honggildong Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, 3, D:1) a +0 robe (4, 2, D:1) a +0 dagger (8, -9, D:1) a +0 chain mail (9, -28, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, -24, D:1) a quokka corpse (skeletalised by now) (18, -10, D:1) a ball python corpse (skeletalised by now) (21, -27, D:1) a +0 dagger (23, -27, D:1) a +1 short sword of electrocution a +0 dagger (28, -6, D:1) a +0 mace (30, 3, D:1) a frilled lizard skeleton (31, 10, D:1) a +0 quarterstaff (32, 7, D:1) a hobgoblin corpse (skeletalised by now) (32, 8, D:1) a bat corpse (skeletalised by now) (42, -9, D:1) a +0 short sword (48, -31, D:1) a +0 sling (50, -8, D:1) a +0 rapier (51, -6, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (28, 4, D:2) a bat corpse (28, 14, D:2) a +0 quarterstaff (30, 17, D:2) 4 boomerangs (33, 12, D:2) the +2 robe "Ezoan" {rElec Regen+ Int+2 Slay-4} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (33, 16, D:2) a wand of flame (19) (34, 11, D:2) an adder corpse (40, 10, D:2) a parchment of Passwall (43, 9, D:2) a potion of enlightenment