Dungeon Crawl Stone Soup version 0.34-a0-1003-g34f3ec3571 (webtiles) character file. Game seed: 6413859882941279947 21 huhu0120 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Oct 23, 2025. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:29 (1007 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 1007, Time: 00:00:30 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 1/8 EV: 11 Int: 22 God: Gold: 58 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of teleportation {unknown} h - a scroll of revelation {unknown} m - a scroll of vulnerability {unknown} n - 2 scrolls of noise {unknown} o - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of berserk rage {unknown} j - a potion of cancellation {unknown} k - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.1 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence the Veteran comes into view. He is wielding a +0 hand axe. Found 9 gold pieces. You see here a parchment of Static Discharge. The magic dart hits Terence but does no damage. Terence shouts! Terence is nearby! The magic dart hits Terence but does no damage. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence is nearby! You are too injured to fight recklessly! You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" #....# # ##+####### # ##...$. ### # ....... #.. # ..... #.# # ... #.##### # #.###.....# ## #.@.#.....# #. ###@......#########. ##......#......).. #......#.#####... ##.....#.####..## #.......##...## .....####..##.### #########..##.# ...........### ##.....>...[.# You could see Terence. Vanquished Creatures 5 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 3 bats 3 frilled lizards (D:1) 2 goblins 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 324 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 421 | D:1 | Learned a level 2 spell: Searing Ray 997 | D:2 | Noticed Terence 1007 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_cross, minmay_stone_trees_medium D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.1 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 43 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1006 | 981 | 25 | 0 | 884 | 2 | 503.0 | Dungeon | 1006 | 981 | 25 | 0 | 884 | 2 | 503.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 805 daAuts D:2: 201 daAuts