Dungeon Crawl Stone Soup version 0.35-a0-24-g264ef1ee83 (webtiles) character file. Game seed: 8766955815050587079 65 himorime1 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 29, 2026. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:02:02 (1645 turns). himorime1 the Conjurer (Deep Elf Conjurer) Turns: 1645, Time: 00:02:03 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 94% Magic: 0/10 EV: 12 Int: 24 God: Gold: 53 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -6), on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mesmerism (worn) c - a +0 pair of boots (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of immolation {unknown} m - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of brilliance {unknown} j - a potion of invisibility {unknown} k - a potion of might {unknown} l - a potion of curing {unknown} n - a potion of lignification {unknown} Skills: + Level 3.2 Dodging + Level 3.5 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Static Discharge Conj/Air 32% 3-5/arc 5% 2 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The scorpion is lightly wounded. The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is severely wounded. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion stings you. Your orb emits a pulse of dizzying energy. The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The scorpion snaps out of its daze. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion barely misses you. The magic dart hits the scorpion. The scorpion is almost dead. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion attacks as it pursues you! The scorpion barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion. You kill the scorpion! You die... #.)..###### # #.##....... #.##.##.#####. . #### #.......#####. .. ..# ####.##....... ...#####.# #.##....... .......#.######.##)...... ......................... ........@.....##.#....... ...####†#####.##.#.>..... ........# #..#.#....... ...####.# .....######.. #.# #..### ##. #.. .... # #.≈ ≈..## # ..~ ..# #.≈~ There were no monsters in sight! Vanquished Creatures A scorpion (D:3) 4 adders 5 endoplasms 4 hobgoblins 3 quokkas (D:1) 3 ball pythons (D:1) 3 bats 4 frilled lizards 4 goblins (D:1) 3 kobolds 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | himorime1 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 383 | D:1 | Found a faded altar of an unknown god. 1206 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1549 | D:2 | You fall into a shaft and drop 2 floors! 1630 | D:3 | Encountered a scorpion 1645 | D:3 | Killed a scorpion 1645 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, dreamdust_ecumenical_altar_grove, minmay_misc_feat_square D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs D:3: layout_loops_cross, nicolae_overflow_some_kind_of_shallow_water_thing, eat_drink_and_be_merry_uskayaw, uniq_robin D:4: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.2 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 86 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1644 | 1538 | 106 | 0 | 1345 | 4 | 411.0 | Dungeon | 1644 | 1538 | 106 | 0 | 1345 | 4 | 411.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1060 daAuts D:2: 488 daAuts D:3: 82 daAuts D:4: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+