Dungeon Crawl Stone Soup version 0.35-a0-42-g52370782d7 (webtiles) character file. Game seed: 5322620997693404382 259 himorime1 the Chiller (level 5, -1/26 (28) HPs) Began as a Deep Elf Ice Elementalist on Feb 5, 2026. Was a Follower of Vehumet. Slain by a weeping skull (3 damage) ... in an ossuary. The game lasted 00:14:26 (3300 turns). himorime1 the Chiller (Deep Elf Ice Elementalist) Turns: 3300, Time: 00:14:27 HP: -1/26 (28) AC: 2 Str: 5 XL: 5 Next: 95% MP: 3/14 EV: 2 Int: 22 God: Vehumet [*.....] Gold: 124 SH: 0 Dex: 15 Spells: 7/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: weak-willed, freezing walls, constricted, lightly drained A: magic regeneration a: Renounce Religion (0%) You were in an ossuary. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 124 gold pieces. Inventory: Hand Weapons d - the +1 dagger of Circular Logic {devious, *Slow rF+ rC+ Dex+4} (You found it on level 2 of the Dungeon) *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (worn) c - an amulet of wildshape Scrolls V - 2 scrolls of vulnerability e - a scroll of enchant armour {unknown} h - a scroll of brand weapon {unknown} i - 4 scrolls of identify k - a scroll of revelation {unknown} l - a scroll of fog {unknown} m - a scroll of immolation {unknown} n - a scroll of amnesia {unknown} o - a scroll of teleportation {unknown} q - a scroll of noise {unknown} c - a scroll of poison {unknown} Potions d - 2 potions of might {unknown} j - a potion of haste {unknown} p - a potion of attraction {unknown} s - a potion of heal wounds {unknown} Skills: + Level 1.1 Armour - Level 3.0 Dodging - Level 4.0 Stealth + Level 5.2 Spellcasting * Level 6.0 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Summon Ice Beast Ice/Summ 19% N/A 9% 3 c - Frozen Ramparts Ice 64% 1d10 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 20% 2d7 10% 1 Ozocubu's Armour Ice 32% N/A 2% 3 Ensorcelled Hibernation Hex/Ice 38% N/A 4% 2 Magic Dart Conj 20% 1d4 10% 1 Grave Claw Necr 10% 2d7 16% 2 Swiftness Air 5% N/A 30% 3 Vampiric Draining Necr 5% 2d6 30% 3 Cause Fear Hex 2% N/A 69% 4 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Fedhas Vehumet The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The wall freezes the orc zombie but does no damage. The weeping skull resists. The wall freezes the weeping skull. The weeping skull touches you but does no damage. Your ice beast hits the gnoll zombie. Your ice beast freezes the gnoll zombie. The gnoll zombie resists. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (heavily damaged, weak-willed, 100% to hit) You freeze the weeping skull. The weeping skull resists. The weeping skull is heavily damaged. The ball python zombie resists. The wall freezes the ball python zombie. The ball python zombie bites you. * * * LOW HITPOINT WARNING * * * The ball python zombie constricts you. * * * LOW HITPOINT WARNING * * * The gnoll zombie completely resists. The wall freezes the gnoll zombie but does no damage. The gnoll zombie hits your ice beast but does no damage. The wall freezes the human zombie but does no damage. The human zombie hits your ice beast. The wall freezes the weeping skull but does no damage. The weeping skull touches you. * * * LOW HITPOINT WARNING * * * Your ice beast hits the gnoll zombie. Your ice beast freezes the gnoll zombie. The gnoll zombie resists. The ball python zombie's grasp on you weakens, but your attempt to escape fails. The ball python zombie resists. The wall freezes the ball python zombie. The ball python zombie bites you but does no damage. The ball python zombie constricts you. * * * LOW HITPOINT WARNING * * * The weeping skull resists. The wall freezes the weeping skull. The weeping skull touches you. You die... The weeping skull crumbles to pieces from sheer guilt. ################### #.................. #................. #....###......### #...## ##..°ZZ'Z+ #...# #○○YZ#...# #...# #○.zZ#°..# #..## ##○@##..○# #..# #○○# .Z..# #∩.# #..# #.#+# #..# ####..# .# #..# ...#..# .# #∩.# #..#..# #..# #..#..# #..## #.##..## #...###.#....# You could see a weeping skull (weak-willed), a ball python zombie (weak-willed), a gnoll zombie (weak-willed, ally target), an orc zombie (weak-willed), a human zombie (weak-willed) and a friendly ice beast (summoned, weak-willed). Vanquished Creatures 2 bombardier beetles An orc wizard (D:3) An adder (D:2) 2 dart slugs 2 orcs (D:3) 2 endoplasms 3 hobgoblins 3 quokkas 11 ball pythons 8 bats 3 frilled lizards 9 goblins 3 kobolds A kobold zombie (Ossuary) 6 rats 57 creatures vanquished. Vanquished Creatures (collateral kills) A human zombie (Ossuary) An elf zombie (Ossuary) An adder (D:4) A statue (D:3) 6 adder zombies (Ossuary) 2 gnoll zombies (Ossuary) 2 orcs (D:3) An endoplasm (D:3) 3 ball python zombies (Ossuary) A goblin (D:4) 4 jackal zombies (Ossuary) A kobold (D:3) 5 kobold zombies (Ossuary) 29 creatures vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | himorime1 the Deep Elf Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 8/15 MP: 1/8 1007 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1011 | D:2 | Learned a level 3 spell: Summon Ice Beast 1414 | D:2 | Identified the +1 dagger of Circular Logic {devious, *Slow | rF+ rC+ Dex+4} 1751 | D:3 | Reached XP level 4. HP: 21/24 MP: 8/12 1780 | D:3 | Learned a level 3 spell: Frozen Ramparts 1861 | D:3 | Reached skill level 5 in Ice Magic 1948 | D:3 | Found a blossoming altar of Fedhas. 2258 | D:3 | Found a radiant altar of Vehumet. 2434 | D:3 | Became a worshipper of Vehumet 2434 | D:3 | Offered knowledge of Kiss of Death by Vehumet. 2506 | D:3 | Found a glowing golden altar of the Shining One. 2837 | D:4 | Found a sand-covered staircase. 2849 | D:4 | Reached XP level 5. HP: 28/28 MP: 12/14 2860 | Ossuary | Entered an ossuary 2997 | Ossuary | Reached skill level 5 in Spellcasting 3145 | Ossuary | Reached skill level 1 in Armour 3145 | Ossuary | Reached skill level 6 in Ice Magic 3186 | Ossuary | Reached * piety under Vehumet 3300 | Ossuary | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_loops_ring D:2: layout_basic D:3: layout_basic, vehumet_statue, mainiacjoe_overflow_big_doors D:4: layout_layer_cave, enter_ossuary_1, minmay_ruptured Ossuary: minmay_ossuary_two_tombs Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.0 Spellcasting | 4 5 | 5.2 Ice Magic | 5 6 | 6.0 Armour | 1 | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | || 6 Melee: Unarmed | 6 | || 6 Cast: Freeze | 60 | 85 || 145 Summon Ice Beast | | 21 || 21 Frozen Ramparts | | 6 || 6 Drink: Curing | | 4 || 4 Magic | | 1 || 1 Read: Identify | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 23 | 75 || 98 Dodge: Dodged | 33 | 60 || 93 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3300 | 3166 | 134 | 0 | 2317 | 5 | 660.0 | Dungeon | 2860 | 2726 | 134 | 0 | 2204 | 4 | 715.0 | Ossuary | 440 | 440 | 0 | 0 | 113 | 1 | 440.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 906 daAuts D:3: 882 daAuts D:2: 766 daAuts Ossuary: 440 daAuts D:4: 305 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 24335 | 15 | 18 | 0 | 0 | 0 | 3 | 4 Vehumet | 1 | 32375 | 30 | 4 | 0 | 0 | 0 | 1 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 3 || 3 Kill Undead | 0 | 17 || 17 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 5 || 5 Kill Undead | 0 | 23 || 23 ----------------------+-------+-------++-------