Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 5477288945780002732 121 hotteok the Spear-Bearer (level 5, -1/38 HPs) Began as a Merfolk Gladiator on Mar 6, 2026. Slain by a mummy (18 damage) ... in an ossuary. The game lasted 00:01:36 (2807 turns). hotteok the Spear-Bearer (Merfolk Gladiator) Turns: 2807, Time: 00:01:37 Health: -1/38 AC: 7 Str: 16 XL: 5 Next: 5% Magic: 5/5 EV: 12 Int: 8 God: Gold: 134 SH: 0 Dex: 20 Spells: 4/4 levels left rFire + . . (50%) a - +0 trident rCold + . . (50%) (no offhand) rNeg + . . (50%) g - +1 ring mail {rC+} rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - +6 ring of strength HPRegen 0.26/turn h - ring of positive energy MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, agile 1, fire resistance 1, weak 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 134 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) {!f} e - a javelin i - 8 poisoned darts Armour b - a +0 leather armour c - a +0 helmet (worn) g - a +1 ring mail of cold resistance (worn) Jewellery f - a +6 ring of strength (worn) h - a ring of positive energy (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} N - a scroll of noise m - a scroll of enchant weapon {unknown} h - a scroll of revelation {unknown} q - a scroll of fog {unknown} Potions M - 2 potions of mutation j - 2 potions of lignification {unknown} k - 2 potions of ambrosia {unknown} l - a potion of attraction {unknown} n - 2 potions of brilliance {unknown} o - a potion of enlightenment {unknown} p - 3 potions of haste {unknown} s - a potion of might {unknown} Skills: - Level 2.1 Fighting + Level 8.1 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 63% 1 Magic Dart Conj 0% 1d3 63% 1 Slow Hex 0% N/A 63% 1 Lesser Beckoning Tloc 0% N/A 77% 2 Mephitic Cloud Conj/Alch/Air 0% N/A 94% 3 Ozocubu's Armour Ice 0% N/A 94% 3 Awaken Armour Erth/Frge 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You are agile. (Dex +4, Str/Int -1) You are heat resistant. (rF+) You are weak. (Str -3) Message History You encounter 3 mummies. Found an orange potion. There are monsters nearby! Found a sapphire potion and a black potion. There is an open door here. You reach to attack! You hit the mummy but do no damage. You barely miss the mummy. The mummy barely misses you. You closely miss the mummy. You hit the mummy. The mummy is lightly damaged. The mummy hits you! You hear a shout! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of mutation. You feel extremely strange. You feel agile. You feel weaker. You feel resistant to heat. f -> M - 2 potions of mutation You encounter a burial acolyte. It is wielding a +0 dagger. You hit the mummy. The mummy is moderately damaged. The mummy hits you. You hit the mummy. The mummy is heavily damaged. The burial acolyte recites a funeral chant. The mummy is empowered. x3 You hit the mummy. The mummy is severely damaged. The mummy hits you!! You die... ### ##.## .!! ##### pM! #...# #M# #...# #M# ##.## ###@### #.### ##.....## ##''.# ##.......###..#.# +.........'...#.# +....⌠...^'.#.### +.........'...#.# ##.......###..#.# ##.....## ##''.# ##+#'## #.### You could see 3 mummies and a burial acolyte. Vanquished Creatures A clockroach (D:3) 3 adders (D:2) A gnoll zombie (Ossuary) An orc (D:3) 4 ribbon worms 7 endoplasms 6 hobgoblins 3 jackals (D:2) 2 quokkas (D:3) 10 ball pythons 5 bats 5 frilled lizards 4 goblins 10 kobolds A kobold zombie (Ossuary) 2 orc zombies (Ossuary) 6 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hotteok the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 320 | D:1 | Reached skill level 5 in Polearms 337 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 873 | D:2 | Reached skill level 6 in Polearms 873 | D:2 | Reached XP level 3. HP: 24/27 MP: 3/3 1085 | D:2 | Reached XP level 4. HP: 32/33 MP: 4/4 1124 | D:2 | Reached skill level 7 in Polearms 1289 | D:2 | Found a faded altar of an unknown god. 2253 | D:3 | Reached skill level 8 in Polearms 2306 | D:3 | Reached XP level 5. HP: 33/38 MP: 5/5 2728 | D:4 | Found a sand-covered staircase. 2733 | Ossuary | Entered an ossuary 2804 | Ossuary | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 2804 | Ossuary | Gained mutation: You are weak. (Str -3) [potion of | mutation] 2804 | Ossuary | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 2807 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, hangedman_decor_push D:2: layout_loops_ring, ebering_ecumenical_altar_mist D:3: layout_loops_corners, roderic_lattice_a, hangedman_decor_diamond_cutter, minmay_randomly_rotated_circles D:4: layout_loops_ring, temple_entry_dummy, nicolae_ossuary_entry_monument Ossuary: ossuary_crypta Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 5 6 8 | 8.1 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 69 | 99 || 168 Melee: Trident | 69 | 99 || 168 Drink: Mutation | | 1 || 1 Stab: Sleeping | 4 | 1 || 5 Armour: Leather armour | 13 | || 13 Ring mail | 5 | 31 || 36 Dodge: Dodged | 29 | 37 || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2799 | 2665 | 134 | 0 | 2306 | 5 | 559.8 | Dungeon | 2727 | 2593 | 134 | 0 | 2263 | 4 | 681.8 | Ossuary | 72 | 72 | 0 | 0 | 43 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1112 daAuts D:1: 863 daAuts D:2: 745 daAuts Ossuary: 72 daAuts D:4: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+