Dungeon Crawl Stone Soup version 0.34-a0-457-ge9fc4eb682 (webtiles) character file. Game seed: 3266036429310161592 25 html the Caller (level 2, 15/15 HPs) Began as a Deep Elf Summoner on July 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:16:49 (1171 turns). html the Caller (Deep Elf Summoner) Turns: 1171, Time: 00:16:50 Health: 15/15 AC: 6 Str: 5 XL: 2 Next: 86% Magic: 9/9 EV: 11 Int: 19 God: Gold: 70 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . (100%) b - +0 short sword rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) f - +2 helmet rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +2 helmet (worn) g - a +0 cloak (worn) Jewellery d - a ring of protection from cold (worn) Talismans e - a scarab talisman Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of noise {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - 2 potions of curing {unknown} j - a potion of lignification {unknown} k - a potion of heal wounds {unknown} l - 2 potions of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Summonings You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 44% N/A 2% 2 Call Canine Familiar Summ 22% N/A 5% 3 Eringya's Surprising Cr Summ 22% N/A 19% 4 Frozen Ramparts Ice 6% 1d1 38% 3 Swiftness Air 3% N/A 38% 3 Vampiric Draining Necr 3% 2d6 38% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 38% 3 Summon Seismosaurus Egg Summ/Erth 13% N/A 45% 4 Petrify Alch/Erth 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An endoplasm comes into view. The endoplasm quivers. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You completely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm. You kill the endoplasm! Your Spellcasting skill increases to level 4! Magic restored. Found a stone staircase leading up. Found a cloak. There is a stone staircase leading up here. You see here a +0 cloak. g - a +0 cloak You drop a +0 helmet. You start putting on your armour. You continue putting on your +0 cloak. x5 You finish putting on your +0 cloak. You now have 70 gold pieces (gained 10). There is a stone staircase leading up here. You open the door. A rat comes into view. Found 17 gold pieces. There is an open door here. Found a quarterstaff. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A ribbon worm comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##..#... ≈..~..~..~..≈###<....##.# #≈..~..w.)~..≈#..........# #≈..~~~ß~~~..≈#.#####.#### #≈..~..~.$~..≈#.# #.# #≈..~..~..~..≈#.# #.## #≈.....~.....≈#.# #..# #≈.....~.....≈#.#####..# #≈......r@...≈#........# #≈≈≈≈≈≈.≈≈≈≈≈≈#.#..#.#.# #######'#######.#..#.#.### ....###......##.#......... .............##.##.......† ###.#........##.####.#.... ...........##.# .....### ##.##..........#.##.#.# .?. ############ #.#.# You could see a ribbon worm and a rat. Vanquished Creatures 2 dart slugs An endoplasm (D:2) 2 hobgoblins (D:2) A ball python (D:2) 4 bats 2 frilled lizards A goblin (D:1) A kobold (D:1) 14 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons A frilled lizard (D:2) 2 goblins (D:2) 3 kobolds (D:1) 11 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | html the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 523 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1171 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, wander_ebering_terrifying_dragon_lair D:2: layout_loops_cross, dreamdust_princess_corridor, kennysheep_generic_room_16 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Summonings | | 4.9 Action || total ---------------------------++------- Melee: Short sword || 46 Cast: Summon Small Mamm || 15 Stab: Sleeping || 6 Armour: Robe || 14 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1166 | 1112 | 54 | 0 | 874 | 2 | 583.0 | Dungeon | 1166 | 1112 | 54 | 0 | 874 | 2 | 583.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 627 daAuts D:2: 539 daAuts