Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.0-5-gee5d4526aa Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7997111398432703912, deterministic pregen: 1 Command line: /usr/games/crawl-0.32 -name humterzook -rc /dgldir/rcfiles/crawl-0.32/humterzook.rc -macro /dgldir/rcfiles/crawl-0.32/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2024-09-12.15:33:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x64fe02e164de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x64fe02e2462a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x64fe02e169ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7b1486e8e320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7b1486e84692]: /usr/games/crawl-0.32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x64fe03020b25]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.32(_Z19fire_item_no_quiverP4dist+0x237) [0x64fe03484197]: fire_item_no_quiver(dist*) /usr/games/crawl-0.32(+0xc01b5a) [0x64fe0357fb5a]: /usr/games/crawl-0.32(+0xc02665) [0x64fe03580665]: /usr/games/crawl-0.32(main+0x1f7) [0x64fe02d50597]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b1486e731ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b1486e7328b]: /usr/games/crawl-0.32(_start+0x25) [0x64fe02d50fb5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b1486f597a7 in __GI___wait4 (pid=3234035, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b1486f597a7 in __GI___wait4 (pid=3234035, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000064fe02e16b8c in call_gdb (file=0x7b148704d4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3233888\000\000\000\000\000" #2 0x000064fe02e24648 in do_crash_dump () at dbg-asrt.cc:692 t = 1726155265 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20240912-153425.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7b148704d4e0 <_IO_2_1_stderr_> #3 0x000064fe02e169ba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007b1486e84692 in isspace (c=-1010) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = open_caves, absdepth0 = 4 Level vaults: layout_cave_pools minmay_temple_entry_slanted serial_co_window_serial co_window_corner_a co_window_paths_b co_window_corner_a co_window_cross_1 co_window_paths_b co_window_paths_a co_window_corner_a co_window_paths_a co_window_corner_a co_window_corner_ca co_window_2corner co_window_corner_b co_window_paths_d co_window_4corner_b glass_columns_c glass_columns_b glass_columns_b glass_columns_a glass_columns_c uniq_edmund Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The orc wizard shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit) The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard shouts! The orc shouts! The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc wizard! You kill the orc wizard! The orc wizard hits you with a +0 dagger. Your Dodging skill increases to level 5! The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The searing ray misses the orc wizard. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. The orc wizard barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 76% to hit) The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) Your Fighting skill increases to level 2! Your Short Blades skill increases to level 2! Your Long Blades skill increases to level 2! Your Axes skill increases to level 2! Your Maces & Flails skill increases to level 2! Your Polearms skill increases to level 2! Your Staves skill increases to level 2! Your Ranged Weapons skill increases to level 2! Your Throwing skill increases to level 2! Your Armour skill increases to level 2! Your Shields skill increases to level 2! Your Unarmed Combat skill increases to level 2! Your Evocations skill increases to level 2! Unknown command. The searing ray hits the orc. You kill the orc! Items here: )) [[ †. Things that are here: a +0 dagger; a +0 robe; an orc corpse You see here a +0 whip. You open the door. There is an open door here. There is an open door here. Items here: )) [[ †. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a stone staircase leading up. There is an open door here. There is a stone staircase leading up here. Found 4 curare-tipped darts. You see here 4 curare-tipped darts. t - 4 curare-tipped darts You now have 110 gold pieces (gained 2). Found a robe. Found 9 gold pieces. You now have 119 gold pieces (gained 9). Found a dagger. There is an open door here. There is an open door here. Found a stone staircase leading up. Found a hand axe. A scorpion comes into view. Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 98% to hit) You throw a poisoned dart. The poisoned dart completely misses the scorpion. Unknown command. You start waiting. Done waiting. You see here a poisoned dart. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (54% to hit) You throw a poisoned dart. The poisoned dart closely misses the scorpion. Okay, then. Unknown command. Throw: dart (poison) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (54% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, poisoned, 81% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion barely misses you. Unknown command. The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. You block the scorpion's attack. The scorpion stings you. The searing ray misses the scorpion. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion closely misses you. You hit the scorpion. You kill the scorpion! You see here a scorpion corpse. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Magic restored. g - a poisoned dart You see here a scorpion corpse. g - 2 poisoned darts (gained 1) g - 3 poisoned darts (gained 1) You now have 131 gold pieces (gained 12). Found 7 stones. You now have 138 gold pieces (gained 7). You see here 7 stones. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Search for what [Enter for "."]? . There is an open door here. There is an open door here. You see here a +1 dagger of electrocution. u - a +1 dagger of electrocution Search for what [Enter for "."]? Okay, then. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. i - 3 sedimented inky potions (gained 1) Found 6 stones. You now have 151 gold pieces (gained 13). c - 2 scrolls labelled XURPHE JUSIROU (gained 1) You pick up a book of Battle and begin reading... You add the spells Fugue of the Fallen, Ozocubu's Armour and Manifold Assault to your library. v - a wand of digging (3) Edmund the Younger comes into view. He is wielding a +6 heavy flail. Edmund shouts! Throw: 4 darts (curare) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +6 heavy flail and wearing a +0 chain mail (63% to hit) You throw a curare-tipped dart. The curare-tipped dart hits Edmund. Edmund is poisoned. Edmund struggles to breathe. Edmund seems to slow down. Edmund is lightly wounded. Edmund says, "People will remember me! They'll remember me and die!" Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 heavy flail and wearing a +0 chain mail (moderately wounded, very poisoned, slow, 63% to hit) You throw a poisoned dart. The poisoned dart hits Edmund. Edmund looks even sicker. Edmund is moderately wounded. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 heavy flail and wearing a +0 chain mail (moderately wounded, very poisoned, slow, 63% to hit) You throw a poisoned dart. The poisoned dart hits Edmund. Edmund is moderately wounded. Unknown command. Okay, then. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Throw: dart (poison) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 heavy flail and wearing a +0 chain mail (moderately wounded, very poisoned, slow, 63% to hit) You throw a poisoned dart. The poisoned dart barely misses Edmund. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 heavy flail and wearing a +0 chain mail (moderately wounded, very poisoned, slow, 86% to hit) The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is moderately wounded. The searing ray hits Edmund. Edmund is heavily wounded. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 heavy flail and wearing a +0 chain mail (heavily wounded, very poisoned, slow, 86% to hit) The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is severely wounded. The searing ray hits Edmund. Edmund is severely wounded. You block Edmund's attack. The searing ray hits Edmund. Edmund is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 heavy flail and wearing a +0 chain mail (severely wounded, poisoned, slow, 86% to hit) The searing ray hits Edmund but does no damage. Edmund is severely wounded. (Press . to maintain the ray.) You block Edmund's attack. The searing ray hits Edmund. Edmund is almost dead. The searing ray hits Edmund! You kill Edmund! Your Shapeshifting skill increases to level 2! You have reached level 7! Unknown command. Unknown command. Things that are here: a +6 heavy flail; a +0 chain mail g - a poisoned dart Found a stone staircase leading up. g - 2 poisoned darts (gained 1); t - 4 curare-tipped darts (gained 1) Magic restored. A hound comes into view. The helpless hound fails to defend itself. You impale the hound!! You kill the hound! Your Hexes skill increases to level 2! Your Summonings skill increases to level 2! Your Necromancy skill increases to level 2! Your Translocations skill increases to level 2! Your Fire Magic skill increases to level 2! Your Ice Magic skill increases to level 2! Your Air Magic skill increases to level 2! Your Earth Magic skill increases to level 2! Your Alchemy skill increases to level 2! Unknown command. You see here a hound corpse. Okay, then. You see here a hound corpse. There is a stone staircase leading up here. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear an angry hiss. The magic dart hits the gnoll but does no damage. A gnoll comes into view. It is wielding a +0 flail. A gnoll bouda comes into view. It is wielding a +0 club. Found a scroll labelled FOEBUL OTOIRI. The gnoll bouda shouts! You hear a shout! You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda, p - gnoll Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (83% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) You kill the gnoll! A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray misses the gnoll bouda. The searing ray hits the gnoll bouda! You kill the gnoll bouda! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 flail. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. Items here: ))) [ †††. Okay, then. You see here a +0 whip. An adder comes into view. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is severely wounded. The magic dart hits the adder. You kill the adder! w - a scroll labelled FOEBUL OTOIRI Found an escape hatch in the floor. Found a pair of gloves. You see here a +0 pair of gloves. x - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. Okay, then. Unknown command. You now have 164 gold pieces (gained 13). A ribbon worm comes into view. Found a stone staircase leading down. Found a stone staircase leading down. Found a staircase to the Ecumenical Temple. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Search for what [Enter for "."]? . You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. A ribbon worm is nearby! The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is moderately wounded. You hit the ribbon worm but do no damage. The ribbon worm is poisoned. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm completely misses you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm looks as sick as possible! The ribbon worm is severely wounded. You kill the ribbon worm! What level of the Dungeon? (default 5, ? - help) Items here: ))) [ ÷÷÷. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Found a shimmering blue altar of Sif Muna. There is a stone staircase leading down here. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. Magic restored. y - a scroll labelled BIBYOF TYTOM k - 3 white potions (gained 1) Found 6 boomerangs. Found a stone staircase leading up. Found a leather armour. k - 4 white potions (gained 1) z - a scroll labelled RIWUTUALYR You open the door. There is an open door here. Found a hat. Okay, then. You see here a +0 hat. Found an escape hatch in the floor. There is an escape hatch in the floor here. A rat comes into view. The rat moves out of view. A rat is nearby! A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Found a helmet. You see here a +0 helmet. A ball python comes into view. A ball python is nearby! A ball python is nearby! The magic dart hits the ball python! You kill the ball python! A bat comes into view. The bat moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here a +0 dagger. r - 3 scrolls labelled VALERA EPNEJU (gained 2) Found 7 stones. There is an open door here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! A goblin is nearby! The magic dart hits the goblin! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 166 gold pieces (gained 2). A ribbon worm comes into view. A ribbon worm is nearby! The magic dart hits the ribbon worm! The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is almost dead. The magic dart hits the ribbon worm but does no damage. The ribbon worm is almost dead. The web tears apart. The ribbon worm bites you but does no damage. You hit the ribbon worm. You kill the ribbon worm! You now have 181 gold pieces (gained 15). Found 2 stones. A - a ring of ice You see here 2 stones. You see here 2 stones. Found a talisman of death. Okay, then. A giant cockroach comes into view. Found a stone staircase leading down. You see here a talisman of death. B - a talisman of death The magic dart hits the giant cockroach. The giant cockroach is severely wounded. The magic dart hits the giant cockroach. The giant cockroach is almost dead. The giant cockroach barely misses you. The magic dart hits the giant cockroach. You kill the giant cockroach! There is a stone staircase leading down here. There is an open door here. You now have 195 gold pieces (gained 14). A kobold comes into view. It is wielding a +0 whip. The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! You hear a loud squeak. The magic dart hits the kobold but does no damage. The kobold is moderately wounded. The magic dart hits the kobold. You kill the kobold! A rat comes into view. The magic dart hits the rat. You kill the rat! Things that are here: a +0 whip; the +2 cloak of the Little Devil {Rampage rElec rPois rC- Will+}; a kobold corpse C - the +2 cloak of the Little Devil {Rampage rElec rPois rC- Will+} Found 13 gold pieces. You now have 208 gold pieces (gained 13). Okay, then. Okay, then. A bat comes into view. The magic dart hits the bat. You kill the bat! There is an open door here. You open the door. There is an open door here. A dart slug comes into view. The dart slug briefly extends its eye-stalks. The magic dart hits the dart slug. The dart slug is heavily wounded. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 2 stones. As you open the door, it creaks loudly! A quokka comes into view. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Found a stone staircase leading up. A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a plate armour. A ball python comes into view. The magic dart hits the ball python. The ball python is moderately wounded. The magic dart hits the ball python. The ball python is heavily wounded. A ball python is nearby! You closely miss the ball python. The ball python is heavily wounded. The ball python misses you. The ball python barely misses you. The magic dart hits the ball python! You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 plate armour. You see here 2 stones. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a shadowy altar of Dithmenos. A hound comes into view. The magic dart hits the hound. The hound is moderately wounded. The magic dart hits the hound. The hound is heavily wounded. The magic dart hits the hound. The hound is almost dead. The hound bites you. The magic dart hits the hound. You kill the hound! An orc comes into view. It is wielding a +0 club. Your Stealth skill increases to level 5! The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 220 gold pieces (gained 12). You see here a +0 club. Magic restored. There is an open door here. There is an open door here. A giant cockroach comes into view. Found a twisted glass wand. A giant cockroach is nearby! The magic dart hits the giant cockroach. The giant cockroach is severely wounded. The magic dart hits the giant cockroach. You kill the giant cockroach! D - a wand of charming (9) You open the door. There is an open door here. You now have 227 gold pieces (gained 7). Found a stone staircase leading down. c - 3 scrolls labelled XURPHE JUSIROU (gained 1) An adder comes into view. The adder hisses angrily. The magic dart hits the adder. The adder is lightly wounded. The magic dart hits the adder. The adder is heavily wounded. The adder bites you. The magic dart hits the adder. The adder is almost dead. The adder closely misses you. The magic dart hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 240 gold pieces (gained 13). You open the door. An endoplasm comes into view. Found a red potion. There is an open door here. You see here a red potion. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) E - a red potion You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. You now have 260 gold pieces (gained 20). Things that are here: a stone; a +0 short sword; a kobold skeleton You see here a +0 whip. There is a stone staircase leading up here. You now have 266 gold pieces (gained 6). You see here a +0 club. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A kobold comes into view. It is wielding a +0 club. The kobold shouts! A kobold is nearby! The magic dart hits the kobold but does no damage. The magic dart hits the kobold. The kobold is moderately wounded. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a kobold corpse You now have 277 gold pieces (gained 11). An adder comes into view. The magic dart hits the adder but does no damage. The adder enters a dispersal trap! You blink. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The adder bites you but does no damage. An adder is nearby! The magic dart hits the adder. The adder is moderately wounded. The adder bites you but does no damage. The magic dart hits the adder. The adder is severely wounded. You block the adder's attack. The adder bites you but does no damage. The magic dart hits the adder. The adder is severely wounded. You block the adder's attack. The magic dart hits the adder. The adder is almost dead. You block the adder's attack. The magic dart hits the adder. The adder is almost dead. You block the adder's attack. The magic dart hits the adder! You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 285 gold pieces (gained 8). c - 4 scrolls labelled XURPHE JUSIROU (gained 1) An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! An orc is nearby! The magic dart hits the orc but does no damage. The orc shouts! The magic dart hits the orc but does no damage. The magic dart hits the orc! You kill the orc! Your Invocations skill increases to level 3! A rat comes into view. The rat moves out of view. You now have 293 gold pieces (gained 8). Things that are here: a +0 hand axe; a +0 chain mail; an orc corpse A rat is nearby! The magic dart hits the rat! You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 2 scrolls labelled XURPHE JUSIROU. c - 6 scrolls labelled XURPHE JUSIROU (gained 2) You see here a rat corpse. You see here a jackal skeleton. You see here a +0 dagger. You see here a +0 rapier. Items here: )) [ ÷. You see here a +0 dagger. Things that are here: a +0 club; a +0 sling; a goblin skeleton Things that are here: a +0 club; a goblin skeleton Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. Okay, then. Search for what [Enter for "."]? . Things that are here: a +0 club; a goblin skeleton Things that are here: a +0 club; a +0 sling; a goblin skeleton You see here a +0 dagger. Items here: )) [ ÷. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. Done exploring. Search for what [Enter for "."]? There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled XURPHE JUSIROU, it crumbles to dust. It is a scroll of identify. r - 3 scrolls of summoning As you read the scroll of identify, it crumbles to dust. i - 3 potions of resistance As you read the scroll of identify, it crumbles to dust. k - 4 potions of curing As you read the scroll of identify, it crumbles to dust. s - a scroll of enchant armour As you read the scroll of identify, it crumbles to dust. e - a potion of degeneration As you read the scroll of identify, it crumbles to dust. d - a scroll of noise An adder comes into view. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is severely wounded. The adder completely misses you. The magic dart hits the adder. You kill the adder! You see here an adder corpse. Magic restored. A phantom comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (dormant, 100% to hit) The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the phantom! The phantom is severely damaged. The searing ray hits the phantom! You destroy the phantom! You finish channelling your searing ray. Unknown command. Found a sling. You see here a +0 sling. A hound comes into view. The magic dart hits the hound! The hound is heavily wounded. The hound barks! The magic dart hits the hound. The hound is heavily wounded. The magic dart hits the hound. The hound is almost dead. The magic dart hits the hound but does no damage. The hound is almost dead. The magic dart hits the hound. You kill the hound! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. A quokka comes into view. The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a quokka corpse. You see here a quokka corpse. You see here 6 stones. There is a stone staircase leading down here. A dart slug comes into view. A dart slug is nearby! The helpless dart slug fails to defend itself. You impale the dart slug!! You kill the dart slug! You see here a dart slug corpse. The helpless howler monkey fails to defend itself. You impale the howler monkey!! You kill the howler monkey! You see here a howler monkey corpse. You see here a howler monkey corpse. You see here a dart slug corpse. You see here a +0 whip. There is a stone staircase leading down here. Done exploring. Done exploring. Search for what [Enter for "."]? There is a stone staircase leading down here. You climb downwards. Found 4 poisoned darts. There is a stone staircase leading up here. An iguana comes into view. Welcome back, humterzook the Gnoll Conjurer. Press ? for a list of commands and other information. You see here 4 poisoned darts. g - 6 poisoned darts (gained 4) The iguana hisses angrily. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (83% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Duvessa shouts! Dowan smirks and points a slender finger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Dowan, p - iguana Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (73% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - iguana The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits Dowan. Dowan is lightly wounded. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! The searing ray hits Dowan! Dowan is heavily wounded. Dowan gestures wildly while chanting. Dowan blinks! The searing ray hits Duvessa. Duvessa is lightly wounded. The searing ray hits Duvessa. Duvessa is moderately wounded. You finish channelling your searing ray. A scorpion comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Duvessa. Duvessa is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Duvessa. Duvessa is heavily wounded. The searing ray hits the scorpion but does no damage. Duvessa hits you with a +0 short sword. The searing ray hits Duvessa! Duvessa is severely wounded. The searing ray hits Dowan! Dowan is severely wounded. Dowan mumbles some strange words. Dowan blinks! The scorpion stings you but does no damage. Duvessa hits you but does no damage. The searing ray hits Duvessa! Duvessa is almost dead. You finish channelling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! Duvessa hits you with a +0 short sword! You feel very sick. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (almost dead, 83% to hit) The searing ray hits Duvessa! You kill Duvessa! You hear a distant wail of despair. (Press . to maintain the ray.) You feel very sick. You block the scorpion's attack. Your Fighting skill increases to level 3! Your Short Blades skill increases to level 3! Your Long Blades skill increases to level 3! Your Axes skill increases to level 3! Your Maces & Flails skill increases to level 3! Your Polearms skill increases to level 3! Your Staves skill increases to level 3! Your Ranged Weapons skill increases to level 3! Your Throwing skill increases to level 3! Your Armour skill increases to level 3! Your Shields skill increases to level 3! Your Unarmed Combat skill increases to level 3! Your Evocations skill increases to level 3! You have reached level 8! You feel stronger. Unknown command. Unknown command. Unknown command. You feel sick. The scorpion closely misses you. You climb upwards. You feel sick. There is a stone staircase leading down here. Okay, then. Toss (no damage): ring of ice Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion You toss away a ring of ice. The ring of ice hits the scorpion but does no damage. You feel sick. The scorpion stings you but does no damage. x2 Press: ? - help, v - describe, . - travel, g - get item Here: a scorpion Item here: a ring of ice. The floor. Throw: 4 darts (curare) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (54% to hit) You throw a curare-tipped dart. The curare-tipped dart closely misses the scorpion. You feel sick. The scorpion barely misses you. Throw: 3 darts (curare) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (54% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the scorpion. The scorpion is poisoned. The scorpion struggles to breathe. The scorpion seems to slow down. The scorpion is heavily wounded. You feel sick. You block the scorpion's attack. You feel sick. You are no longer poisoned. The scorpion attacks as it pursues you! The scorpion stings you. You hit the scorpion but do no damage. The scorpion looks as sick as possible! The scorpion is almost dead. You kill the scorpion! Your Spellcasting skill increases to level 6! There is a stone staircase leading down here. You see here a scorpion corpse. t - 3 curare-tipped darts (gained 1); A - a ring of ice t - 4 curare-tipped darts (gained 1) There is a stone staircase leading down here. You see here a scorpion corpse. You start resting. HP restored. You start resting. Magic restored. That's the wrong kind of item! (Use * to select it.) Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.0-5-gee5d4526aa Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Gnoll Job: Conjurer HP: 58/58; mods: 0/0 MP: 17/17; mod: 0 Stats: 7 (7) 20 (20) 10 (10) Position: (25, 51), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 3 | 84 | 9/50 Short Blades | X | 1 | 3 | 3 | 84 | 9/50 Long Blades | X | 1 | 3 | 3 | 84 | 9/50 Axes | X | 1 | 3 | 3 | 84 | 9/50 Maces & Flails | X | 1 | 3 | 3 | 84 | 9/50 Polearms | X | 1 | 3 | 3 | 84 | 9/50 Staves | X | 1 | 3 | 3 | 84 | 9/50 Ranged Weapons | X | 1 | 3 | 3 | 84 | 9/50 Throwing | X | 1 | 3 | 3 | 84 | 9/50 Armour | X | 1 | 3 | 3 | 84 | 9/50 Dodging | X | 1 | 3 | 5 | 235 | 48/75 Stealth | X | 1 | 3 | 5 | 211 | 24/75 Shields | X | 1 | 3 | 3 | 84 | 9/50 Unarmed Combat | X | 1 | 4 | 3 | 84 | 9/50 Spellcasting | X | 1 | 4 | 6 | 263 | 1/88 Conjurations | X | 1 | 4 | 7 | 585 | 91/142 Hexes | X | 1 | 4 | 2 | 84 | 31/53 Summonings | X | 1 | 4 | 2 | 84 | 31/53 Necromancy | X | 1 | 4 | 2 | 84 | 31/53 Translocations | X | 1 | 4 | 2 | 84 | 31/53 Fire Magic | X | 1 | 4 | 2 | 84 | 31/53 Ice Magic | X | 1 | 4 | 2 | 84 | 31/53 Air Magic | X | 1 | 4 | 2 | 84 | 31/53 Earth Magic | X | 1 | 4 | 2 | 84 | 31/53 Alchemy | X | 1 | 4 | 2 | 84 | 31/53 Invocations | X | 1 | 4 | 3 | 84 | 21/42 Evocations | X | 1 | 4 | 3 | 84 | 9/50 Shapeshifting | X | 1 | 4 | 2 | 84 | 40/45 Spell bugs: Durations: Attributes: #12: 293 #23: 2144 #24: -1989250758 #49: 387 Mutations: fangs: 1 (innate) strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #13: +0 dagger of venom eq slot #2, inv slot #12: +2 helmet eq slot #3, inv slot #23: +0 pair of gloves eq slot #4, inv slot #14: +0 pair of boots eq slot #5, inv slot #16: +0 buckler eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #15: ring of positive energy eq slot #9, inv slot #7: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......##.........#.#...#......### #...........###..#.....#....###.. #.#...#.......#..#.....#....###.. .....###........[.............##. .....###........................# .....#.#.....#.#...............#( ...........###.#................. ........######.#................. ........#......#@...........#.... #####...#.######..#...##....#.... ....##..#.#..........###..#.#.#.. ###.##..#.#......##...##..#.#.#.. #.###.#.#......#....##..#.#.#.. #.###.#.#.........<.....#.#.#.. #...†.#.#.......####...##.#.#.. ######..#......##.##...##.#.#.. ##.#...............#.#.### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>