Dungeon Crawl Stone Soup version 0.34-a0-855-g4770884fd2 (webtiles) character file. Game seed: 4619540532617254360 62 heloo00 the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Sept 27, 2025. Slain by a sleepcap (14 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:02:51 (2149 turns). heloo00 the Conjurer (Deep Elf Conjurer) Turns: 2149, Time: 00:02:52 Health: -1/20 AC: 8 Str: 4 XL: 3 Next: 85% Magic: 2/10 EV: 2 Int: 24 God: Gold: 212 SH: 0 Dex: 17 Spells: 7/10 levels left rFire + . . (50%) f - +3 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +3 leather armour of Zofel {Will+ Dex+4} rPois . (100%) h - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . j - +0 pair of boots Will +.... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.23/turn g - ring of wizardry MPRegen 0.24/turn %: wizardry (x1) @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 212 gold pieces. Inventory: Hand Weapons f - a +3 dagger of speed (weapon) Missiles b - 3 javelins d - a throwing net e - 6 poisoned darts Armour a - a +0 robe h - a +0 helmet (worn) i - the +3 leather armour of Zofel (worn) {Will+ Dex+4} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). j - a +0 pair of boots (worn) Jewellery c - a ring of protection from fire (worn) g - a ring of wizardry (worn) Wands c - a wand of warping (12) Scrolls c - a scroll of amnesia {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of noise {unknown} h - 2 scrolls of enchant armour {unknown} j - a scroll of fog {unknown} m - a scroll of fear {unknown} n - a scroll of blinking {unknown} o - 2 scrolls of teleportation {unknown} Potions g - a potion of magic f - 2 potions of heal wounds {unknown} k - 2 potions of invisibility {unknown} l - a potion of ambrosia {unknown} p - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations + Level 0.2 Translocations + Level 0.4 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 7% 1 Hailstorm Conj/Ice 17% 3d6 8% 3 Jinxbite Hex 10% 2d2 11% 2 Maxwell's Portable Pile Tloc 6% (3-9)d3 19% 3 Frozen Ramparts Ice 10% 1d2 21% 3 Summon Ice Beast Ice/Summ 5% N/A 21% 3 Fulminant Prism Conj/Alch 9% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 22% 4 Anguish Hex/Necr 2% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Uskayaw Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap but does no damage. (Press . to maintain the ray.) The searing ray hits the sleepcap! The sleepcap is moderately damaged. The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! Ouch! That really hurt! You die... .......##..# ..........# .?... .......#..# ...... ..##...##.## .....# .# #..###..# ...... . #..## ##.## #.... .... #..#####...## ##... ####.....#.f...## ##.. #.........@.....# ......#...#...##....# ..#####.......# ... #.......# . ##......# ##......## ##..>...#.## #.####.....# ### ##.#### You could see a sleepcap. Vanquished Creatures Robin (D:2) An adder zombie (D:2) 4 endoplasms 9 hobgoblins 3 jackals (D:1) 3 quokkas 9 ball pythons 5 bats A frilled lizard (D:3) 12 goblins 5 kobolds (D:1) 4 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heloo00 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Noticed a clockroach 2 | D:1 | Noticed a clockroach 140 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 143 | D:1 | Learned a level 2 spell: Searing Ray 609 | D:1 | Found a faded altar of an unknown god. 1047 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1125 | D:2 | Noticed Robin 1229 | D:2 | Reached skill level 5 in Conjurations 1247 | D:2 | Killed Robin 1252 | D:2 | Reached skill level 1 in Fighting 1765 | D:3 | Found a hide-covered altar of Uskayaw. 1766 | D:3 | Identified the +3 leather armour of Zofel {Will+ Dex+4} 2149 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_cross, hellmonk_ecumenical_altar_pennies_from_heaven, serial_bayou_ford_a, minmay_misc_feat_alley D:2: layout_basic, serial_undead, serial_undead_f, serial_undead_b, serial_undead_e, minmay_misc_feat_nine_boxes, uniq_robin D:3: layout_loops_ring, eat_drink_and_be_merry_uskayaw, minmay_misc_feat_rows D:4: layout_layer_cave, fiery_altar_vehumet, uniq_natasha, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.2 Alchemy | | 0.4 Action || total ---------------------------++------- Cast: Magic Dart || 86 Searing Ray || 5 Armour: Robe || 3 Leather armour || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2162 | 2042 | 120 | 85 | 1678 | 4 | 540.5 | Dungeon | 2162 | 2042 | 120 | 85 | 1678 | 4 | 540.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 816 daAuts D:2: 763 daAuts D:3: 529 daAuts D:4: 52 daAuts