Dungeon Crawl Stone Soup version 0.34-a0-1599-g9e2179861e (webtiles) character file. Game seed: 8441879072889572045 1320 huhu0120 the Thaumaturge (level 8, -1/41 HPs) Began as a Deep Elf Conjurer on Dec 4, 2025. Was a Believer of Vehumet. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:05:24 (5166 turns). huhu0120 the Thaumaturge (Deep Elf Conjurer) Turns: 5166, Time: 00:05:24 Health: -1/41 AC: 3 Str: 16 XL: 8 Next: 33% Magic: 1/22 EV: 11 Int: 26 God: Vehumet [**....] Gold: 153 SH: 0 Dex: 13 Spells: 13/24 levels left rFire . . . (100%) d - +3 short sword (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.26/turn f - +6 ring of strength MPRegen 0.36/turn %: no passive effects @: lethally poisoned (-1 -> -14) A: magic regeneration a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 153 gold pieces. Inventory: Hand Weapons d - a +3 short sword of protection (weapon) Missiles e - a throwing net Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a +6 ring of strength (worn) f - a +6 ring of strength (worn) Wands c - a wand of iceblast (1) a - a wand of flame (11) Scrolls t - 3 scrolls of teleportation g - 2 scrolls of fog x - 5 scrolls of amnesia w - a scroll of enchant weapon Potions g - a potion of magic h - a potion of haste A - 3 potions of attraction k - 2 potions of moonshine i - a potion of invisibility j - 3 potions of brilliance {unknown} l - a potion of ambrosia {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 8.5 Spellcasting + Level 8.0 Conjurations - Level 5.0 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 22% 1d4 16% 3 Soul Splinter Necr 44% N/A 5% 1 Flame Wave Conj/Fire 32% 2d9 10% 4 Teleport Other Tloc 11% N/A 16% 3 Cigotuvi's Putrefaction Necr/Air 11% N/A 47% 4 Dispel Undead Necr 11% 3d9 47% 4 Martyr's Knell Necr/Summ 11% N/A 47% 4 Alistair's Walking Alem Alch/Frge 24% N/A 47% 5 Lee's Rapid Deconstruct Erth 5% 3d6* 83% 5 Summon Cactus Giant Summ 5% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Ossuary (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Sif Muna Vehumet Xom The Shining One Shops: D:3 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard hits you with a +0 dagger. Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The orc wizard barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Your fulminant prism crackles loudly. You see here a +0 flail. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. Your fulminant prism explodes! The blast of energy engulfs the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The blast of energy engulfs the water moccasin! The water moccasin is severely wounded. Okay, then. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 72% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. You die... #.# ...... ....... #.###...... .........# #.......... .........####.##...... ........<#.........# . .....)...#.......# ... ......).##...(...##..... .......))####...<....... ........@###..########.. .......$S)....# .........)###.# .........[...).. ................# #....!....$.....# .......#....^.... .......##....._... ....... #...#####.. You could see a water moccasin. Vanquished Creatures An ice beast (D:5) An ogre (D:6) A centaur (D:5) A weeping skull (Ossuary) A gnoll sergeant (D:6) 2 scorpions A bombardier beetle (D:6) An orc priest (D:6) A hound (D:5) A jelly (D:6) A drude (D:5) 3 iguanas A water moccasin zombie (Ossuary) 3 clockroaches 4 orc wizards 2 crocodile zombies (Ossuary) 2 mummies (Ossuary) 6 adders 12 gnolls A statue (D:3) 4 ufetubi 2 dart slugs (D:3) 4 adder zombies (Ossuary) 10 gnoll zombies (Ossuary) 14 orcs A ribbon worm (D:2) 10 endoplasms 9 hobgoblins 3 jackals (D:4) 4 quokkas 11 ball pythons 6 bats A frilled lizard (D:3) 6 goblins 5 jackal zombies (Ossuary) 10 kobolds 4 orc zombies (Ossuary) 5 rats 155 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 188 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 191 | D:1 | Learned a level 2 spell: Searing Ray 214 | D:1 | You fall into a shaft and drop 1 floor! 527 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1737 | D:3 | Reached skill level 5 in Conjurations 1770 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 1779 | D:3 | Learned a level 4 spell: Fulminant Prism 1784 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1874 | D:3 | Found Kytinne's Magic Scroll Shoppe. 2124 | D:3 | Reached skill level 1 in Alchemy 2134 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/13 2255 | D:3 | Found a radiant altar of Vehumet. 2332 | D:3 | Became a worshipper of Vehumet 2332 | D:3 | Offered knowledge of Freeze by Vehumet. 2735 | D:4 | Found a sand-covered staircase. 2745 | Ossuary | Entered an ossuary 2765 | Ossuary | Reached skill level 5 in Spellcasting 2853 | Ossuary | Reached * piety under Vehumet 2904 | Ossuary | Reached XP level 6. HP: 19/32 MP: 10/16 3431 | D:4 | Found a statue of an orb of entropy. 3432 | D:4 | Found a staircase to the Ecumenical Temple. 3433 | D:4 | Found a statue of an orb of entropy. 3519 | D:4 | Found a shimmering blue altar of Sif Muna. 3583 | D:4 | Identified the +0 ring mail of Apeomoiq {Dex+4} 3611 | D:4 | Reached XP level 7. HP: 36/36 MP: 13/18 3814 | D:5 | Entered Level 5 of the Dungeon 4061 | D:5 | Offered knowledge of Frozen Ramparts by Vehumet. 4160 | D:5 | Reached ** piety under Vehumet 4327 | D:5 | Found a glowing golden altar of the Shining One. 5035 | D:6 | Found a shimmering altar of Xom. 5041 | D:6 | Reached XP level 8. HP: 41/41 MP: 17/21 5058 | D:6 | Reached skill level 5 in Alchemy 5166 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, st_stairs_3 D:2: layout_basic D:3: layout_loops_cross, vehumet_statue, serial_shops, nicolae_shop_waterfront D:4: layout_rooms, old_standard_altar, minmay_temple_entry_glass, nicolae_ossuary_entry_plus D:5: layout_cave_pods, nicolae_tso_carved_into_rock D:6: layout_rooms, grunt_temple_overflow_order_and_chaos_1, grunt_potential Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 5 6 7 8 | 8.5 Conjurations | 5 6 7 8 | 8.0 Alchemy | 1 2 3 4 5 | 5.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 6 | 12 || 18 Melee: Short sword | | 6 | 12 || 18 Cast: Magic Dart | 72 | 62 | 46 || 180 Searing Ray | 2 | 30 | 24 || 56 Fulminant Prism | | 1 | 3 || 4 Iskenderun's Myst | | | 1 || 1 Evoke: Wand of iceblast | | | 1 || 1 Drink: Curing | | 1 | 2 || 3 Resistance | | 1 | || 1 Read: Identify | | 3 | 1 || 4 Teleportation | | 1 | || 1 Enchant weapon | | 1 | || 1 Blinking | | 1 | || 1 Fog | | 1 | || 1 Amnesia | | 1 | || 1 Fear | | 1 | || 1 Noise | | 1 | || 1 Vulnerability | | 1 | || 1 Immolation | | | 1 || 1 Brand weapon | | | 1 || 1 Poison | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Armour: Robe | 5 | 29 | 50 || 84 Dodge: Dodged | 4 | 17 | 35 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5168 | 4989 | 179 | 255 | 4052 | 7 | 738.3 | Dungeon | 4598 | 4419 | 179 | 155 | 3685 | 6 | 766.3 | Ossuary | 570 | 570 | 0 | 100 | 367 | 1 | 570.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1214 daAuts D:3: 1024 daAuts D:1: 880 daAuts D:2: 820 daAuts Ossuary: 570 daAuts D:4: 520 daAuts D:6: 138 daAuts