Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8742827337732052083, deterministic pregen: 1 Command line: /usr/games/crawl-0.32 -name humterzook -rc /dgldir/rcfiles/crawl-0.32/humterzook.rc -macro /dgldir/rcfiles/crawl-0.32/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2024-10-11.08:06:39.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5908d9ae58de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x5908d9af3a2a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x5908d9ae5dba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x748e91333320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x748e91329692]: /usr/games/crawl-0.32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5908d9cf0115]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.32(_Z19fire_item_no_quiverP4dist+0x237) [0x5908da153be7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.32(+0xc0259a) [0x5908da24f59a]: /usr/games/crawl-0.32(+0xc030a5) [0x5908da2500a5]: /usr/games/crawl-0.32(main+0x1f7) [0x5908d9a1f6a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x748e913181ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x748e9131828b]: /usr/games/crawl-0.32(_start+0x25) [0x5908d9a200c5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000748e913fe7a7 in __GI___wait4 (pid=2024750, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000748e913fe7a7 in __GI___wait4 (pid=2024750, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005908d9ae5f8c in call_gdb (file=0x748e914f24e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2020038\000\000\000\000\000" #2 0x00005908d9af3a48 in do_crash_dump () at dbg-asrt.cc:692 t = 1728634051 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20241011-080731.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x748e914f24e0 <_IO_2_1_stderr_> #3 0x00005908d9ae5dba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000748e91329692 in isspace (c=-1007) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = lake [deep_water], level layout type = rooms, absdepth0 = 10 Level vaults: layout_basic orc_0_dummy gammafunk_ghost_grave Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon. The steam dragon is lightly wounded. The steam dragon is knocked back by the mystic blast. The mystic blast hits the kobold brigand. You kill the kobold brigand! Vehumet accepts your kill. Vehumet offers you knowledge of Mephitic Cloud. You feel sick. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon! The steam dragon is severely wounded. The steam dragon is knocked back by the mystic blast. You feel sick. Unknown command. Unknown command. You feel sick. You are no longer poisoned. Your magical contamination has completely faded away. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon! The steam dragon is almost dead. The steam dragon is knocked back by the mystic blast. The steam dragon slams into the rock wall! You kill the steam dragon! Vehumet accepts your kill. The steam dragon scales are intact enough to wear. Unknown command. Things that are here: +0 steam dragon scales; a steam dragon corpse Okay, then. J - +0 steam dragon scales Unknown command. Things that are here: a +0 dagger; 5 stones; a kobold corpse Things that are here: a +0 short sword; 4 stones; a kobold corpse Things that are here: a +0 whip; a kobold corpse T - 22 poisoned darts (gained 8) You see here a +0 dagger. You now have 630 gold pieces (gained 24). Found a stone staircase leading down. Found a stone staircase leading down. R - a potion of heal wounds Found a ring mail. Found a pair of boots. T - 24 poisoned darts (gained 2) Search for what [Enter for "."]? . A two-headed ogre is nearby! Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. The magic dart hits the two-headed ogre but does no damage. The two-headed ogre shouts in stereo! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the rock wall! The two-headed ogre is heavily wounded. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre barely misses you. The two-headed ogre closely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 7! Things that are here: a +0 giant club; a +0 giant spiked club; a two-headed ogre corpse Search for what [Enter for "."]? . You see here a +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. Found 6 stones. You see here 17 gold pieces. A slime creature is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - slime creature Aim: a slime creature (wandering, hasn't noticed you, 100% to hit) Okay, then. Unknown command. You now have 647 gold pieces (gained 17). You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the slime creature! The slime creature is lightly wounded. The slime creature quivers. The magic dart hits the slime creature. The slime creature is lightly wounded. The magic dart hits the slime creature! The slime creature is moderately wounded. The slime creature quivers. The slime creature hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! The slime creature is moderately wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature!! The slime creature is heavily wounded. The slime creature is knocked back by the mystic blast. The slime creature quivers. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded, 96% to hit) The searing ray hits the slime creature! The slime creature is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the slime creature. The slime creature is severely wounded. The searing ray hits the slime creature! The slime creature is almost dead. The searing ray hits the slime creature. The slime creature is lightly wounded. The searing ray hits the slime creature! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The searing ray misses the slime creature. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature. The slime creature is lightly wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature! The slime creature is lightly wounded. The slime creature is knocked back by the mystic blast. The slime creature collides with the slime creature! The slime creature is moderately wounded. x2 Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! The slime creature is heavily wounded. The slime creature is knocked back by the mystic blast. The slime creature collides with the slime creature! The slime creature is moderately wounded. The slime creature is heavily wounded. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the large slime creature! The large slime creature is lightly wounded. The large slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature!! The slime creature is severely wounded. The slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature! The slime creature is severely wounded. The slime creature is knocked back by the mystic blast. The slime creature collides with the large slime creature. The large slime creature is moderately wounded. The slime creature is severely wounded. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the large slime creature!! The large slime creature is heavily wounded. The large slime creature is knocked back by the mystic blast. The large slime creature slams into the rock wall. The large slime creature is heavily wounded. The mystic blast hits the slime creature! The slime creature is almost dead. The slime creature is knocked back by the mystic blast. The slime creature collides with the large slime creature! The large slime creature is heavily wounded. The slime creature is almost dead. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! The slime creature is almost dead. The slime creature is knocked back by the mystic blast. The mystic blast hits the slime creature!! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the large slime creature!! The large slime creature is severely wounded. The large slime creature is knocked back by the mystic blast. The large slime creature slams into the rock wall. The large slime creature is almost dead. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the large slime creature!! You kill the large slime creature! Vehumet accepts your kill. You feel your power returning. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the slime creature! You kill the slime creature! Vehumet accepts your kill. Unknown command. Unknown command. You open the door. Found a shimmering altar of Xom. 2 crimson imps come into view. The crimson imp shouts! The crimson imp enters a dispersal trap! The crimson imp blinks! You blink. The crimson imp moves out of view. A crimson imp is nearby! The magic dart hits the crimson imp. The crimson imp is lightly wounded. The crimson imp blinks! A crimson imp comes into view. It is wielding a +1 dagger of chaos. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, quivering stones (lightly wounded, 74% to hit) The searing ray hits the crimson imp! You kill the crimson imp! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The crimson imp shouts! You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp, wielding a +1 dagger of chaos (74% to hit) The searing ray misses the crimson imp. (Press . to maintain the ray.) The crimson imp shouts, "Submit, thou bootless two-tin-hat beggar!" A crimson imp comes into view. The searing ray hits the crimson imp! The crimson imp is severely wounded. The searing ray hits the crimson imp! The crimson imp is severely wounded. The searing ray misses the crimson imp. The searing ray hits the crimson imp. The crimson imp is almost dead. The searing ray hits the crimson imp! You kill the crimson imp! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. You feel your power returning. The crimson imp blinks! The searing ray hits the crimson imp! You kill the crimson imp! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the crimson imp. You kill the crimson imp! Vehumet accepts your kill. Unknown command. You see here a +1 dagger of chaos. You see here 5 stones. You start resting. Magic restored. You see here a +1 dagger of chaos. X - a +1 dagger of chaos You see here 7 stones. There is an open door here. You see here 6 stones. There is a shimmering altar of Xom here. You open the door. There is an open door here. Unknown command. d - 5 brown potions (gained 1) Found a dagger. A vampire mosquito comes into view. A vampire mosquito is nearby! A vampire mosquito is nearby! A vampire mosquito is nearby! The vampire mosquito buzzes angrily. A vampire mosquito comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (72% to hit) The searing ray hits the vampire mosquito! The vampire mosquito is moderately damaged. (Press . to maintain the ray.) The vampire mosquito buzzes angrily. The searing ray misses the vampire mosquito. The vampire mosquito bites you but does no damage. The searing ray hits the vampire mosquito! The vampire mosquito is severely damaged. The searing ray hits the vampire mosquito! The vampire mosquito is moderately damaged. The vampire mosquito closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the vampire mosquito! You destroy the vampire mosquito! Vehumet accepts your kill. The mystic blast hits the vampire mosquito!! You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. You see here a vampire mosquito corpse. You see here a vampire mosquito corpse. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. Okay, then. There is a stone staircase leading down here. You climb downwards. Found a flail and 28 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. There are monsters nearby! Okay, then. You have 647 gold pieces. An electric eel comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc wizard shouts! An electric eel comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water, asleep, 100% to hit) The searing ray hits the electric eel! The electric eel is heavily wounded. (Press . to maintain the ray.) The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the electric eel. The electric eel completely resists. The bolt of electricity hits you but does no damage. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The orc wizard shouts! You hear a shout! x2 The searing ray hits the electric eel! You kill the electric eel! Vehumet accepts your kill. You hear a splash. The orc wizard points at you and mumbles some strange words. The puff of flame hits you but does no damage. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water, 72% to hit) The searing ray hits the electric eel! The electric eel is severely wounded. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The magic dart hits you but does no damage. An orc priest comes into view. It is wielding a +0 flail. The searing ray hits the electric eel! You kill the electric eel! Vehumet accepts your kill. You feel your power returning. An electric eel comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The orc priest looks braver for a moment. The orc wizard points at you and mumbles some strange words. You resist with almost no effort. The orc wizard misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest! The orc priest is heavily wounded. The orc priest is knocked back by the mystic blast. The mystic blast hits the orc priest! The orc priest is severely wounded. The orc priest is knocked back by the mystic blast. The mystic blast hits the orc wizard! The orc wizard is heavily wounded. The orc wizard is knocked back by the mystic blast. The orc wizard slams into the rock wall! You kill the orc wizard! Vehumet accepts your kill. The mystic blast hits the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. Unknown command. Things that are here: a +0 dagger; a +0 robe The orc priest barely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc priest! You kill the orc priest! Vehumet accepts your kill. Training target 5.0 for Armour reached! Your Armour skill increases to level 5! Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a +0 robe Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water, 72% to hit) The searing ray hits the electric eel! The electric eel is severely wounded. (Press . to maintain the ray.) The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The searing ray misses the electric eel. The searing ray hits the electric eel! You kill the electric eel! Vehumet accepts your kill. You hear a splash. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water, 72% to hit) The searing ray hits the electric eel! The electric eel is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the electric eel. The electric eel is severely wounded. The searing ray hits the electric eel! You kill the electric eel! Vehumet accepts your kill. You feel your power returning. HP restored. Magic restored. Things that are here: a +0 flail; a +0 leather armour; an orc corpse You now have 664 gold pieces (gained 17). You now have 675 gold pieces (gained 11). There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (90% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water elemental! The water elemental is heavily damaged. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental! The water elemental is severely damaged. The water elemental is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 90% to hit) The searing ray hits the water elemental. The water elemental is almost destroyed. (Press . to maintain the ray.) An electric eel comes into view. The searing ray hits the water elemental! You destroy the water elemental! Vehumet accepts your kill. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A killer bee comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The killer bee buzzes angrily. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you but does no damage. You resist. You hear an angry buzzing noise. A killer bee comes into view. x2 The killer bee barely misses you. A killer bee comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the electric eel. The electric eel is lightly wounded. The electric eel is knocked back by the mystic blast. The mystic blast hits the killer bee. The killer bee is moderately wounded. The killer bee is knocked back by the mystic blast. The killer bee buzzes angrily. x2 A killer bee comes into view. x2 The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The killer bee buzzes angrily. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (moderately wounded, 65% to hit) The searing ray hits the killer bee! The killer bee is severely wounded. (Press . to maintain the ray.) The killer bee buzzes angrily. The killer bee closely misses you. The searing ray hits the killer bee. You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The searing ray hits the killer bee! The killer bee is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the killer bee! You kill the killer bee! Vehumet accepts your kill. The mystic blast hits the killer bee! The killer bee is heavily wounded. The killer bee is knocked back by the mystic blast. The mystic blast hits the killer bee! The killer bee is severely wounded. The killer bee is knocked back by the mystic blast. The killer bee collides with the killer bee! The killer bee is severely wounded. You kill the killer bee! Vehumet accepts your kill. An electric eel comes into view. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (65% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the killer bee! You kill the killer bee! Vehumet accepts your kill. The mystic blast hits the killer bee! You kill the killer bee! Vehumet accepts your kill. The mystic blast hits the killer bee. The killer bee is lightly wounded. The killer bee is knocked back by the mystic blast. The killer bee collides with the electric eel. The electric eel is severely wounded. The killer bee is heavily wounded. The killer bee stings you. You are poisoned. The killer bee poisons you! Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (heavily wounded, 65% to hit) The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The searing ray hits the electric eel. You kill the electric eel! Vehumet accepts your kill. You hear a splash. (Press . to maintain the ray.) You feel very sick. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water, 72% to hit) The searing ray hits the electric eel. The electric eel is moderately wounded. (Press . to maintain the ray.) You feel sick. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. An electric eel comes into view. The searing ray hits the electric eel! The electric eel is severely wounded. You feel sick. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the electric eel. The electric eel completely resists. The bolt of electricity misses you. The searing ray hits the electric eel. The electric eel is almost dead. You feel sick. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The searing ray hits the electric eel! You kill the electric eel! Vehumet accepts your kill. You finish channelling your searing ray. You feel sick. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The magic dart hits the electric eel. The electric eel is moderately wounded. You feel sick. The magic dart hits the electric eel. The electric eel is heavily wounded. You feel sick. You are no longer poisoned. The magic dart hits the electric eel. The electric eel is almost dead. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The magic dart hits the electric eel. You kill the electric eel! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 13! Found a stone staircase leading down. O - a wand of roots (13) (gained 7 charges) 3 yaks come into view. Found a buckler. The magic dart hits the yak but does no damage. The yak bellows! A yak comes into view. The magic dart hits the yak. The yak is lightly wounded. The yak bellows! x2 A howler monkey comes into view. Okay, then. Unknown command. Unknown command. There are monsters nearby! Found a sling. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, 90% to hit) Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - yak You can't see that place. [a rock wall.] Okay, then. Unknown command. The magic dart hits the yak. The yak is lightly wounded. The yak snorts and paws the ground. The magic dart hits the yak. The yak is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, 90% to hit) The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is lightly wounded. (Press . to maintain the ray.) The yak gores you but does no damage. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is moderately wounded. The yak barely misses you. Unknown command. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is severely wounded. The yak gores you! The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak but does no damage. The yak is severely wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. Vehumet offers you knowledge of Sticky Flame. You feel your power returning. Unknown command. The yak gores you but does no damage. Things that are here: a yak corpse; a yak corpse Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is lightly wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. You hear a howl! Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. The searing ray hits the yak! The yak is heavily wounded. (Press . to maintain the ray.) The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak. The yak is severely wounded. The yak gores you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Vehumet accepts your kill. Unknown command. You see here a yak corpse. The howler monkey howls! You hit the howler monkey but do no damage. The howler monkey hoots and howls with incredible vigour! You hear a shout! x8 A howler monkey is nearby! You hit the howler monkey but do no damage. The howler monkey misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (catching its breath, 81% to hit) The searing ray hits the howler monkey. The howler monkey is moderately wounded. (Press . to maintain the ray.) The howler monkey closely misses you. The howler monkey misses you. The searing ray hits the howler monkey! The howler monkey is almost dead. The howler monkey closely misses you. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. A kobold brigand comes into view. It is wielding a +0 dagger and quivering curare-tipped darts. The kobold brigand shouts! You hear a shout! x2 Found a long sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 dagger and quivering curare-tipped darts (79% to hit) The searing ray misses the kobold brigand. (Press . to maintain the ray.) Unknown command. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. A kobold comes into view. It is wielding a +0 dagger. The searing ray misses the kobold brigand. The kobold throws a stone. The stone closely misses you. A kobold comes into view. It is wielding a +0 whip. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You finish channelling your searing ray. The kobold brigand hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold brigand! The kobold brigand is almost dead. The kobold brigand is knocked back by the mystic blast. You hear a shout! The kobold throws a stone. The stone closely misses you. A kobold comes into view. It is wielding a +0 dagger. The kobold brigand closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold!! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 A kobold comes into view. It is wielding a +0 short sword. A kobold comes into view. It is wielding a +0 dagger. The kobold barely misses you. Things that are here: a +0 dagger; a curare-tipped dart Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. Unknown command. Unknown command. Items here: ( ) [ †. Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (79% to hit) The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 dagger. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. An orc warrior comes into view. It is wielding a +0 halberd. The searing ray hits the orc warrior. The orc warrior is lightly wounded. You finish channelling your searing ray. An orc priest comes into view. It is wielding a +0 club. The orc priest shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. Things that are here: a +0 dagger; 4 stones; a kobold corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is moderately wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc priest. The orc priest is heavily wounded. The orc warrior is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Unknown command. The orc warrior misses you. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Things that are here: a +0 short sword; a +0 sling; a kobold corpse Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest! You kill the orc priest! Vehumet accepts your kill. The mystic blast hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. The mystic blast hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. Unknown command. Unknown command. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The orc warrior closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold. The kobold is heavily wounded. The kobold is knocked back by the mystic blast. The kobold slams into the rock wall. You kill the kobold! Vehumet accepts your kill. The mystic blast hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Unknown command. Serverwide announcement: The server reboot will begin. (This may take between 30 seconds and 1 minute) B - 2 curare-tipped darts (gained 1) You see here a +0 dagger. Welcome back, humterzook the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Okay, then. Okay, then. You see here a +0 dagger. Items here: ( ) [ †. You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. Unknown command. Unknown command. Magic restored. HP restored. Things that are here: a +0 sling; a +0 short sword; a kobold corpse Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 club; a +0 dagger; a kobold corpse You now have 689 gold pieces (gained 14). Things that are here: 5 stones; a +0 dagger; a kobold corpse Z - a wand of paralysis (4) i - 3 metallic pink potions (gained 1) Things that are here: 4 stones; a +0 dagger; a kobold corpse Things that are here: a +0 sling; a +0 short sword; a kobold corpse Things that are here: a +0 robe; a +0 dagger You see here a +0 short sword. d - 6 brown potions (gained 1) You see here an orb of light. A cyan ugly thing comes into view. The cyan ugly thing gurgles horribly! A cyan ugly thing is nearby! A cyan ugly thing is nearby! A cyan ugly thing is nearby! Press: ? - help, v - describe, . - travel Here: a cyan ugly thing The floor. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 67/67; mods: 0/0 MP: 30/30; mod: 0 Stats: 12 (12) 28 (28) 13 (13) Position: (35, 41), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 7 | 2316 | 337/566 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 5 | 1060 | 0/424 Dodging | X | 0 | 0 | 3 | 212 | 0/141 Stealth | X | 0 | 0 | 3 | 178 | 0/119 Shields | X | 1 | 25 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 13 | 2964 | 110/490 Conjurations | X | 1 | 25 | 11 | 3258 | 420/567 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 3 | 381 | 129/168 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 630 | 0/252 Fire Magic | X | 0 | 0 | 0 | 9 | 9/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 7 | 7/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 926 #13: 237 #23: 9512 #24: -255608329 #49: 1020 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #5: staff of cold eq slot #1, inv slot #41: +0 cloak eq slot #2, inv slot #37: -1 helmet of the Skiapode {^Drain rElec rF+ Str+2} eq slot #3, inv slot #29: +1 pair of gloves eq slot #4, inv slot #48: +0 pair of boots eq slot #5, inv slot #50: +0 buckler eq slot #6, inv slot #4: +3 leather armour eq slot #7, inv slot #11: ring of protection from fire eq slot #8, inv slot #30: +6 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.........# #######.# #.........# # #.......### #.......### #.........## #########..## ##.[## ##..## ##.@# ##...# ###.# ... .... ..... u... .... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>