Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.35-a0 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 5591555756644210114, deterministic pregen: 1 Command line: /usr/games/crawl-git-ff61f77f9c -name himorime1 -rc /dgldir/rcfiles/crawl-git/himorime1.rc -macro /dgldir/rcfiles/crawl-git/himorime1.macro -morgue /dgldir/morgue/himorime1/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/himorime1:2026-01-27.06:03:49.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-ff61f77f9c(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6015dda409ce]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ff61f77f9c(_Z13do_crash_dumpv+0x43a) [0x6015dda4ec0a]: do_crash_dump() /usr/games/crawl-git-ff61f77f9c(_Z20crash_signal_handleri+0x1fa) [0x6015dda40eaa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x70f174851330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x70f1748aab2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x70f17485127e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x70f1748348ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x70f1748357b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x70f1748b4ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x70f1748b712c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x70f1748b9dae]: /usr/games/crawl-git-ff61f77f9c(+0xce7b01) [0x6015de233b01]: /usr/games/crawl-git-ff61f77f9c(+0xcd9159) [0x6015de225159]: /usr/games/crawl-git-ff61f77f9c(+0xcd64a1) [0x6015de2224a1]: /usr/games/crawl-git-ff61f77f9c(+0xcd88b6) [0x6015de2248b6]: /usr/games/crawl-git-ff61f77f9c(+0xcde5c6) [0x6015de22a5c6]: /usr/games/crawl-git-ff61f77f9c(_ZN4CLua5closeEv+0xbe) [0x6015dda27bce]: CLua::close() /usr/games/crawl-git-ff61f77f9c(+0x2f50ec) [0x6015dd8410ec]: /usr/games/crawl-git-ff61f77f9c(+0x2f80b8) [0x6015dd8440b8]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x70f1748361ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x70f17483628b]: /usr/games/crawl-git-ff61f77f9c(_start+0x25) [0x6015dd973055]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000070f17491c7a7 in __GI___wait4 (pid=3942871, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000070f17491c7a7 in __GI___wait4 (pid=3942871, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006015dda4107c in call_gdb (file=0x70f174a104e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3917618\000\000\000\000\000" #2 0x00006015dda4ec28 in do_crash_dump () at dbg-asrt.cc:673 t = 1769494075 dir = "/dgldir/morgue/himorime1/" name = "/dgldir/morgue/himorime1/crash-himorime1-20260127-060755.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x70f174a104e0 <_IO_2_1_stderr_> #3 0x00006015dda40eaa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000070f17485127e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000070f1748348ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {105647031828986, 105647698903792, 105647698903840, 105647693726664, 105647698903824, 105647690587736, 105647691204712, 105647691204712, 105647695225536, 0, 105647691210224, 105647695225888, 105647037353600, 0, 0, 65535}}, sa_flags = -1741544704, sa_restorer = 0x0} #10 0x000070f1748357b6 in __libc_message_impl (fmt=fmt@entry=0x70f1749da8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffd56358600, reg_save_area = 0x7ffd56358590}} fd = 2 iov = {{iov_base = 0x70f1749ddae0, iov_len = 33}, {iov_base = 0x70f1749da8d9, iov_len = 1}, {iov_base = 0x7ffd56362da0, iov_len = 16}, {iov_base = 0x7a7fa772738dabe7, iov_len = 0}, {iov_base = 0x6016051b08c8, iov_len = 105647691204712}, {iov_base = 0x70f175062000 <_rtld_global>, iov_len = 9621108382990445543}, {iov_base = 0xba541b318cfbabe7, iov_len = 140724603453440}} iovcnt = total = cp = #11 0x000070f1748b4ff5 in malloc_printerr (str=str@entry=0x70f1749ddae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x000070f1748b712c in _int_free_merge_chunk (av=0x70f174a0fac0 , p=0x601605587cc0, size=512) at ./malloc/malloc.c:4679 nextchunk = 0x601605587ec0 nextsize = #13 0x000070f1748b9dae in __GI___libc_free (mem=0x601605587cd0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x601605587cc0 err = 0 #14 0x00006015de233b01 in l_alloc () No symbol table info available. #15 0x00006015de225159 in luaM_free_ () No symbol table info available. #16 0x00006015de2224a1 in luaF_freeproto () No symbol table info available. #17 0x00006015de2248b6 in luaC_freeallobjects () No symbol table info available. #18 0x00006015de22a5c6 in close_state () No symbol table info available. #19 0x00006015dda27bce in CLua::close (this=0x6015de8f4c40 ) at clua.cc:84 slisteners = #20 0x00006015dd8410ec in _reset_game () at main.cc:355 No locals. #21 0x00006015dd8440b8 in _launch_game_loop () at main.cc:403 ge = @0x601605943930: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffd56363a58) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ff61f77f9c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ff61f77f9c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ff61f77f9c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You're doing great! Now, explore a bit until you reach the next blue square. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. You can open a closed door by walking into it. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. To close an open door, press [C]. Why would you want to do that? Why would you want to do that? Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You open the door. Found a stone staircase leading up. There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You can't go down here! You can't go down here! You can't go down here! There is an open door here. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Note how you can move through shallow but not through deep water. Note how you can move through shallow but not through deep water. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You can't go down here! You can't go down here! You can't go down here! You can't go down here! You can't go down here! You can't go down here! You can't go down here! There is an open door here. You start waiting. Done waiting. You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Note how you can move through shallow but not through deep water. To close an open door, press [C]. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You aren't wearing anything. There is an open door here. To close an open door, press [C]. Note how you can move through shallow but not through deep water. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You can't go down here! You can't go down here! There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Note how you can move through shallow but not through deep water. You start waiting. Done waiting. Note how you can move through shallow but not through deep water. Why would you want to do that? To close an open door, press [C]. You aren't wearing anything. You aren't wearing anything. You aren't wearing anything. There is an open door here. There is an open door here. You can open a closed door by walking into it. You aren't wearing anything. There is a stone staircase leading up here. You can't go down here! You can't go down here! You can open a closed door by walking into it. There is an open door here. There is an open door here. To close an open door, press [C]. Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. You start waiting. Done waiting. There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You aren't wearing anything. You can't go down here! You aren't wearing anything. Press: ? - help, v - describe, . - travel A stone staircase leading up. You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. Some dangerous ground is marked with exclusions. Autotravel will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing [o]. Okay, then. Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can press [X] to enter the map overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to go there. Found an exit from the tutorial. Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting prompt with an uppercase [Y]. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-ff61f77f9c/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.35-a0) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [himorime1] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 8 12 Position: (43, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 44 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 44 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 1 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 11 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 26 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.♣ dlua errors: ...wl-master/crawl-git-ff61f77f9c/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.