Dungeon Crawl Stone Soup version 0.34-a0-920-g8c381c6311 (webtiles) character file. Game seed: 4578844288804988742 0 hong2 the Caller (level 1, -2/14 HPs) Began as a Draconian Wanderer on Oct 8, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (66 turns). hong2 the Caller (Draconian Wanderer) Turns: 66, Time: 00:00:36 Health: -2/14 AC: 4 Str: 11 XL: 1 Next: 8% Magic: 0/2 EV: 10 Int: 10 God: Gold: 31 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 short sword Missiles b - 12 poisoned darts (quivered) Jewellery c - an amulet of alchemy Scrolls f - a scroll of fear c - a scroll of teleportation {unknown} Potions d - a potion of magic {unknown} Skills: - Level 1.0 Short Blades - Level 1.0 Throwing - Level 1.0 Stealth + Level 0.2 Unarmed Combat - Level 1.0 Spellcasting - Level 4.0 Summonings - Level 1.0 Invocations - Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 32% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 34% 1 Kinetic Grapnel Frge 0% 1d4 34% 1 Eringya's Surprising Cr Summ 8% N/A 54% 4 Maxwell's Portable Pile Tloc 0% (3-9)d2 71% 3 Summon Seismosaurus Egg Summ/Erth 4% N/A 83% 4 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You hit the endoplasm. You tail-slap the endoplasm, but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm hits you. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You feel yourself slow down. Casting: Summon Small Mammal (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. Nothing appears to happen. The endoplasm freezes you. You are frozen. The hobgoblin barely misses you. The endoplasm hits you but does no damage. The hobgoblin barely misses you. You feel yourself speed up. The endoplasm attacks as it pursues you! The endoplasm closely misses you. There is an escape hatch in the floor here. The bat hits you but does no damage. The bat hits you but does no damage. The bat closely misses you. Casting: Summon Small Mammal (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the bat. You kill the bat! You hit the endoplasm. You tail-slap the endoplasm. The endoplasm is almost dead. The endoplasm completely misses you. Casting: Summon Small Mammal (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... .. ...?. #. !... #. ... #. .. #. .# #.#b# ########### ###...####...(.....#### #...>##.r..........[..# #.#.gJ@.....⌠...⌠...... #...##...⌠[........⌠... #.#.#.........≈........ .....#...⌠...........⌠.. ).###..#<.....≈.....≈..... # ...#...⌠...........⌠.. ..>.#.........≈........ ..#.##...⌠.........⌠... +......⌠...⌠...... You could see an endoplasm (ally target), a hobgoblin and a friendly rat (summoned). Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hong2 the Draconian Wanderer began the quest for the Orb. 0 | D:1 | hong2 set off with the following items: a +0 short sword, | 12 poisoned darts, a scroll of fear; and the following | spell memorised: Summon Small Mammal; and the following | spells available to memorise: Eringya's Surprising | Crocodile, Summon Seismosaurus Egg. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 66 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, serial_bayou_pond_e, minmay_shallow_snake_nest Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Tailslap || 2 Cast: Summon Small Mamm || 2 Armour: None || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 66 | 66 | 0 | 0 | 38 | 1 | 66.0 | Dungeon | 66 | 66 | 0 | 0 | 38 | 1 | 66.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 66 daAuts