Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 12827891477161404932 42 huhu0120 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on June 12, 2025. Slain by a scorpion (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:00 (1463 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 1463, Time: 00:01:00 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 33% Magic: 0/10 EV: 11 Int: 24 God: Gold: 121 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -18) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls d - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} Potions b - 2 potions of magic c - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth * Level 3.8 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 3% 1 Soul Splinter Necr 16% N/A 10% 1 Grave Claw Necr 8% 2d7 16% 2 Inner Flame Hex/Fire 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Flame Wave Conj/Fire 15% 2d7 36% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dispel Undead Necr 4% 3d7 69% 4 Sticky Flame Fire/Alch 4% 2d4 69% 4 Death Channel Necr 2% N/A 100% 6 Chain Lightning Conj/Air 7% 3d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc is severely wounded. The kobold throws a stone. The stone hits you but does no damage. The magic dart hits the orc! You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray misses the kobold. The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the kobold! You kill the kobold! You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. You are more poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... .. #. . . #.#. .### . #... ... ...##..# #######.. ##.#...# .$....#.# ##..##.# ...).)s.# ##..##.# #@# ....##.#########.# ........'))...#..# ....0...#.....#.## ........#######.# .........# #..# ......##.## ##.## ......##..#+#..# ..#######.....## You could see a scorpion. Vanquished Creatures 3 dart slugs 2 orcs (D:3) A giant cockroach (D:3) 3 hobgoblins 9 ball pythons 4 bats 5 endoplasms 2 frilled lizards 4 goblins (D:1) 5 kobolds A rat (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 228 | D:1 | Got the Volume of the Malignant Brume 338 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 343 | D:1 | Learned a level 2 spell: Searing Ray 990 | D:2 | Found Wurotit's Assorted Antiques. 1334 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1454 | D:3 | Noticed a scorpion 1463 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, corexii_corridor_pit D:2: layout_basic, serial_shops, shop D:3: layout_loops_ring, amcnicky_altar_gilded, minmay_divided_ellipse, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 68 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1461 | 1423 | 38 | 0 | 1276 | 3 | 487.0 | Dungeon | 1461 | 1423 | 38 | 0 | 1276 | 3 | 487.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 989 daAuts D:2: 366 daAuts D:3: 105 daAuts