Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 15539305952487912550 28 huhu0120 the Shooter (level 3, 0/29 HPs) Began as a Barachi Hunter on Mar 7, 2026. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (680 turns). huhu0120 the Shooter (Barachi Hunter) Turns: 680, Time: 00:02:10 Health: 0/29 AC: 3 Str: 12 XL: 3 Next: 14% Magic: 3/3 EV: 11 Int: 9 God: Gold: 49 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: mighty, lethally poisoned (0 -> -3), unable to hop, slow A: amphibious, frog-like legs 1, +LOS, efficient magic 1, time-warped blood 1 a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles c - 12 poisoned darts (quivered) Armour b - a +0 leather armour (worn) Jewellery d - a ring of protection from cold Scrolls s - 2 scrolls of butterflies c - a scroll of amnesia {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} Potions M - a potion of mutation m - 3 potions of might Skills: + Level 3.5 Fighting + Level 4.5 Ranged Weapons - Level 2.1 Dodging - Level 0.8 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 45% 1 Launch Clockwork Bee Frge 0% N/A 83% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 83% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Spells you cast cost 1 less MP (to a minimum of 1). Your blood hastes a few of your allies when you are sufficiently damaged. Message History You are more poisoned. The adder poisons you! The ball python bites you but does no damage. The ball python constricts you. You escape the ball python's grasp. You enter the deep water. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target You encounter a jackal. Boing! * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of might. You feel very mighty all of a sudden. f -> m - 3 potions of might * * * LOW HITPOINT WARNING * * * You feel sick. The jackal barks! You hear a bark! You encounter a jackal. It was a potion of mutation. You feel extremely strange. The flow of your blood desyncs from the flow of time itself. You feel less encumbered by your armour. You feel agile. d -> M - 2 potions of mutation * * * LOW HITPOINT WARNING * * * Your atemporal blood churns to no real effect. You feel sick. Okay, then. You feel extremely strange. You feel more encumbered by your armour. You feel clumsy. You gain a new grip on the flow of your magic. * * * LOW HITPOINT WARNING * * * You feel sick. You encounter a jackal. The adder bites you. You die... #..........# # #.#.......# #........##.#.###.........# #.....<#h...............### ########.#...##.......).... .. #...#.....#.## ######.##.#.w≈~≈~≈~.... .......h...~~...~~..... ........h.S.~~.≈~...... ........@S##.#.~..≈.... ..........#~..~♣...~... ###.......#.?~~#~~..... #.......#..~~~~♣~.~.. #.......####≈~.~≈~≈.. ######### ~.. ≈~. You could see a ribbon worm, an adder, 3 jackals and a ball python. Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 2 bats (D:1) 4 goblins (D:1) 5 kobolds A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Barachi Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 192 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 426 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 679 | D:2 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 679 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 679 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 680 | D:2 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 680 | D:2 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 680 | D:2 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 680 | D:2 | HP: 1/29 [poisoned by an adder] 680 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_basic, dk_noncrumbling_3 D:2: layout_rooms, minmay_misc_feat_ornament, chequers_serial_rivers_marsh, chequers_serial_rivers_room_a Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.5 Ranged Weapons | | 4.5 Dodging | | 2.1 Stealth | | 0.8 Action || total ---------------------------++------- Fire: Shortbow || 72 Throw: Dart || 3 Ability: Hop || 1 Drink: Mutation || 2 Might || 1 Armour: Leather armour || 35 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 794 | 765 | 29 | 0 | 616 | 2 | 397.0 | Dungeon | 794 | 765 | 29 | 0 | 616 | 2 | 397.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 780 daAuts D:2: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+