Dungeon Descent DCSS version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 2728903362331351684 28 hsang325 the Magician (level 3, -7/19 HPs) Began as a Deep Elf Hedge Wizard on Dec 15, 2025. Mangled by Terence ... wielding a +4 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:11:29 (1166 turns). hsang325 the Magician (Deep Elf Hedge Wizard) Turns: 1166, Time: 00:11:29 Health: -7/19 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 0/11 EV: 11 Int: 20 God: Gold: 82 SH: 0 Dex: 14 Spells: 6/12 levels left rFire . . . (100%) d - +0 arbalest rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 arbalest (weapon) f - a +0 short sword g - a +0 dagger of venom Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves h - a staff of alchemy Jewellery e - a ring of magical power Scrolls c - a scroll of poison {unknown} d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fog {unknown} j - a scroll of teleportation {unknown} k - a scroll of enchant armour {unknown} Potions g - a potion of magic Skills: + Level 0.8 Ranged Weapons + Level 2.5 Dodging + Level 2.7 Stealth + Level 5.2 Spellcasting + Level 2.7 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Call Imp Summ 18% N/A 11% 2 c - Blink Tloc 18% N/A 11% 2 d - Foxfire Conj/Fire 40% 2x1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 20% 2d8 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Dimensional Bullseye Hex/Tloc 3% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Lair: D:12 Altars: Shops: D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence attacks as he pursues you! Terence barely misses you. You shoot a bolt. The bolt hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. Your cerulean imp hits Terence but does no damage. Terence hits you with a +4 flail of protection! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence but does no damage. You are too injured to fight recklessly! Casting: Blink (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of protection and wearing a +3 ring mail (lightly wounded, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You feel ready to blink again. Terence barely misses you. Your cerulean imp barely misses Terence. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of protection and wearing a +3 ring mail (lightly wounded, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. Your cerulean imp barely misses Terence. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of protection and wearing a +3 ring mail (lightly wounded, ally target, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +4 flail of protection! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.........####.##... #..................# #.?............# #.# #..........##### #∩# #..........# #.# #!..5......# #.# ####.#####.# #.# #@# #.# #,# #@# #.# #...# #.# #.# #.### ... #.# #. .#.## #.. # #.##. #.# . # .## #. # You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 4 hobgoblins (D:1) A quokka (D:1) 3 bats (D:1) An endoplasm (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A quokka (D:1) 2 kobolds (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hsang325 the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 14 | D:1 | Found a faded altar of an unknown god. 561 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 564 | D:1 | Learned a level 2 spell: Call Imp 567 | D:1 | Learned a level 2 spell: Blink 632 | D:1 | Reached skill level 5 in Spellcasting 656 | D:1 | Learned a level 1 spell: Foxfire 1040 | D:2 | Found Liuculown's General Store. 1071 | D:2 | Reached XP level 3. HP: 5/19 MP: 9/11 1088 | D:2 | Encountered Terence 1166 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, shapermc_ecumenical_altar_totnotflames, minmay_bisected D:2: layout_loops_ring, basic_altar, serial_shops, shop, kennysheep_generic_room_11, chequers_serial_rivers_small_a, minmay_misc_feat_tiny, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.2 Ranged Weapons | | 0.8 Dodging | | 2.5 Stealth | | 2.7 Conjurations | | 2.7 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Fire: Arbalest || 4 Cast: Magic Dart || 42 Call Imp || 7 Foxfire || 2 Blink || 2 Armour: Robe || 12 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1167 | 1159 | 8 | 44 | 106 | 2 | 583.5 | Dungeon | 1167 | 1159 | 8 | 44 | 106 | 2 | 583.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1041 daAuts D:2: 125 daAuts DLua errors: