Dungeon Crawl Stone Soup version 0.35-a0-24-g264ef1ee83 (webtiles) character file. Game seed: 10402530971872671708 42 himorime1 the Gusty (level 3, -1/19 HPs) Began as a Deep Elf Air Elementalist on Jan 29, 2026. Killed by their own static electricity (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:36 (2156 turns). himorime1 the Gusty (Deep Elf Air Elementalist) Turns: 2156, Time: 00:03:37 Health: -1/19 AC: 2 Str: 5 XL: 3 Next: 35% Magic: 4/10 EV: 12 Int: 21 God: Gold: 66 SH: 0 Dex: 15 Spells: 3/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -12) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} e - 2 scrolls of enchant weapon {unknown} h - a scroll of revelation {unknown} k - a scroll of noise {unknown} l - a scroll of vulnerability {unknown} Potions g - 2 potions of magic d - a potion of curing {unknown} f - a potion of haste {unknown} j - a potion of lignification {unknown} n - a potion of attraction {unknown} o - a potion of mutation {unknown} p - a potion of enlightenment {unknown} q - a potion of might {unknown} Skills: + Level 0.2 Fighting + Level 0.3 Armour - Level 2.8 Dodging - Level 2.9 Stealth + Level 3.5 Spellcasting - Level 1.6 Conjurations + Level 3.7 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 4% 1 b - Static Discharge Conj/Air 30% 3-5/arc 6% 2 c - Swiftness Air 19% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 13% 1 Mercury Arrow Conj/Alch 14% 2d6 14% 2 Airstrike Air 9% 2d(2-18) 26% 4 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. The zap hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. You hear a loud squeak. The zap hits the water moccasin. The water moccasin is moderately wounded. The zap misses the water moccasin. You encounter a rat. The zap hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. You encounter a quokka. The water moccasin attacks as it pursues you! The water moccasin barely misses you. The water moccasin attacks as it pursues you! The water moccasin misses you. x2 The zap misses the water moccasin. The water moccasin misses you. The zap hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. You see here a +0 short sword. You are too injured to fight recklessly! Search for what [Enter for "."]? . You are too injured to fight recklessly! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is almost dead. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The water moccasin is struck by an arc of lightning. You kill the water moccasin! You are struck by an arc of lightning. You die... #.##^##.#.# # ...##.#.# ######.#.# #.#.#### # # #.#....#.# $# #.#....#.# .. ###........# .#.# #........######...## #...[....'@†.......# #........#####....## #######...# ...#.# #...# ..... #...# ....)# #...+ ...#.# #...# .r..## #...# r.... #.... There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) A dart slug (D:1) 2 ribbon worms (D:2) 5 endoplasms 5 hobgoblins 2 jackals (D:1) A quokka (D:2) 5 ball pythons 3 bats 2 frilled lizards 3 goblins 5 kobolds 6 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | himorime1 the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 250 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 830 | D:1 | You fall into a shaft and drop 1 floor! 949 | D:1 | Learned a level 2 spell: Static Discharge 1230 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1437 | D:2 | Found Ruejuof's Vocational Training. 2141 | D:3 | Encountered a water moccasin 2147 | D:3 | Learned a level 3 spell: Swiftness 2156 | D:3 | Killed a water moccasin 2156 | D:3 | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring D:2: layout_basic, nicolae_shop_vocational D:3: wad_river_or_something, layout_basic, serial_shops, nicolae_shop_window_shopping, shop, nicolae_shop_well_armoured Action || total ---------------------------++------- Cast: Shock || 87 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2158 | 2032 | 126 | 0 | 1840 | 3 | 719.3 | Dungeon | 2158 | 2032 | 126 | 0 | 1840 | 3 | 719.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1133 daAuts D:1: 953 daAuts D:3: 71 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+