Dungeon Crawl Stone Soup version 0.34-a0-1292-g7f56f43775 (webtiles) character file. Game seed: 4958173367319835203 22 huhu0120 the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Nov 19, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (1268 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 1268, Time: 00:00:46 Health: -4/15 AC: 3 Str: 4 XL: 2 Next: 68% Magic: 1/8 EV: 11 Int: 22 God: Gold: 49 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of brilliance {unknown} j - 2 potions of might {unknown} k - a potion of lignification {unknown} l - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 12% 1 Slow Hex 12% N/A 12% 1 Confusing Touch Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 mace. Terence barely misses you. Unknown command. Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 mace! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ### .. # ###.######### .# ######...........# ..# ........#######.# .. ##.##.#########.######.#### #...#.....@@............... #..........###..##.....### #...#.###### #..##.###.# ##.##.# #..##.# .# #.##.# ...##.# #.##.# #.#.##.# ##.##.> ....##.# ##..###### ##.####.# ##........# #. #.# You could see Terence. Vanquished Creatures 2 dart slugs An endoplasm (D:2) A hobgoblin (D:1) A quokka (D:2) A ball python (D:1) 4 bats 3 frilled lizards (D:1) 4 kobolds 6 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 410 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 434 | D:1 | Learned a level 2 spell: Searing Ray 442 | D:1 | Found Bick's Jewellery Shoppe. 553 | D:1 | Found a faded altar of an unknown god. 1249 | D:2 | Noticed Terence 1268 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, basic_ecumenical_altar D:2: layout_loops_ring, grunt_ministairs_14, nicolae_the_louvre, minmay_octomino_e4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.2 Conjurations | | 4.5 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 3 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1268 | 1089 | 179 | 0 | 980 | 2 | 634.0 | Dungeon | 1268 | 1089 | 179 | 0 | 980 | 2 | 634.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1068 daAuts D:2: 200 daAuts