hestory1000 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (27, 8, D:1) a +0 sling (42, -8, D:1) a rat skeleton (47, 18, D:1) a frilled lizard corpse (skeletalised by now) (48, 19, D:1) a +0 dagger a quokka corpse (skeletalised by now) (49, 4, D:1) a +0 dagger (49, 18, D:1) a hobgoblin corpse (skeletalised by now) (50, 3, D:1) a hobgoblin skeleton (50, 12, D:1) a ball python corpse (skeletalised by now) (51, -7, D:1) a hobgoblin skeleton (51, 24, D:1) a +0 chain mail (54, -23, D:1) a hobgoblin corpse (skeletalised by now) (56, -12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (62, -25, D:1) a +0 dagger (69, -14, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (3, 2, D:2) a +0 club (7, 19, D:2) the conjuration staff of Impermanence {rC+ Will+ SInv Conj Summ} [staff of conjuration] rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (10, 2, D:2) a bat corpse (23, 29, D:2) an adder corpse (23, 31, D:2) a +0 dagger 4 stones a kobold corpse (31, 26, D:2) a ribbon worm corpse (46, 25, D:2) a bat corpse Level 3 of the Dungeon (1, 4, D:3) a scroll of immolation