Dungeon Crawl Stone Soup version 0.34-a0-1173-ge5db3684d5 (webtiles) character file. Game seed: 15662685452225339890 49 hinnih41 the Conjurer (level 3, -3/26 HPs) Began as a Revenant Conjurer on Nov 13, 2025. Slain by an ogre ... wielding a +0 giant club (29 damage) ... on level 3 of the Dungeon. The game lasted 00:03:52 (2071 turns). hinnih41 the Conjurer (Revenant Conjurer) Turns: 2071, Time: 00:03:52 Health: -3/26 AC: 4 Str: 12 XL: 3 Next: 53% Magic: 1/6 EV: 11 Int: 17 God: Gold: 77 SH: 0 Dex: 7 Spells: 2/6 levels left rFire + . . (50%) - Claws rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv + e - +1 pair of boots of Protective Custody {rElec rF+} Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons b - a +1 short sword of holy wrath Armour a - a +0 robe (worn) e - the +1 pair of boots of Protective Custody (worn) {rElec rF+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. Jewellery c - an amulet of faith d - a ring of see invisible (worn) Scrolls c - a scroll of revelation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of summoning {unknown} j - a scroll of immolation {unknown} l - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of invisibility {unknown} k - a potion of attraction {unknown} Skills: + Level 2.3 Dodging + Level 2.9 Stealth + Level 2.4 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 c - Sandblast Erth 4% 2d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 19% 1 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The bat is heavily wounded. The bat closely misses you. The bat barely misses you. Found an inkwell talisman. The bat hits you but does no damage. x2 You completely miss the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat hits you but does no damage. You scratch the bat but do no damage. The bat is heavily wounded. The bat closely misses you. You scratch the bat. You kill the bat! Your Conjurations skill increases to level 4! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) You scratch the ogre. The ogre is moderately wounded. The ogre barely misses you. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ############ #..@O......# ##.########†# #..#### #.##### #.~...# #..... #~~~..#####..# ###### ♣~♣~.........###..... #♣PP.%####........... #.....#####..###.###. ##........>..# #.# #. You could see an ogre. Vanquished Creatures An adder (D:3) 2 dart slugs (D:1) 4 endoplasms 3 hobgoblins 2 quokkas (D:1) 7 ball pythons 8 bats 6 frilled lizards 4 goblins 2 kobolds 7 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hinnih41 the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 491 | D:1 | Learned a level 2 spell: Searing Ray 1101 | D:2 | Identified the +1 pair of boots of Protective Custody | {rElec rF+} 1386 | D:2 | Learned a level 1 spell: Sandblast 1386 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1386 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2054 | D:3 | Reached skill level 4 in Conjurations 2065 | D:3 | Noticed an ogre 2071 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_rooms, minmay_misc_feat_nine_boxes, st_stairs_1 D:2: layout_loops_cross D:3: layout_loops_ring, nemelex_spade_bored_becter, serial_bayou_pond_d Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.3 Conjurations | 4 | 4.0 Stealth | | 2.9 Spellcasting | | 2.4 Action || total ---------------------------++------- Attack: Normal || 17 Spellclaws || 2 Melee: Unarmed || 19 Cast: Magic Dart || 70 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2071 | 1987 | 84 | 0 | 1787 | 3 | 690.3 | Dungeon | 2071 | 1987 | 84 | 0 | 1787 | 3 | 690.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 953 daAuts D:1: 933 daAuts D:3: 184 daAuts