Dungeon Crawl Stone Soup version 0.34-a0-720-g7fb7e31020 (webtiles) character file. Game seed: 17325873539543765642 669 huhu0120 the Magician (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on Aug 30, 2025. Was a Follower of Sif Muna. Slain by a two-headed ogre ... wielding a +0 giant spiked club (21 damage) ... on level 5 of the Dungeon. The game lasted 00:04:36 (3778 turns). huhu0120 the Magician (Deep Elf Conjurer) Turns: 3778, Time: 00:04:36 Health: 0/36 AC: 8 Str: 4 XL: 7 Next: 32% Magic: 14/20 EV: 11 Int: 28 God: Sif Muna [*.....] Gold: 272 SH: 0 Dex: 13 Spells: 14/21 levels left rFire + . . (50%) d - +0 falchion rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +1 robe {rF+} rPois . (100%) h - +0 helmet {Int+3} rElec . (100%) (no cloak) rCorr . (100%) f - +2 pair of gloves SInv . c - +0 pair of boots Will ..... e - amulet of magic regeneration Stlth ++ g - ring of positive energy HPRegen 0.26/turn (no ring) MPRegen 0.74/turn %: no passive effects @: studying Armour A: magic regeneration, sense surroundings 1, MP-powered wands a: Renounce Religion, Channel Magic You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 272 gold pieces. Inventory: Hand Weapons d - a +0 falchion (weapon) Armour b - a +1 robe of fire resistance (worn) c - a +0 pair of boots (worn) f - a +2 pair of gloves (worn) h - a +0 helmet of intelligence (worn) Jewellery e - an amulet of magic regeneration (worn) g - a ring of positive energy (worn) Scrolls r - a scroll of revelation S - a scroll of silence c - a scroll of teleportation {unknown} V - 4 scrolls of vulnerability b - a scroll of blinking Potions g - a potion of magic d - a potion of lignification {unknown} h - a potion of haste e - 2 potions of enlightenment w - 3 potions of heal wounds M - a potion of mutation b - a potion of brilliance c - a potion of curing Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 7.6 Spellcasting + Level 7.4 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 20% N/A 8% 2 Construct Spike Launche Frge 20% 2d3 8% 2 Jinxbite Hex 20% 2d2 8% 2 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 11% 4 Dimensional Bullseye Hex/Tloc 5% N/A 45% 4 Passage of Golubria Tloc 10% N/A 45% 4 Shatter Erth 5% 3d8* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Sif Muna Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You passively map the area around you. You expend magic power (3 MP) to strengthen your wands. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Things that are here: a +0 spear; a gnoll skeleton Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (ally target, 92% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (almost dead, 92% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. (Press . to maintain the ray.) The searing ray misses the two-headed ogre. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... . ,,, * * #......####........ # * * #...<.............# * * #.......#####...### , ,.. #.......# *...#* , *#.# * ##..)..## ...# #.# ##..)## ...# ,###.#### #.[.# ..#*** #......# #.O.# * ... , ...##.#####.@)#### * ,, ##, *#)##.#....)......# * , ... #....[)).......#... * * *#.###.##.#...........##** , * #........###.#...#.### ###[###### #.#...#.# #.# #.#...#.# , * #.# #.#..... ,, , #.# #.##..#. You could see a two-headed ogre. Vanquished Creatures A phantom (D:3) A gnoll sergeant (D:5) A scorpion (D:4) 2 hounds (D:4) An orc priest (D:5) 2 gnoll boudas (D:5) An iguana (D:4) 4 orc wizards Robin (D:4) 12 gnolls An adder (D:4) 2 shadow imps (D:4) 2 orcs 7 endoplasms 3 giant cockroaches 13 hobgoblins 10 jackals A quokka (D:4) 4 ball pythons 7 bats A frilled lizard (D:1) 12 goblins A kobold (D:2) 5 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed a tengu 2 | D:1 | Noticed an octopode 4 | D:1 | Noticed a dwarf 6 | D:1 | Noticed a troll 6 | D:1 | Noticed a vine stalker 8 | D:1 | Noticed a naga 10 | D:1 | Noticed an oni 10 | D:1 | Noticed an armataur 12 | D:1 | Noticed a djinni 14 | D:1 | Noticed a demonspawn 14 | D:1 | Noticed a revenant 16 | D:1 | Noticed a felid 18 | D:1 | Noticed a formicid 18 | D:1 | Noticed a barachi 20 | D:1 | Noticed a spriggan 22 | D:1 | Noticed an elf 22 | D:1 | Noticed a gargoyle 24 | D:1 | Noticed a merfolk 24 | D:1 | Noticed a human 26 | D:1 | Noticed a minotaur 26 | D:1 | Noticed a draconian 28 | D:1 | Noticed a demigod 257 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 279 | D:1 | Learned a level 2 spell: Searing Ray 1061 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1731 | D:3 | Gained mutation: You passively map the area around you. | [potion of mutation] 1731 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1951 | D:3 | Found a faded altar of an unknown god. 2049 | D:3 | Noticed a phantom 2056 | D:3 | Killed a phantom 2057 | D:3 | Reached skill level 5 in Conjurations 2057 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/12 2314 | D:3 | Found a shimmering blue altar of Sif Muna. 2323 | D:3 | Became a worshipper of Sif Muna the Loreminder 2332 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/14 2347 | D:3 | Reached skill level 5 in Spellcasting 2377 | D:3 | Learned a level 4 spell: Fulminant Prism 2587 | D:4 | Noticed Robin 2603 | D:4 | Killed Robin 2776 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/17 2806 | D:4 | Found a broken altar of Ashenzari. 2896 | D:4 | Reached * piety under Sif Muna 3206 | D:4 | Found a staircase to the Ecumenical Temple. 3206 | D:4 | Found a statue of an orb of fire. 3228 | D:4 | Found a statue of an orb of fire. 3392 | D:5 | Entered Level 5 of the Dungeon 3533 | D:5 | Reached XP level 7. HP: 36/36 MP: 16/19 3761 | D:5 | Noticed a two-headed ogre 3778 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic D:2: layout_rooms, chequers_jeans D:3: layout_loops_ring, led_sif_book, dreamdust_ecumenical_altar_hidden_monk_grotto, kennysheep_generic_room_5 D:4: layout_loops_ring, nicolae_ashenzari_skybound, minmay_temple_entry_glassed_door, uniq_robin D:5: layout_loops_cross Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 6 7 | 7.6 Conjurations | 5 6 7 | 7.4 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 5 | | || 5 Melee: Unarmed | 2 | | || 2 Falchion | 3 | | || 3 Cast: Magic Dart | 79 | 55 | 11 || 145 Searing Ray | 6 | 18 | 12 || 36 Fulminant Prism | | 1 | 1 || 2 Drink: Curing | 1 | | || 1 Enlightenment | 1 | | || 1 Mutation | 1 | | || 1 Read: Identify | 2 | 1 | || 3 Torment | 1 | | || 1 Blinking | 1 | | || 1 Revelation | 1 | | || 1 Fog | 1 | | || 1 Vulnerability | 1 | | || 1 Silence | 1 | | || 1 Butterflies | 1 | | || 1 Armour: Robe | 10 | 11 | 5 || 26 Dodge: Dodged | 14 | 10 | 2 || 26 Block: Other | 4 | 6 | || 10 Reflection | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3770 | 3626 | 144 | 270 | 2750 | 5 | 754.0 | Dungeon | 3770 | 3626 | 144 | 270 | 2750 | 5 | 754.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1122 daAuts D:4: 925 daAuts D:1: 902 daAuts D:2: 504 daAuts D:5: 316 daAuts