Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 5285478881760664637 0 huhu0120 the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on June 5, 2025. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (176 turns). huhu0120 the Vexing (Poltergeist Enchanter) Turns: 176, Time: 00:00:18 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 12/12 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn d - ring of magical power MPRegen 0.13/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Jewellery d - a ring of magical power (worn) Potions c - 2 potions of invisibility Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting * Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You see here 3 boomerangs. Found an escape hatch in the floor. d - a ring of magical power You feel your magic capacity increase. d - a ring of magical power (worn) Magic restored. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found an inkwell talisman. No target in view! A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The goblin shouts! The goblin hits you with a +0 club. You see here a scroll labelled NOLLAIBAKKU. You closely miss the goblin. The goblin hits you with a +0 club. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin barely misses you. The goblin attacks as it pursues you! The goblin misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You die... ######## ##### #......# #...# #......# #...#####......# +...@g...?....# #....########## #%...# #....####### ####........ #.####### #.# ####'######## #.....#.....# You could see a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 176 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, minmay_shallow_snake_nest Action || total ---------------------------++------- Melee: Dagger || 3 Armour: Skin || 5 Dodge: Dodged || 2