Dungeon Crawl Stone Soup version 0.35-a0-152-g04a87ca1cd (webtiles) character file. Game seed: 865934043376486286 12 huhu0120 the Caller (level 2, -1/21 HPs) Began as a Merfolk Summoner on Mar 3, 2026. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (392 turns). huhu0120 the Caller (Merfolk Summoner) Turns: 392, Time: 00:00:45 Health: -1/21 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 4/5 EV: 11 Int: 14 God: Gold: 22 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) b - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of noise {unknown} j - a scroll of blinking {unknown} Potions g - a potion of magic Skills: + Level 1.1 Fighting * Level 1.1 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.2 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 13% 3 Eringya's Surprising Cr Summ 13% N/A 38% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Your bat barely misses the ball python. Your bat barely misses the ball python. Your bat hits the kobold but does no damage. Something completely misses your bat. Something grabs your bat. Your bat is constricted. The kobold attacks as it pursues you! The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Your bat struggles to escape constriction. Your bat escapes! Your bat hits the hobgoblin but does no damage. Your bat hits the hobgoblin. Your bat hits the hobgoblin but does no damage. x2 The ball python bites your bat. The ball python misses your bat. Your bat hits the ball python. The ball python dies! Your bat hits the hobgoblin but does no damage. The kobold attacks as it pursues you! The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Your bat hits the hobgoblin but does no damage. You are too injured to fight recklessly! Okay, then. You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate A quokka appears in a puff of smoke. Your bat hits the hobgoblin. x2; The kobold closely misses you. Your bat hits the hobgoblin but does no damage. Your bat barely misses the hobgoblin. You are too injured to fight recklessly! You hit the kobold. You kill the kobold! Your quokka misses the hobgoblin. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. Your bat hits the hobgoblin but does no damage. Your bat closely misses the hobgoblin. Your quokka bites the hobgoblin but does no damage. The hobgoblin hits you. You die... ........#.........#.÷#..##..# ....#................)..##..# ...........................# #.#.#......#...#####.#...##.# ........#†..b....b##.#......# #.....##....#.##.#.#.##.#### #.......####....#.##.#.#.......# #......b. #.####b##........#### #...#.#....#...@gr##.####.#.# #.. #.#.......#...........#.# #. #.#.......###.#...#.....## # #....###..#..............# .###....................# #.........####...#..# #.......†.###....#..# #.........'.##..##..### #.........#............ You could see a hobgoblin (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A kobold (D:1) 5 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 166 | D:1 | Reached skill level 1 in Fighting 227 | D:1 | Reached XP level 2. HP: 19/21 MP: 3/5 333 | D:1 | Reached skill level 1 in Polearms 384 | D:1 | HP: 1/21 [kobold/+0 short sword (4)] 392 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, chequers_ecumenical_altar_simple_redux Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Polearms | 1 | 1.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Summonings | | 4.2 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Unarmed || 10 Spear || 14 Cast: Summon Small Mamm || 9 Armour: Robe || 40 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 392 | 392 | 0 | 0 | 280 | 1 | 392.0 | Dungeon | 392 | 392 | 0 | 0 | 280 | 1 | 392.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 392 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+