Dungeon Crawl Stone Soup version 0.34-a0-649-g9db2fe26c4 (webtiles) character file. Game seed: 18121204845048346186 52 huhu0120 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 20, 2025. Slain by an adder (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:28 (1656 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 1656, Time: 00:01:28 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 60% Magic: 3/10 EV: 11 Int: 24 God: Gold: 71 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -13) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons b - a +0 long sword (weapon) Missiles c - 5 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of fog {unknown} h - a scroll of blinking {unknown} j - 2 scrolls of silence {unknown} Potions g - 3 potions of magic m - a potion of might f - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 79% to hit) The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) An adder comes into view. A bat comes into view. The searing ray misses the adder. The bat hits you but does no damage. The hobgoblin closely misses you. The bat hits you but does no damage. There are monsters nearby! The searing ray hits the adder. The adder is moderately wounded. The bat hits you but does no damage. The adder bites you. You are poisoned. The adder poisons you! The hobgoblin barely misses you. The bat barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 79% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You feel sick. The bat hits you but does no damage. The adder bites you. You are lethally poisoned! The adder poisons you! The bat closely misses you. You feel very sick. The adder closely misses you. The bat barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of might. You feel very mighty all of a sudden. d -> m - a potion of might You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The bat misses you. The adder bites you. You die... ## . .# # .. #.###.# ...# ..... .....###...##.# .......†S.....# ......b@...# ...######..# .# # You could see an adder and a bat. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 giant cockroaches (D:1) 7 hobgoblins 2 quokkas (D:1) 5 ball pythons 9 bats 5 endoplasms 3 frilled lizards A goblin (D:1) 6 kobolds 2 rats (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:1 | Found a faded altar of an unknown god. 304 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 329 | D:1 | Learned a level 2 spell: Searing Ray 917 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1656 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic D:3: layout_loops_corners, serial_glass, glass_columns_b, glass_columns_b, amcnicky_mini_corridor_feature, uniq_natasha, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 73 Searing Ray || 9 Use: Potion || 1 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1655 | 1522 | 133 | 0 | 1365 | 3 | 551.7 | Dungeon | 1655 | 1522 | 133 | 0 | 1365 | 3 | 551.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 904 daAuts D:1: 743 daAuts D:3: 6 daAuts