html Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, -15, D:1) a frilled lizard skeleton (2, -27, D:1) a +0 whip a gnoll skeleton (5, -25, D:1) a +0 short sword a kobold skeleton (6, -27, D:1) a hobgoblin skeleton (15, -32, D:1) a +0 club a goblin skeleton (16, -32, D:1) a +0 club (17, -11, D:1) a +0 dagger a goblin skeleton (26, -31, D:1) a jackal corpse (skeletalised by now) (26, -30, D:1) a +0 dagger a +0 short sword a stone (27, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, -6, D:1) a +0 dagger a +0 club a kobold skeleton (35, -5, D:1) a ball python skeleton (36, -5, D:1) a +0 dagger (40, -31, D:1) a jackal skeleton (42, -3, D:1) a +0 ring mail (44, -2, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Seazis's Weapon Shoppe 3 poisoned darts (18 gold) 4 poisoned darts (24 gold) a +0 whip (25 gold) a +0 hand axe (30 gold) a +1 vampiric spear (160 gold) a +0 dagger (20 gold) the +5 rapier "Ciekhlaamm" {drain, rF+ Will+ Dex+3} (608 gold) rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a +0 hand axe (30 gold) a +0 war axe (35 gold) (24, -5, D:2) a +0 leather armour (25, 3, D:2) a bat corpse (37, -2, D:2) a hobgoblin corpse (39, -1, D:2) a +0 leather armour (48, 1, D:2) a scroll of revelation