Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 1126628861876746737 303 hong2 the Ruffian (level 6, -1/53 HPs) Began as a Troll Wanderer on Oct 8, 2025. Slain by an ogre ... wielding a +0 giant club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:05:04 (2365 turns). hong2 the Ruffian (Troll Wanderer) Turns: 2365, Time: 00:05:05 Health: -1/53 AC: 4 Str: 20 XL: 6 Next: 15% Magic: 7/8 EV: 8 Int: 11 God: Gold: 122 SH: 0 Dex: 15 Spells: 5/9 levels left rFire + + . (33%) c - staff of fire rCold . . . (100%) g - orb {Attunement} rNeg . . . (100%) b - +0 robe rPois . (100%) a - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . e - +6 ring of dexterity Will ..... f - ring of protection from fire Stlth ++ HPRegen 1.08/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons d - a +2 dagger of draining h - a +0 dagger of speed Armour a - a +0 hat (worn) b - a +0 robe (worn) g - an orb of attunement (worn) i - a +0 kite shield Magical Staves c - a staff of fire (weapon) Jewellery e - a +6 ring of dexterity (worn) f - a ring of protection from fire (worn) Wands b - a wand of light (5) Scrolls c - a scroll of poison {unknown} d - a scroll of enchant weapon {unknown} e - 3 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} Potions h - a potion of haste f - a potion of might {unknown} j - a potion of moonshine {unknown} k - a potion of lignification {unknown} l - a potion of resistance {unknown} Skills: - Level 1.0 Dodging - Level 1.0 Stealth - Level 3.5 Unarmed Combat + Level 2.3 Spellcasting - Level 3.0 Hexes + Level 2.2 Fire Magic - Level 1.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 9% 1 b - Inner Flame Hex/Fire 15% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 2% 2d3 38% 2 Cause Fear Hex 3% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Detonation Catalyst Fire/Alch 8% 1d1 99% 5 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History You feel sick. You are no longer poisoned. No target in view! c - a staff of fire (weapon) HP restored. You open the door. There is an open door here. You open the door. There is an open door here. Found an escape hatch in the floor. An ogre comes into view. It is wielding a +0 giant club. Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 28% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (asleep, chance to affect: 69%) You feel a strong surge of power! The ogre struggles to resist. The ogre shouts! Casting: Inner Flame (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 28% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (chance to affect: 69%) You feel a strong surge of power! The ogre is filled with an inner flame. The ogre barely misses you. You hit the ogre. Flame seeps out of the ogre. You draw in some of the released energy. The ogre is lightly wounded. You hit the ogre but do no damage. You draw in some of the released energy. The ogre is lightly wounded. The ogre is engulfed in blazing flames. Flame seeps out of the ogre. The ogre hits you with a +0 giant club!! You hit the ogre. Flame seeps out of the ogre. You draw in some of the released energy. The ogre is moderately wounded. The ogre is engulfed in blazing flames. Flame seeps out of the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ####'## #.....# #.....# #.....######.....# #####'##...#.....# ########..##...#.....# ..........##...#.....# ..........##'###.....# ...............#O....# #########'##...#@....# .........#...#.....# .........#...#.....# .........#...#.....# .........#+###...>.# ...................# .########..........# #..........# #..........# You could see an ogre (inner flame). Vanquished Creatures Grinder (D:3) Ijyb (D:3) Terence (D:3) An adder (D:4) 4 dart slugs 6 endoplasms 4 hobgoblins 2 jackals (D:2) A quokka (D:2) A ball python (D:3) 2 bats (D:1) A frilled lizard (D:1) 6 goblins 5 kobolds 10 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hong2 the Troll Wanderer began the quest for the Orb. 0 | D:1 | hong2 set off with the following items: a +0 hat, a +0 | robe, a potion of brilliance, a potion of haste, a potion | of curing; and the following spell memorised: Slow; and the | following spells available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 401 | D:1 | Reached XP level 2. HP: 22/23 MP: 2/2 1604 | D:3 | Noticed Ijyb 1637 | D:3 | Killed Ijyb 1638 | D:3 | Reached XP level 3. HP: 16/31 MP: 0/4 1706 | D:3 | Learned a level 3 spell: Inner Flame 1778 | D:3 | Reached skill level 1 in Fire Magic 2052 | D:3 | Reached XP level 4. HP: 39/39 MP: 5/5 2118 | D:3 | Noticed Grinder 2118 | D:3 | Noticed Terence 2130 | D:3 | Killed Terence 2143 | D:3 | Killed Grinder 2144 | D:3 | Reached XP level 5. HP: 36/45 MP: 3/7 2144 | D:3 | Reached XP level 6. HP: 43/53 MP: 3/8 2365 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_corners, serial_forest, infiniplex_forest_clump_large, infiniplex_forest_end_2, infiniplex_forest_pool, infiniplex_forest_straight_1, infiniplex_forest_clump_C, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_lined_2 D:2: layout_loops_ring, st_stairs_9 D:3: layout_rooms, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_2, aquarium_window_1, aquarium_view_2d, aquarium_view_2c, aquarium_balcony_double_3, aquarium_pool_side, hangedman_abyss_or_decor_lesser_grid, st_stairs_6, uniq_grinder, uniq_terence, uniq_ijyb D:4: layout_gridville, chequers_serial_rivers_small_a, dreamdust_mushroom_princess, minmay_rat_hole Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fire Magic | 1 2 | 2.2 Spellcasting | 2 | 2.3 Hexes | 3 | 3.0 Dodging | | 1.0 Stealth | | 1.0 Unarmed Combat | | 3.5 Evocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 119 | 31 || 150 Melee: Unarmed | 89 | 8 || 97 Punch | 1 | || 1 Staff | 30 | 23 || 53 Cast: Slow | 2 | || 2 Inner Flame | | 4 || 4 Drink: Curing | 2 | || 2 Haste | 1 | || 1 Brilliance | | 1 || 1 Stab: Sleeping | 6 | || 6 Armour: Robe | 63 | 29 || 92 Dodge: Dodged | 51 | 15 || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2346 | 2315 | 31 | 0 | 1906 | 4 | 586.5 | Dungeon | 2346 | 2315 | 31 | 0 | 1906 | 4 | 586.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 880 daAuts D:3: 693 daAuts D:2: 692 daAuts D:4: 79 daAuts