Dungeon Crawl Stone Soup version 0.33-a0-1465-g0ed8941409 (webtiles) character file. Game seed: 2359956992118508033 1 hotteok the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Apr 21, 2025. Slain by a kobold ... wielding a +0 whip (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (89 turns). hotteok the Vexing (Poltergeist Enchanter) Turns: 89, Time: 00:00:26 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 17 God: Gold: 4 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions c - 2 potions of invisibility Skills: + Level 0.1 Fighting + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You reach down and open the door. There is an open door here. A kobold comes into view. It is wielding a +0 short sword. A kobold is nearby! The helpless kobold fails to defend itself. You impale the kobold!! You kill the kobold! Things that are here: a +0 short sword; 5 stones; a kobold corpse You now have 4 gold pieces. A dart slug comes into view. A dart slug is nearby! A bat comes into view. Found a club. A quokka comes into view. The bat closely misses you. You closely miss the bat. The bat misses you. You hit the bat but do no damage. The bat hits you. You barely miss the bat. The bat barely misses you. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. The bat hits you but does no damage. The bat attacks as it pursues you! The bat hits you. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. You hit the bat but do no damage. The bat completely misses you. You hit the bat. The bat is moderately wounded. The bat barely misses you. The bat closely misses you. You hit the bat. You kill the bat! You hit the kobold but do no damage. The kobold hits you with a +0 whip. You barely miss the kobold. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the kobold but do no damage. The kobold hits you but does no damage. You barely miss the kobold. The kobold hits you with a +0 whip. You die... # #.. ################### #...###...##...##........ r.................####..# .................#######. .)..b..#.#........#<.~♣## .......#@#........#..♣P# #.w.##.#K###...####~.~P# #.. #.#.# #...# #~..♣# .. ....# ##### #♣..~## # #...# #~≈..'. #...# #P♣.♣## ..... #≈P.♣ #...#. ###+### ##.. . #.... You could see a kobold. Vanquished Creatures A bat (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hotteok the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 89 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring, corexii_corridor_pit, grunt_decor_mini_mirrors Action || total ---------------------------++------- Melee: Dagger || 12 Stab: Sleeping || 1 Armour: Skin || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 88 | 88 | 0 | 0 | 68 | 1 | 88.0 | Dungeon | 88 | 88 | 0 | 0 | 68 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 88 daAuts