Dungeon Crawl Stone Soup version 0.34-a0-624-g73f07e0534 (webtiles) character file. Game seed: 2446269679720544590 17 huhu0120 the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Aug 16, 2025. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (937 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 937, Time: 00:00:47 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 3/8 EV: 11 Int: 28 God: Gold: 84 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of alchemy Stlth ++ d - +6 ring of intelligence HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of alchemy (worn) d - a +6 ring of intelligence (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of butterflies {unknown} h - a scroll of poison {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic d - 2 potions of moonshine {unknown} f - a potion of curing {unknown} j - a potion of brilliance {unknown} k - a potion of mutation {unknown} l - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d9 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a jackal corpse; a jackal corpse A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! A goblin is nearby! The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +0 hand axe and carrying a wand of warping. The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence. Terence is moderately wounded. Terence misses you. Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of warping (moderately wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) A rat comes into view. Terence hits you with a +0 hand axe! Ouch! That really hurt! The searing ray hits Terence. Terence is heavily wounded. The searing ray misses the rat. Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#####.######## # ................ # ###.###.######## # #.# #.# # #.###.# # #.....# # #.##### # #.#.### # ..###@.# # ..## #@#.# #. # #. #r# .# ###.### # # ... .. .....# # ### ..# ###.#.# # ##. #.....# # #.#.>...###### #[............ #.......#####. You could see Terence and a rat. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:2) 2 ball pythons (D:1) 2 frilled lizards (D:1) 2 goblins 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 151 | D:1 | Found Ithroxism's Armour Boutique. 332 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 335 | D:1 | Learned a level 2 spell: Searing Ray 932 | D:2 | Noticed Terence 937 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, serial_shops, shop D:2: layout_loops_ring, basic_altar, minmay_misc_feat_rugged, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.4 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 934 | 889 | 45 | 0 | 799 | 2 | 467.0 | Dungeon | 934 | 889 | 45 | 0 | 799 | 2 | 467.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 769 daAuts D:2: 164 daAuts