Dungeon Crawl Stone Soup version 0.34-a0-1599-g9e2179861e (webtiles) character file. Game seed: 328133148599098757 74 huhu0120 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Dec 4, 2025. Slain by a gnoll ... wielding a +0 flail (14 damage) ... on level 2 of the Dungeon. The game lasted 00:00:40 (928 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 928, Time: 00:00:41 Health: 0/24 AC: 2 Str: 10 XL: 4 Next: 9% Magic: 0/12 EV: 11 Int: 25 God: Gold: 60 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy (weapon) Jewellery c - a +6 ring of strength (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} h - a scroll of enchant armour {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of amnesia {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of lignification {unknown} k - a potion of moonshine {unknown} l - a potion of attraction {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d8 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You encounter a gnoll. It is wielding a +0 flail. Your Spellcasting skill increases to level 4! The searing ray hits the gnoll. You kill the gnoll! Your Conjurations skill increases to level 5! You have reached level 4! You feel clever. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 82% to hit) The searing ray misses the gnoll. x2 (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ##...####.#.####### #.. ..... #.#........ #.. #... #.########. #.. #...####........# #.. #...†...........# ##.....######.#.# #.###...####.# # ##........ #@#...##.. #.### #j†#..##. ......##j..#.... #.....)...#..# #.#.##)##..##.. # #.# ..# .. ... #.. .#... ... j....#. #. You could see 2 gnolls. Vanquished Creatures Natasha (D:2) 2 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 6 endoplasms 3 ball pythons 3 bats (D:1) 2 frilled lizards 2 goblins 3 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 279 | D:1 | Reached XP level 2. HP: 14/15 MP: 4/8 282 | D:1 | Learned a level 2 spell: Searing Ray 813 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 864 | D:2 | Encountered Natasha 871 | D:2 | Killed Natasha 925 | D:2 | Reached skill level 5 in Conjurations 925 | D:2 | Reached XP level 4. HP: 13/24 MP: 2/12 928 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, chequers_decorated_corner D:2: layout_basic, dreamdust_ecumenical_altar_grove, minivault_26, chequers_serial_rivers_small_b, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 47 | || 47 Searing Ray | 4 | 1 || 5 Armour: Robe | 6 | 1 || 7 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 927 | 896 | 31 | 0 | 777 | 2 | 463.5 | Dungeon | 927 | 896 | 31 | 0 | 777 | 2 | 463.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 754 daAuts D:2: 173 daAuts