Dungeon Crawl Stone Soup version 0.34-a0-524-g117922889b (webtiles) character file. Game seed: 3729175683295096968 63 huhu0120 the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Aug 4, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:01:37 (2243 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 2243, Time: 00:01:37 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 89% Magic: 4/10 EV: 11 Int: 24 God: Gold: 59 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +2 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn c - quill talisman %: no passive effects @: quill-form, studying Ice Magic A: quills, magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons b - a +2 short sword of venom (weapon) Armour a - a +0 robe (worn) Talismans c - a quill talisman (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of amnesia {unknown} e - a scroll of brand weapon {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of magic w - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The orc is heavily wounded. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray hits the endoplasm. You kill the endoplasm! Your Spellcasting skill increases to level 4! You stop channelling your searing ray. An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 club. Items here: (( )) [ †. An orc priest comes into view. It is wielding a +0 war axe. The orc is struck by your quills. The orc barely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You see here a +0 helmet. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (moderately wounded, 79% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The searing ray hits the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.# #######.######### ................. #########.####### #.# #### #.# ..# #.##### #.# ##.....# ##@###).....# #.).).......# #.)###......# ....o# ##.....# .......# #.#..... ..~~~..# #.####### .~~ß~~.# #.# #######. ..# ## You could see an orc priest. Vanquished Creatures 2 dart slugs 4 orcs (D:3) A ribbon worm (D:2) 5 endoplasms A giant cockroach (D:1) 5 hobgoblins 7 jackals 2 quokkas 6 ball pythons 8 bats 2 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds 7 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 313 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 348 | D:1 | Learned a level 2 spell: Searing Ray 1319 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 2243 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, minmay_door_square D:2: layout_loops_ring, chequers_hall_statues_y D:3: layout_loops_ring, mainiacjoe_overflow_brackets, mainiacjoe_overflow_surrounded_room, grunt_ministairs_4, moated_statue, kennysheep_generic_room_11 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 | 4.0 Dodging | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Short sword || 10 Cast: Magic Dart || 67 Searing Ray || 9 Use: Scroll || 3 Armour: Robe || 11 Dodge: Dodged || 13 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2242 | 2175 | 67 | 100 | 1855 | 3 | 747.3 | Dungeon | 2242 | 2175 | 67 | 100 | 1855 | 3 | 747.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1141 daAuts D:2: 919 daAuts D:3: 180 daAuts