Dungeon Crawl Stone Soup version 0.34-a0-726-g138740454e (webtiles) character file. Game seed: 2363995530245645434 60 huhu0120 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Sept 3, 2025. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:01:11 (1630 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 1630, Time: 00:01:11 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 82% Magic: 0/10 EV: 11 Int: 24 God: Gold: 152 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - staff of necromancy rCold . . . (100%) c - orb {Mesmerism} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on mesmerism cooldown A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of mesmerism (worn) Magical Staves b - a staff of necromancy (weapon) d - a staff of air Scrolls c - a scroll of fog {unknown} e - 2 scrolls of revelation {unknown} t - 4 scrolls of teleportation Potions g - a potion of magic a - a potion of ambrosia h - a potion of haste Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 32% 3d9 11% 3 Teleport Other Tloc 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Anguish Hex/Necr 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc is heavily wounded. (Press . to maintain the ray.) The orc shouts! The searing ray hits the orc. You kill the orc! The searing ray hits the giant cockroach. You kill the giant cockroach! An orc priest comes into view. It is wielding a +0 hand axe. The searing ray hits the orc! You kill the orc! Your Spellcasting skill increases to level 4! You finish channelling your searing ray. The orc priest shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. You barely miss the orc priest. The orc priest barely misses you. You hit the orc priest but do no damage. The orc priest hits you with a +0 hand axe! Your orb emites a pulse of dizzying energy. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (dazed, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest snaps out of its daze. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ##. ###.## # #..# # # ##.####.... #. ####.......# #. #.....#....>.. #.##.....#####..# #.>#.....# # #=#.....# #.@.....# ##o###..# #)# ##.... ... ###.. ..). .. #..... #..... #...... You could see an orc priest. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:2) 3 orcs (D:3) 2 ribbon worms (D:2) 5 endoplasms A hobgoblin (D:1) 2 quokkas 4 ball pythons A bat (D:2) A frilled lizard (D:2) 3 giant cockroaches 6 goblins 4 kobolds 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 43 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 46 | D:1 | Learned a level 2 spell: Searing Ray 686 | D:2 | Reached XP level 3. HP: 17/19 MP: 4/9 1293 | D:2 | Found Roorph's Jewellery Shoppe. 1630 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_gaudy_bauble D:3: layout_rooms, old_standard_altar, mainiacjoe_overflow_alcove_4, dreamdust_ecumenical_altar_grove, minmay_door_square, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 | 4.0 Dodging | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Staff || 2 Cast: Magic Dart || 64 Searing Ray || 8 Read: Identify || 3 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1629 | 1580 | 49 | 32 | 1365 | 3 | 543.0 | Dungeon | 1629 | 1580 | 49 | 32 | 1365 | 3 | 543.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 908 daAuts D:1: 668 daAuts D:3: 53 daAuts