hit the iguana but do no damage. The iguana is moderately wounded. You are no longer firmly anchored in space. You are no longer robbed of momentum. The iguana bites you! You hit the iguana. You burn the iguana. The iguana is heavily wounded. The iguana closely misses you. You hit the iguana. You burn the iguana. The iguana is almost dead. The orc wizard closely misses you. The iguana bites you. You hit the iguana but do no damage. The iguana is almost dead. The orc wizard hits you but does no damage. The iguana bites you but does no damage. You closely miss the iguana. The iguana is almost dead. The orc wizard misses you. An orc comes into view. It is wielding a +1 vampiric hand axe. The iguana bites you! You barely miss the iguana. The iguana is almost dead. The orc wizard hits you but does no damage. The iguana bites you. * * * LOW HITPOINT WARNING * * * You hit the iguana but do no damage. The iguana is almost dead. The orc wizard points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The iguana completely misses you. Unknown command. Okay, then. Okay, then. Okay, then. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 3/32; mods: 0/0 MP: 6/17; mod: 0 Stats: 8 (8) 25 (25) 19 (19) Position: (57, 47), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 0 | 9 | 9/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 3 | 212 | 0/141 Stealth | X | 0 | 0 | 3 | 178 | 0/119 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 6 | 773 | 149/208 Conjurations | X | 1 | 25 | 6 | 1085 | 203/295 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 25 | 0 | 11 | 11/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 186 #49: 213 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #26: +2 dagger of flaming eq slot #2, inv slot #23: +0 helmet eq slot #3, inv slot #17: +0 pair of gloves eq slot #4, inv slot #28: +2 pair of boots "Banid" {Regen+ Str+4 Stlth+} eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #7: +6 ring of dexterity eq slot #9, inv slot #24: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...... ...... ......####### ....?....<..# ............# ............##. .......))...... !......@o)(.# ......)l....... +###.#$†)...... # #.).....#. #.......# +......o# #......... .......### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>