Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 6721113680313664750 74 herzog0 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on July 19, 2025. Slain by an ice beast (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:45 (1644 turns). herzog0 the Conjurer (Deep Elf Conjurer) Turns: 1644, Time: 00:02:46 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 10% Magic: 1/10 EV: 16 Int: 31 God: Gold: 112 SH: 0 Dex: 13 Spells: 4/9 levels left rFire + + + h - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.24/turn o - ring of Uxeptutu {rF+++ EV+5} MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons c - a +0 dagger of draining h - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery e - a +6 ring of intelligence (worn) o - the ring of Uxeptutu (worn) {rF+++ EV+5} (You found it on level 2 of the Dungeon) [ring of evasion] rF+++: It renders you almost immune to fire. EV+5: It affects your evasion (+5). Wands m - a wand of flame (14) Scrolls g - a scroll of enchant armour {unknown} j - a scroll of amnesia {unknown} k - a scroll of fog l - a scroll of blinking {unknown} n - a scroll of vulnerability p - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of lignification f - a potion of berserk rage {unknown} i - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 86% 2d7 1% 2 Fulminant Prism Conj/Alch 12% 3d8 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the goblin. You kill the goblin! The magic dart hits the ice beast. The ice beast is lightly wounded. The magic dart hits the ice beast but does no damage. The ice beast is lightly wounded. The magic dart hits the ice beast. The ice beast is lightly wounded. The magic dart hits the ice beast but does no damage. The ice beast is lightly wounded. The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (moderately wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is heavily wounded. The ice beast misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (heavily wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is severely wounded. The ice beast closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast! The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #....... ...... .....##### ###......... ##....[...... ##............ ###...)......... #.......@Y...).. .#.#........... # #)#........... ##.##.#.##.?...... ........######...# ..###....#####[#.# ..............(. # ..#.#....#######. ...#..........# You could see an ice beast. Vanquished Creatures An adder (D:2) 3 dart slugs A ribbon worm (D:2) 5 endoplasms 2 giant cockroaches (D:2) 5 hobgoblins 7 jackals (D:2) 3 quokkas (D:1) 4 ball pythons 7 bats 2 frilled lizards (D:1) 14 goblins 8 kobolds 3 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | herzog0 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 172 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 220 | D:1 | Reached skill level 5 in Conjurations 765 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 927 | D:1 | Found a faded altar of an unknown god. 1183 | D:2 | Reached skill level 6 in Conjurations 1283 | D:2 | Identified the ring of Uxeptutu {rF+++ EV+5} 1411 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 1612 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1633 | D:3 | Noticed an ice beast 1644 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, shapermc_ecumenical_altar_petra D:2: layout_rooms, chequers_decorated_corner, nicolae_the_louvre D:3: layout_basic, xom_redecorated Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Cast: Magic Dart | 96 | 24 || 120 Use: Scroll | 4 | || 4 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 6 | 6 || 12