huhu0120 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 7, D) a +0 robe (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) an orb of light (8, 2, D) a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the scarf "Zicugg" {rC+ rF+, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (59, 37, D) a phantom mirror (60, 36, D) a staff of air (unseen) (60, 37, D) a +4 chain mail of positive energy (unseen) (61, 8, D) a +3 long sword of holy wrath (unseen) (61, 16, D) a +0 spectral quarterstaff (unseen) (61, 26, D) the +0 robe of Omission {*Silence rElec rN+ Slay+2} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (61, 36, D) a book of Debilitation (61, 37, D) a book of the Tundra (62, 0, D) a +1 orcbow of flaming (unseen) (62, 1, D) a dragon-coil talisman (62, 9, D) a +2 plate armour of cold resistance (unseen) (62, 11, D) a +1 long sword a +0 robe (62, 16, D) a staff of death (unseen) (62, 27, D) a +6 ring of dexterity (62, 36, D) a Gell's gravitambourine (2/2) (62, 37, D) a +1 heavy broad axe (unseen) (63, 0, D) the +6 chain mail "Duexuv" {-Tele rN+ Int+3 Dex+3} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (63, 8, D) the +2 troll leather armour of Nuhaha Amarch {rPois Regen+ Str+3} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (63, 16, D) a +1 spear of flaming (63, 17, D) a staff of fire (63, 27, D) a staff of conjuration (63, 36, D) a +0 robe (63, 37, D) the amulet of Vimezxuxzy {rN+ Regen+ rCorr MP+7} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). (unseen) (63, 39, D) 36 gold pieces (64, 17, D) the +1 great mace "Peuwooq" {drain, rF+ rC+ Str+2} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (64, 26, D) a +4 morningstar of flaming (64, 40, D) 72 gold pieces (still there?) a +0 dagger (still there?) a +3 leather armour of poison resistance (still there?) (67, 0, D) a staff of conjuration (unseen) (68, 0, D) a +2 buckler of protection (69, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (69, 36, D) a +1 battleaxe of flaming (unseen) (69, 41, D) a +0 short sword a +0 robe (70, 9, D) the +9 sling of Summertime {drain, *Corrode rF+ rN++} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (70, 12, D) a +0 rapier a +0 robe (70, 36, D) a +6 antimagic dagger (unseen) (70, 40, D) a +0 spear of flaming a +0 buckler (71, 8, D) a +4 whip of electrocution (unseen) (71, 11, D) a +0 short sword a +0 robe (71, 16, D) the +7 sling of Grace {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (71, 17, D) a ring of protection from cold (71, 26, D) the +1 ring mail of Zihatet {rElec rPois rF- Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). (unseen) (71, 27, D) a staff of air (unseen) (71, 37, D) a staff of earth (71, 38, D) a +0 rapier a +0 robe (72, 8, D) the orb of the Thinker {light, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (72, 9, D) a +1 leather armour of cold resistance (72, 17, D) a staff of death (72, 26, D) a ring of resist corrosion (72, 27, D) the +5 spear "Zumueph" {spect, rElec rC+ Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (72, 36, D) a +1 heavy hand axe (72, 39, D) a +0 spear (72, 41, D) a +0 short sword a +0 robe (73, 1, D) a +4 heavy arbalest (unseen) (73, 10, D) a +0 short sword a +0 robe (73, 12, D) a +0 short sword a +0 ring mail (73, 16, D) a staff of conjuration (unseen) (73, 17, D) the +3 falchion "Zulalor" {drain, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (73, 26, D) a lightning rod (4/4) (73, 36, D) +0 ice dragon scales (73, 37, D) a +5 ring of evasion (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +5 ring of evasion (75, 2, D) a +0 dagger a +0 robe