honggildong Level 1 of the Dungeon (0, 0, D:1) a +0 short sword of draining a kobold corpse (skeletalised by now) (2, 9, D:1) a scarab talisman (10, 5, D:1) a +0 club (13, 12, D:1) a +0 club (16, 39, D:1) an orb of mesmerism (18, 41, D:1) a +0 club (19, 32, D:1) a +1 spear of distortion (23, 4, D:1) a ball python skeleton (23, 13, D:1) a hobgoblin skeleton (35, 1, D:1) a ball python corpse (skeletalised by now) (35, 14, D:1) a +0 whip (56, 13, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (3, -1, D:2) a +3 quarterstaff of chaos (6, 8, D:2) a +0 whip (12, -10, D:2) a +0 dagger a +0 robe (14, -10, D:2) a +0 club (14, 15, D:2) a +0 rapier (16, 6, D:2) a black bear skeleton (17, 6, D:2) a +0 short sword 4 stones a kobold skeleton (18, 0, D:2) an adder skeleton (26, -13, D:2) a +0 club 3 stones (26, -12, D:2) a rat corpse (skeletalised by now) (26, -2, D:2) a +0 flail a +0 scale mail (27, -1, D:2) a hobgoblin skeleton (28, -1, D:2) a +0 club a ball python skeleton (28, 14, D:2) a +0 robe (43, 17, D:2) an adder corpse (skeletalised by now) (48, -22, D:2) a +0 club (51, -12, D:2) a hobgoblin corpse (skeletalised by now) (51, -11, D:2) a quokka corpse (skeletalised by now) (53, -12, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Usietust's Weapon Shop 5 datura-tipped darts (58 gold) the +9 quarterstaff of Xaicreusm {elec, Str+3} (920 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +1 halberd of venom (153 gold) the +0 longbow of the Building Madman {flame, rC+ rN++} (575 gold) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +4 halberd of freezing (379 gold) 2 atropa-tipped darts (23 gold) a +4 mace of holy wrath (356 gold) [Shop] Tehi's Antique Weapon Shop a +5 triple sword of holy wrath (972 gold) the +8 short sword "Metsetorr" {heavy, ^Contam Str+4 SInv} (1069 gold) ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. the +0 falchion of Eternal War {distort, Dex+3} (374 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +3 mace of protection (370 gold) a +2 dagger of electrocution (306 gold) a +2 trident of distortion (372 gold) the +2 morningstar of the Eternal Void {flame, rC+ Int+2} (702 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. [Shop] Yceamo's General Store a scroll of identify (75 gold) a potion of cancellation (unknown) (302 gold) a parchment of Eringya's Surprising Crocodile (351 gold) the +0 leather armour of Anarchy {rF+ Dex+3} (602 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a potion of enlightenment (unknown) (189 gold) a scroll of enchant weapon (unknown) (282 gold) a +0 buckler of cold resistance (310 gold) a scroll of teleportation (unknown) (113 gold) the +2 hat of Gravity {-Tele Will- Dex+10 Ice} (982 gold) -Tele: It prevents most forms of teleportation. Will-: It decreases your willpower. Dex+10: It affects your dexterity (+10). Ice: It increases the power of your Ice spells. It cannot be enchanted further. (0, 5, D:3) a +0 sling (2, -12, D:3) a +0 flail (9, -9, D:3) a +0 scale mail (12, -19, D:3) a +0 club a goblin skeleton (18, -4, D:3) an adder skeleton (19, 6, D:3) a +0 leather armour (23, -20, D:3) a quill talisman a rat skeleton (29, 25, D:3) a +0 dagger (36, -11, D:3) a bat skeleton (46, 7, D:3) an orb of guile (48, 30, D:3) a +0 leather armour (49, -7, D:3) a +0 club (52, -5, D:3) a rat skeleton (52, -2, D:3) a hobgoblin skeleton (56, 17, D:3) a bat corpse (skeletalised by now) (58, 6, D:3) a +0 dagger a kobold corpse (skeletalised by now)