hotteok Level 1 of the Dungeon (4, 23, D:1) a parchment of Call Imp (6, 2, D:1) a +0 whip a kobold skeleton (7, -9, D:1) a hobgoblin skeleton (8, 11, D:1) a rat corpse (skeletalised by now) (9, 35, D:1) a +0 dagger a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (12, 20, D:1) a hobgoblin corpse (skeletalised by now) (14, 20, D:1) a rat corpse (skeletalised by now) (14, 21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 21, D:1) a rat corpse (skeletalised by now) (23, 15, D:1) a +0 club a goblin skeleton (24, 5, D:1) a hobgoblin corpse (skeletalised by now) (27, 7, D:1) a quokka corpse (skeletalised by now) (28, -7, D:1) a ball python skeleton (34, 35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 31, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (23, -34, D:2) a rat skeleton (33, -30, D:2) a rat skeleton (37, -2, D:2) a +0 flail (37, 2, D:2) a bat corpse (skeletalised by now) (38, -1, D:2) a +0 dagger a kobold corpse (skeletalised by now) (41, -39, D:2) a parchment of Call Canine Familiar (42, -27, D:2) a +0 leather armour (43, -10, D:2) a +0 sling (46, -24, D:2) a +0 dagger (47, -25, D:2) a quokka skeleton (47, -24, D:2) a +0 short sword a stone a kobold skeleton (48, -25, D:2) a ball python skeleton (50, -24, D:2) an adder skeleton (51, -8, D:2) a +0 scale mail the human corpse of Terence (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (9, 7, D:3) a bat corpse (skeletalised by now) (13, 14, D:3) a quokka skeleton (15, 12, D:3) a +0 club a +0 ring mail an orc skeleton (23, -9, D:3) a +0 dagger (24, -1, D:3) a +0 whip a +0 chain mail (24, 0, D:3) a +0 falchion a +0 club an orc corpse (skeletalised by now) (25, -3, D:3) a +0 flail a +0 scale mail (29, 0, D:3) a +0 flail a +0 scale mail (40, -5, D:3) 5 stones (40, -3, D:3) 5 stones an orc corpse (skeletalised by now) (40, -1, D:3) 5 stones a goblin corpse (skeletalised by now) (41, -20, D:3) a parchment of Kinetic Grapnel (42, -17, D:3) a +0 dagger (44, -4, D:3) 5 stones an orc corpse (skeletalised by now) (44, -2, D:3) 5 stones (44, 0, D:3) 5 stones a kobold corpse (skeletalised by now) (54, 27, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon (1, 13, D:4) a parchment of Vampiric Draining (11, 38, D:4) a ball python corpse (skeletalised by now) (16, 34, D:4) a parchment of Vampiric Draining (23, 27, D:4) 11 gold pieces (29, 18, D:4) a +0 short sword a kobold skeleton (34, 17, D:4) a +0 mace (36, 13, D:4) a +0 mace (49, 6, D:4) a +0 mace an orc skeleton (49, 12, D:4) a +0 whip (50, 8, D:4) a +0 war axe a +0 chain mail (51, 8, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 pair of gloves of the Monkey {Str+5 Dex+4} (3540 gold) Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 leather armour of the Aged Songs {rC+ rCorr SInv Stlth-} (3440 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. the wellspring talisman of the Dancing Gods {*Corrode +Blink Fly Int+4} (4490 gold) [wellspring talisman] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Fly: It grants you flight. Int+4: It affects your intelligence (+4). the +1 buckler of Ifox {Harm rElec Regen+ Stlth-} (2210 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring of Divine Intervention {rPois rCorr Int+3} (3750 gold) [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the air staff "Dyvit" {rElec Tloc Air} (3760 gold) [staff of air] rElec: It insulates you from electricity. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the air staff of the Thieving Salmon {*Corrode Fly rElec Str+3 Air} (3480 gold) [staff of air] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. the +7 hand cannon "Mule" {flame, backblast, rF+} (9760 gold) rF+: It protects you from fire. It cannot be enchanted further. the +5 dagger "Uniji" {drain, Int+4 Stlth+} (4680 gold) Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 sling "Feuhoorema" {speed, rN+ Int+2} (4490 gold) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 buckler of Neash {Rampage rF+ Stlth+} (2130 gold) Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 ring mail of the Playwright {Str+3 Dex+4} (3570 gold) Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the amulet "Bed Qic" {rF++ Will+ Regen+ Slay+3} (7270 gold) [amulet of regeneration] rF++: It greatly protects you from fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Sodaiserch" {rF+++ Will- Int-2 Dex+7 SInv} (6330 gold) [ring of see invisible] rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. the +0 robe of Iheomn {Regen+ Str+4} (1630 gold) Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. the quill talisman of Fallacy {rPois rC- Dex+3} (2500 gold) [quill talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). the conjuration staff of the Bursted God {Str+2 SInv Conj} (4040 gold) [staff of conjuration] Str+2: It affects your strength (+2). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. the ring "Ufreiteo" {rC+ Str+3 Int+4} (4670 gold) [ring of protection from cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). the ring "Peyrph" {rC- rN++ Will+ Wiz} (4610 gold) [ring of wizardry] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. the spider talisman of Nokesoj {rC+ Int+3 Slay+6} (9050 gold) [spider talisman] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (2, 4, D:5) a +0 robe (6, -10, D:5) a +0 mace (7, -10, D:5) a +0 mace a +0 ring mail (7, -9, D:5) a +3 dagger (8, -11, D:5) a +0 dagger a +0 robe (8, -10, D:5) a +0 short sword a +0 chain mail (11, -3, D:5) a +0 dagger a +0 robe an inkwell talisman (11, 6, D:5) a +0 dagger (20, 5, D:5) a +0 flail of holy wrath (20, 13, D:5) a +0 giant spiked club (22, 13, D:5) a +0 giant club (28, -2, D:5) a +0 robe (32, 0, D:5) a scroll of noise (36, -1, D:5) a +0 dagger a +0 robe (37, -3, D:5) a +0 morningstar (37, -2, D:5) a +0 dagger a +0 robe (37, -1, D:5) a +0 dagger (45, 5, D:5) a +0 chain mail (45, 6, D:5) a +0 mace (46, 6, D:5) a +0 club