html
Level 1 of the Dungeon
(0, 0, D:1)
a +0 dagger
a goblin corpse (skeletalised by now)
(1, -15, D:1)
a frilled lizard skeleton
(2, -27, D:1)
a +0 whip
a gnoll skeleton
(5, -25, D:1)
a +0 short sword
a kobold skeleton
(6, -27, D:1)
a hobgoblin skeleton
(15, -32, D:1)
a +0 club
a goblin skeleton
(16, -32, D:1)
a +0 club
(17, -11, D:1)
a +0 dagger
a goblin skeleton
(26, -31, D:1)
a jackal corpse (skeletalised by now)
(26, -30, D:1)
a +0 dagger
a +0 short sword
a stone
(27, 0, D:1)
a +0 dagger
a goblin corpse (skeletalised by now)
(32, -6, D:1)
a +0 dagger
a +0 club
a kobold skeleton
(35, -5, D:1)
a ball python skeleton
(36, -5, D:1)
a +0 dagger
(40, -31, D:1)
a jackal skeleton
(42, -3, D:1)
a +0 ring mail
(44, -2, D:1)
a quokka corpse (skeletalised by now)
Level 2 of the Dungeon
[Shop] Seazis's Weapon Shoppe
3 poisoned darts (18 gold)
4 poisoned darts (24 gold)
a +0 whip (25 gold)
a +0 hand axe (30 gold)
a +1 vampiric spear (160 gold)
a +0 dagger (20 gold)
the +5 rapier "Ciekhlaamm" {drain, rF+ Will+ Dex+3} (608 gold)
rF+: It protects you from fire.
Will+: It increases your willpower.
Dex+3: It affects your dexterity (+3).
a +0 hand axe (30 gold)
a +0 war axe (35 gold)
(24, -5, D:2)
a +0 leather armour
(25, 3, D:2)
a bat corpse
(37, -2, D:2)
a hobgoblin corpse
(39, -1, D:2)
a +0 leather armour
(48, 1, D:2)
a scroll of revelation