Dungeon Crawl Stone Soup version 0.34-a0-721-gb454e72584 (webtiles) character file. Game seed: 2570285192330434820 28 huhu0120 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 31, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (555 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 555, Time: 00:00:43 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 0% Magic: 2/9 EV: 11 Int: 24 God: Gold: 71 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: enlightened, flying A: magic regeneration, subdued magic 1, devolution 1, persistent drain a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of enchant weapon {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.3 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 6% N/A 26% 3 Fulminant Prism Conj/Alch 5% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your spells are a little easier to cast, but a little less powerful. You have hidden genetic defects. Your health recovers twice as slowly from being drained. Message History The searing ray misses the jackal. The searing ray hits the endoplasm! You kill the endoplasm! The jackal bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the jackal. The jackal is heavily wounded. The searing ray misses the kobold. You finish channelling your searing ray. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. You begin to recover more slowly from draining effects. You feel a hidden malignance growing inside you. The jackal bites you but does no damage. The jackal closely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... ..................># ...............###.# ...................# ..........)...####.# #######.......####.# #.......#....# #######.......####.# #....##.......#..†.# #..........#####@#.# #..............#h#.# #..............#K#.# #...........h...h#.# .............J####.# ..............# #.# .......†....[.# #.# .....########## .....h...# You could see 2 jackals and a kobold. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 4 ball pythons (D:1) 7 bats (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 179 | D:1 | Learned a level 2 spell: Searing Ray 549 | D:1 | Reached XP level 3. HP: 4/19 MP: 2/9 550 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 550 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 550 | D:1 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 555 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.3 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Cast: Magic Dart || 52 Searing Ray || 1 Drink: Enlightenment || 1 Mutation || 1 Armour: Robe || 29 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 555 | 555 | 0 | 0 | 436 | 1 | 555.0 | Dungeon | 555 | 555 | 0 | 0 | 436 | 1 | 555.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 555 daAuts