Dungeon Crawl Stone Soup version 0.34-a0-930-g08d3286d27 (webtiles) character file. Game seed: 6607746722637283319 283 hotteok the Vexing (level 6, -1/43 HPs) Began as a Barachi Hexslinger on Oct 11, 2025. Slain by an ice beast (7 damage) ... on level 5 of the Dungeon. The game lasted 00:04:11 (3149 turns). hotteok the Vexing (Barachi Hexslinger) Turns: 3149, Time: 00:04:11 Health: -1/43 AC: 4 Str: 11 XL: 6 Next: 28% Magic: 5/10 EV: 12 Int: 19 God: Gold: 185 SH: 0 Dex: 22 Spells: 3/11 levels left rFire + + . (33%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv + g - +0 pair of boots Will ..... (no amulet) Stlth +++ d - ring of the Mutiny {Will+ Str+2 Int+3 Dex+6} HPRegen 0.27/turn h - ring "Syschoise" {^Drain rF++ Int+2 SInv} MPRegen 0.12/turn %: no passive effects @: weak-willed, jinxed, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 185 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles e - 3 darts of disjunction Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) g - a +0 pair of boots (worn) Jewellery d - the ring of the Mutiny (worn) {Will+ Str+2 Int+3 Dex+6} (You found it on level 2 of the Dungeon) [ring of dexterity] Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). f - a ring of protection from fire h - the ring "Syschoise" (worn) {^Drain rF++ Int+2 SInv} (You found it on level 3 of the Dungeon) [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. i - a +6 ring of intelligence Wands c - a wand of roots (9) e - a wand of charming (14) Scrolls p - 3 scrolls of poison I - a scroll of immolation d - a scroll of enchant armour {unknown} c - a scroll of enchant weapon {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of identify {unknown} Potions f - a potion of heal wounds {unknown} j - 2 potions of might {unknown} k - a potion of curing {unknown} Skills: - Level 1.2 Fighting + Level 3.6 Ranged Weapons - Level 2.1 Dodging + Level 2.7 Stealth - Level 3.0 Spellcasting + Level 4.7 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 40% 2d2 3% 2 b - Sigil of Binding Hex 20% N/A 7% 3 c - Inner Flame Hex/Fire 13% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 16% 2x1d4 12% 1 Grave Claw Necr 4% 2d7 22% 2 Hailstorm Conj/Ice 2% 3d5 41% 3 Cause Fear Hex 10% N/A 22% 4 Dimensional Bullseye Hex/Tloc 5% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line That would be overly suicidal. You start resting. The sprites lose interest in your situation. You start resting. You feel your willpower return. You start resting. HP restored. Magic restored. You see here the riddle talisman "Wez Fey" {MP+9 Str+2}. You now have 185 gold pieces (gained 17). An ogre and an ice beast come into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ice beast but does no damage. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils. The ice beast moves over the binding sigil and is bound in place! The ice beast hits you. The ice beast freezes you! The jinxing sprites lose interest in you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, chance to call a sprite on attack: 52%, 77% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ice beast's lost momentum returns! The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ... #.###### #......# #......# ##.....<# #.....%.# ######.^.....# #..........Y.# #..........O@# #.....###.#### #.......#.# .. #...########.# #..#.........# #..#.........# ...........$..... .####............ .............. You could see an ice beast (swift) and an ogre. Vanquished Creatures A scorpion (D:5) A hound (D:4) 2 orc priests (D:4) 2 orc wizards (D:4) 2 adders (D:2) A shadow imp (D:4) A ribbon worm (D:3) 12 orcs 10 hobgoblins A quokka (D:3) 6 ball pythons 5 bats 2 endoplasms (D:2) 8 frilled lizards 7 goblins 5 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hotteok the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 252 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 255 | D:1 | Learned a level 2 spell: Jinxbite 939 | D:2 | Identified the ring of the Mutiny {Will+ Str+2 Int+3 Dex+6} 1119 | D:2 | Reached skill level 1 in Stealth 1119 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/5 1719 | D:2 | Learned a level 3 spell: Sigil of Binding 2028 | D:3 | Reached XP level 4. HP: 32/32 MP: 4/7 2127 | D:3 | Found a white marble altar of Elyvilon. 2390 | D:3 | Identified the ring "Syschoise" {^Drain rF++ Int+2 SInv} 2754 | D:4 | Reached skill level 4 in Hexes 2838 | D:4 | Reached XP level 5. HP: 32/37 MP: 4/8 2842 | D:4 | Learned a level 3 spell: Inner Flame 3029 | D:4 | Reached XP level 6. HP: 42/43 MP: 7/10 3037 | D:5 | Entered Level 5 of the Dungeon 3114 | D:5 | Identified the riddle talisman "Wez Fey" {MP+9 Str+2} 3149 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic, item_on_display_a_b D:2: minmay_recursive_quarters, layout_loops_ring D:3: layout_loops_ring, mainiacjoe_overflow_24_doors D:4: layout_rooms D:5: layout_rooms, nicolae_uskayaw_dance_hall, kennysheep_little_box, mainiacjoe_overflow_brackets, roderic_batcave, minmay_crossroads Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 1 2 | 2.7 Spellcasting | 2 3 | 3.0 Hexes | 4 | 4.7 Ranged Weapons | 3 | 3.6 Fighting | | 1.2 Dodging | | 2.1 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 91 | 48 || 139 Cast: Jinxbite | 21 | 19 || 40 Sigil of Binding | 1 | 1 || 2 Evoke: Wand of roots | | 2 || 2 Read: Immolation | 1 | || 1 Armour: Robe | 14 | 14 || 28 Dodge: Dodged | 22 | 15 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3565 | 3362 | 203 | 161 | 2805 | 5 | 713.0 | Dungeon | 3565 | 3362 | 203 | 161 | 2805 | 5 | 713.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1013 daAuts D:2: 1013 daAuts D:3: 1001 daAuts D:4: 418 daAuts D:5: 118 daAuts