Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 15527021880302954600 10 heloo00 the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Sept 12, 2025. Was a Follower of Sif Muna. Slain by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (922 turns). heloo00 the Conjurer (Deep Elf Conjurer) Turns: 922, Time: 00:00:55 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 10% Magic: 6/8 EV: 11 Int: 22 God: Sif Muna [*.....] Gold: 9 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) c - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Channel Magic You were on level 2 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Missiles b - 2 throwing nets Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Skills: - Level 2.4 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! Magic courses through your body. You stop channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. The searing ray hits the hobgoblin! You kill the hobgoblin! Sif Muna accepts your kill. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..........# #..........# #..........# .# #..........# .# #........# .# ##........## .###..........# ####.##...........# #.............@@<.# ##.................# ....<.).......)....# ##.......#........## #.......##......## ....@..........### ##..<$...?.....# .............. #..#.....†....# You could see Terence. Vanquished Creatures 2 endoplasms 3 frilled lizards (D:1) 2 hobgoblins 5 kobolds 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heloo00 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 147 | D:1 | Found a faded altar of an unknown god. 333 | D:1 | Prayed at the altar of an unknown god. 333 | D:1 | Became a worshipper of Sif Muna the Loreminder 333 | D:1 | Reached * piety under Sif Muna 847 | D:2 | Noticed Terence 881 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 884 | D:2 | Learned a level 2 spell: Searing Ray 922 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, basic_ecumenical_altar, st_stairs_12, hex_tiny D:2: layout_rooms, mrwooster_statue_mirror, kennysheep_doodads, uniq_terence, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 3 Drink: Magic || 1 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 921 | 820 | 101 | 11 | 729 | 2 | 460.5 | Dungeon | 921 | 820 | 101 | 11 | 729 | 2 | 460.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 875 daAuts D:2: 46 daAuts