heloo00 the Dungeon (0, 50, D) a +5 giant spiked club (0, 51, D) a parchment of Olgreb's Toxic Radiance (0, 52, D) a +3 whip of pain (unseen) (1, 16, D) a +5 heavy war axe (still there?) a +0 longbow (still there?) a +2 barding of fire resistance (still there?) (1, 33, D) a +2 glaive of venom (1, 50, D) a +4 flail of protection (1, 51, D) a staff of fire (2, 17, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (2, 33, D) a +0 animal skin a +0 war axe a spriggan corpse (skeletalised by now) (2, 34, D) a +1 scale mail of fire resistance (2, 35, D) a +0 quarterstaff a +0 robe (2, 36, D) a +0 robe a ring of poison resistance a spriggan corpse (skeletalised by now) (2, 50, D) a ring of magical power (2, 52, D) a ring of wizardry a +6 ring of dexterity a ring of magical power an amulet of dissipation a +6 ring of intelligence an amulet of reflection an amulet of regeneration an amulet of wildshape a +5 ring of evasion a +6 ring of dexterity a ring of positive energy a +4 ring of slaying a ring of willpower a +0 whip of flaming a +3 heavy broad axe (2, 53, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 orcbow a +5 shortbow a +5 arbalest (3, 14, D) a +0 mace of protection a +0 arbalest the +11 dagger of the Fortifying Gods {chaos, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a yaktaur corpse (skeletalised by now) (3, 15, D) a +0 longbow a +0 leather armour of fire resistance (3, 16, D) a +0 orcbow a kobold corpse (skeletalised by now) (3, 32, D) a +3 scale mail of cold resistance (3, 33, D) a +2 shortbow of flaming (3, 35, D) a dire elephant corpse (skeletalised by now) (3, 36, D) a +2 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (3, 50, D) a +1 rapier of venom (3, 51, D) a +1 plate armour of command (still there?) a staff of necromancy (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 14, D) a +0 spear a +0 leather armour a +0 dagger of venom (4, 15, D) a +0 mace a +0 shortbow a +0 robe the +10 plate armour "Witobbiy" {+Inv Int-2 Slay+3 SInv} +Inv: It lets you turn invisible. Int-2: It affects your intelligence (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (4, 16, D) a +4 long sword of holy wrath a +0 leather armour a merfolk corpse (skeletalised by now) (4, 17, D) a staff of necromancy a +0 arbalest (4, 18, D) a +0 arbalest a +4 ring of protection (4, 35, D) a +0 quarterstaff a +0 robe a +2 flail of protection a +0 robe a +0 buckler a ring of resist corrosion a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (4, 54, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (5, 14, D) a +2 antimagic spear a +0 leather armour a parchment of Hoarfrost Cannonade a merfolk corpse (skeletalised by now) (5, 15, D) a +0 longbow a +0 leather armour a +0 spear an elf corpse (skeletalised by now) (5, 17, D) a +0 shortbow a ring of poison resistance a centaur corpse (skeletalised by now) (5, 32, D) a staff of alchemy (5, 33, D) a +2 flail of venom a +0 robe a +0 buckler the alchemy staff "Riphar" {^Drain rPois rCorr Dex+3 Summ Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. a spriggan corpse (skeletalised by now) (5, 34, D) a +0 spear a +0 longbow an orb of energy (5, 35, D) a +0 longbow a +0 quarterstaff a +0 longbow a +0 spear (5, 52, D) a +2 robe of willpower a +1 sling of flaming (6, 14, D) a +4 heavy spear a +0 leather armour a staff of fire (6, 15, D) a +0 scimitar a +0 shortbow (6, 16, D) a staff of earth a +0 arbalest (6, 17, D) a +0 shortbow a +0 halberd a +0 robe a naga corpse (skeletalised by now) (6, 32, D) a +0 arbalest of draining (6, 33, D) a +3 antimagic short sword (6, 34, D) a staff of conjuration (6, 36, D) an eleionoma corpse (skeletalised by now) (6, 38, D) a caustic shrike corpse (skeletalised by now) (6, 50, D) an amulet of regeneration (6, 51, D) a parchment of Summon Hydra a glowing shapeshifter corpse (skeletalised by now) (6, 54, D) a staff of fire (unseen) (6, 56, D) a glowing shapeshifter corpse (skeletalised by now) (6, 57, D) a glowing shapeshifter corpse (skeletalised by now) (7, 7, D) a +0 robe (7, 16, D) a +2 ring mail of cold resistance (7, 17, D) a +3 spear of flaming a +0 leather armour a ring of flight a merfolk corpse (skeletalised by now) (7, 18, D) 3 large rocks (7, 32, D) a staff of earth (7, 33, D) the air staff "Duzaosu" {^Drain rElec rPois Summ Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (7, 35, D) a +2 rapier of holy wrath a +0 robe a +2 trident of protection a +0 robe (7, 36, D) a +0 buckler a +0 robe a +0 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (7, 38, D) a +2 heavy flail a +0 robe a +0 buckler (7, 49, D) a +5 antimagic spear (7, 57, D) a glowing shapeshifter corpse (skeletalised by now) (8, 14, D) the +7 chain mail of Defiance {rPois rF- rC+ rN++} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (8, 15, D) a +5 spectral quarterstaff (8, 16, D) a +0 arbalest a +0 spear 5 large rocks (8, 18, D) a +2 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (8, 32, D) the +3 plate armour of Bitterness {rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (8, 33, D) a parchment of Infestation (8, 34, D) a +0 hand axe a +0 robe a +0 animal skin (8, 35, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) (8, 37, D) a +0 buckler (8, 51, D) +1 fire dragon scales a +3 chain mail of cold resistance a staff of alchemy a parchment of Plasma Beam a +2 heavy hand axe a glowing shapeshifter corpse (skeletalised by now) (8, 56, D) a glowing shapeshifter corpse (skeletalised by now) (9, 1, D) a +5 triple crossbow (9, 14, D) a staff of air (9, 18, D) a +0 arbalest a kobold corpse (skeletalised by now) (9, 33, D) a parchment of Hoarfrost Cannonade (9, 35, D) an eleionoma corpse (skeletalised by now) (9, 36, D) an amulet of dissipation a spriggan corpse (skeletalised by now) (9, 37, D) the +7 dagger "Jellyslayer" {heavy, *Corrode rPois Dex+8} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+8: It affects your dexterity (+8). (unseen) (9, 49, D) a +2 leather armour of fire resistance (still there?) a condenser vane (still there?) (9, 56, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of the Eternal Void {-Tele rC+ Str+3 Dex+2} [quill talisman] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (10, 14, D) a +2 spear of freezing (10, 15, D) a +0 partisan a +2 arbalest of flaming a naga corpse (skeletalised by now) (10, 16, D) a +0 war axe a +0 longbow a naga corpse (skeletalised by now) (10, 33, D) a +3 quick blade of protection an eleionoma corpse (skeletalised by now) (10, 34, D) the +4 dagger of the Moon {drain, Int+5 Dex-2 Stlth+} Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (10, 54, D) a +2 robe of willpower (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (10, 56, D) a glowing shapeshifter corpse (skeletalised by now) (11, 14, D) a +4 heavy war axe a +0 leather armour a merfolk corpse (skeletalised by now) (11, 15, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (11, 32, D) a +3 plate armour of death (11, 35, D) a +0 quarterstaff a +0 longbow (11, 50, D) an amulet of alchemy (12, 15, D) 5 large rocks a +0 war axe a +0 arbalest a stone giant corpse (skeletalised by now) a naga corpse (skeletalised by now) (12, 16, D) a +0 arbalest a ring of resist corrosion a staff of earth (12, 17, D) a staff of earth a +0 shortbow (12, 18, D) a +0 war axe a +0 arbalest (12, 33, D) a +6 short sword of venom a +5 shortbow of electrocution (12, 35, D) a +0 club a +0 longbow (12, 51, D) a staff of earth (13, 16, D) a staff of necromancy a +0 orcbow (13, 34, D) an amulet of alchemy (13, 50, D) a +5 double sword a +4 long sword of electrocution (13, 51, D) a staff of alchemy (13, 52, D) an amulet of guardian spirit (14, 50, D) a scarab talisman (14, 52, D) a +0 robe of willpower (18, 48, D) a +2 vampiric great sword (18, 49, D) a +2 heavy broad axe (18, 50, D) a +0 heavy spear (19, 0, D) a staff of alchemy (19, 16, D) a +0 arbalest a +6 ring of intelligence a yaktaur corpse (skeletalised by now) (19, 33, D) a staff of alchemy (19, 48, D) the +8 shortbow "Miblenant" {heavy, Int+4} Int+4: It affects your intelligence (+4). (19, 50, D) the +8 spear of Etheipp {freeze, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (20, 1, D) an amulet of guardian spirit (20, 2, D) a +2 heavy mace a +0 robe (20, 17, D) a parchment of Shatter (20, 18, D) a +0 dire flail a +0 animal skin a ring of protection from fire (20, 32, D) a +6 ring of strength a +0 quarterstaff a +2 leather armour of cold resistance (20, 33, D) a staff of air (20, 36, D) a hydra corpse (skeletalised by now) (20, 48, D) a +5 great mace of protection (20, 49, D) the conjuration staff of Death {rF- Str+3 Conj Ice} [staff of conjuration] rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (20, 52, D) a +0 flail (21, -1, D) the +1 mace of Annihilation {venom, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (21, 1, D) a +0 dagger a +0 robe a ring of see invisible a +3 quarterstaff of holy wrath a human corpse (skeletalised by now) (21, 2, D) a +0 vampiric dagger (still there?) a +0 robe (still there?) (21, 16, D) a +0 great mace a +0 ring mail (21, 18, D) a +0 kite shield (21, 21, D) a +0 plate armour (21, 32, D) a +0 robe a +0 great mace of holy wrath (21, 35, D) a staff of air a +4 spectral quarterstaff a +0 robe (21, 48, D) a lightning rod (4/4) (21, 49, D) a +8 quarterstaff (21, 50, D) a parchment of Magnavolt (21, 51, D) an iron dragon corpse (skeletalised by now) (22, -1, D) a ring of poison resistance an amulet of guardian spirit +5 shadow dragon scales the +2 hat of Xadoafai {^Drain +Inv MP+7 Stlth+} ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. MP+7: It affects your magic capacity (+7). Stlth+: It makes you more stealthy. the +0 mask of the Dragon {Will+ Slay+3 SInv} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. a ring of resist corrosion a ring of flight the ring "Sihiss" {^Drain Fly rPois Str+4 Dex+2} [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). a +0 robe (22, 1, D) a +0 quick blade of draining (22, 17, D) a +2 battleaxe of freezing a +3 scale mail of poison resistance a +0 chain mail the alchemy staff "Ytautior" {rElec rPois Str+4 Conj Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. a human corpse (skeletalised by now) (22, 32, D) a +1 spectral quarterstaff a +0 robe a +0 dagger of venom a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (22, 34, D) the +8 sling of Eternity {heavy, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). a staff of cold a catoblepas corpse (skeletalised by now) (22, 48, D) a +0 heavy halberd (22, 49, D) the +3 shortbow of the Many Beasts {heavy, Int+5 Dex-2} Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (22, 50, D) an iron dragon corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (22, 53, D) a quicksilver dragon corpse (skeletalised by now) (23, 2, D) a +3 war axe of freezing (still there?) a +0 robe (still there?) (23, 18, D) a +0 dire flail a +0 animal skin a +3 long sword a +2 robe a human corpse (skeletalised by now) (23, 33, D) a +2 spectral quarterstaff a +2 plate armour of fire resistance a hydra corpse (skeletalised by now) (23, 34, D) the +5 dagger of Efruquoff {freeze, SInv} SInv: It lets you see invisible. a hellephant corpse (skeletalised by now) (23, 48, D) a staff of fire (23, 49, D) 4 large rocks +1 fire dragon scales a +2 short sword of venom a stone giant corpse (skeletalised by now) (24, 1, D) a +0 glaive a +4 plate armour of command (24, 3, D) a staff of alchemy (24, 16, D) a +0 arbalest (24, 17, D) a +0 chain mail (24, 19, D) a +0 great mace (still there?) a +1 sling of flaming (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 war axe (still there?) a +0 ring mail (still there?) (24, 31, D) a +1 helmet of light a +6 ring of dexterity (24, 32, D) a +1 long sword of flaming a dire elephant corpse (skeletalised by now) (24, 35, D) a +0 robe a hydra corpse (skeletalised by now) a hellephant corpse (skeletalised by now) (24, 36, D) a catoblepas corpse (skeletalised by now) (24, 37, D) a +0 quarterstaff a +0 robe a hellephant corpse (skeletalised by now) (24, 48, D) a +1 scale mail of cold resistance (24, 50, D) a +0 morningstar a +3 chain mail of fire resistance (25, 2, D) a +0 robe a +2 partisan of flaming (25, 18, D) a staff of necromancy a titan corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (25, 34, D) a parchment of Maxwell's Capacitive Coupling (25, 36, D) a +4 rapier of draining (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (25, 38, D) a caustic shrike corpse (skeletalised by now) (25, 48, D) a lightning rod (4/4) (25, 49, D) a +3 leather armour of fire resistance (26, 0, D) a +1 scimitar of flaming a +0 robe a +1 dagger of speed a +0 dagger (26, 15, D) a +2 vampiric war axe (26, 17, D) a ring of poison resistance the +1 dagger "Dragonbane" {elec, Str+5} Str+5: It affects your strength (+5). a +0 great mace a +0 leather armour a +1 orcbow of freezing a goblin corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (26, 32, D) a +0 quarterstaff (26, 33, D) a +0 long sword of freezing a +0 robe a +0 quarterstaff a spriggan corpse (skeletalised by now) (26, 34, D) a +4 chain mail of willpower (26, 47, D) a ring of protection from cold (26, 48, D) a condenser vane a +0 ring mail of poison resistance (26, 49, D) quicksilver dragon scales a +3 heavy sling a quicksilver dragon corpse (skeletalised by now) (26, 50, D) the +0 scale mail of Weightlessness {rElec rN++ Str-3} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). (27, 1, D) a +4 flail of freezing (27, 4, D) a +2 glaive of venom (unseen) (27, 5, D) a +0 robe (27, 18, D) a +2 helmet of light (27, 32, D) a +2 ring mail of fire resistance (27, 33, D) a staff of necromancy (27, 34, D) a catoblepas corpse (skeletalised by now) (27, 51, D) 7 large rocks (28, 0, D) a staff of cold (28, 1, D) the +8 sling "Faofuq" {flame, +Blink rPois rF++ Stlth+} +Blink: It lets you blink. rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (28, 3, D) a +4 dagger (unseen) (28, 18, D) a +0 chain mail a +1 battleaxe a +0 broad axe a +0 ring mail a +4 chain mail of fire resistance a +1 trident of pain a +0 broad axe (28, 50, D) a +2 short sword of venom (28, 53, D) a stone giant corpse (skeletalised by now) (29, 0, D) a +1 mace of holy wrath (29, 32, D) the +4 arbalest of the Enfolding Big Fish {flame, Fly rC+ Str+2} Fly: It grants you flight. rC+: It protects you from cold. Str+2: It affects your strength (+2). (29, 47, D) a ring of positive energy (29, 48, D) a staff of conjuration a staff of fire (29, 49, D) a lightning rod (4/4) (29, 50, D) a staff of conjuration a +4 war axe of venom a stone giant corpse (skeletalised by now) (30, 16, D) a parchment of Alistair's Intoxication (30, 48, D) a +2 heavy morningstar (30, 49, D) a +1 sling of draining (30, 50, D) a +0 scimitar of flaming a stone giant corpse (skeletalised by now) (30, 51, D) quicksilver dragon scales 5 large rocks a quicksilver dragon corpse (skeletalised by now) (31, 16, D) a +2 arbalest of freezing a +1 great mace a +0 chain mail (31, 48, D) a +0 demon trident of flaming (31, 49, D) a +4 morningstar of holy wrath (31, 50, D) a +0 flail (31, 51, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (32, 49, D) a staff of fire (32, 50, D) a +2 leather armour of fire resistance (33, 48, D) a parchment of Platinum Paragon (33, 50, D) a +2 scale mail of death (34, 15, D) a +0 war axe of electrocution (34, 28, D) a +1 whip of electrocution (34, 30, D) a +3 heavy quarterstaff (still there?) a +0 chain mail (still there?) (34, 48, D) a +1 battleaxe of flaming (34, 49, D) a +1 quarterstaff of speed (34, 50, D) a +1 orcbow of draining (35, 15, D) a +2 quarterstaff of speed (35, 28, D) a +0 halberd (35, 31, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (36, 0, D) a +2 quick blade of distortion a +0 robe a +0 hand axe (36, 1, D) a ring of protection from fire a ring of protection from fire a +6 ring of strength a +6 ring of strength (36, 13, D) a +2 robe (36, 16, D) an iron dragon corpse (skeletalised by now) (36, 17, D) a +0 mace of draining (36, 18, D) a +0 flail (36, 28, D) a +3 leather armour of cold resistance (36, 29, D) a +0 chain mail (36, 31, D) a +0 arbalest (36, 32, D) a +1 scimitar of flaming (still there?) a +0 arbalest (still there?) (37, 0, D) a staff of cold (37, 15, D) a +0 mace (37, 29, D) a +0 great sword a +0 plate armour a ring of see invisible a +3 vampiric long sword (37, 31, D) a +0 great mace a +0 chain mail (37, 32, D) a +0 halberd a +2 plate armour of archery (38, 29, D) a +0 great sword a +0 halberd (38, 30, D) a +0 chain mail a +0 broad axe (38, 31, D) +0 shadow dragon scales a +0 plate armour a shadow dragon corpse (skeletalised by now) (38, 32, D) 6 large rocks a stone giant corpse (skeletalised by now) (38, 48, D) quicksilver dragon scales (38, 49, D) a +4 whip of venom (38, 50, D) the fire staff "Tormentor" {rF+ rC++ Int+3 Dex-5 Fire} [staff of fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. (39, 13, D) a staff of alchemy a +0 mace of venom a +2 spear of venom a book of Party Tricks a staff of cold (39, 31, D) the +6 hand axe "Vimeoga" {antimagic, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. a +0 plate armour a human corpse (skeletalised by now) (39, 48, D) a +3 quarterstaff of pain (39, 50, D) a ring of wizardry (39, 53, D) a +0 giant spiked club an iron giant skeleton (40, 1, D) a blade talisman (40, 28, D) a +2 leather armour of cold resistance a +3 falchion of electrocution (40, 29, D) a staff of air the cold staff "Fysius" {rC+ Str-2 Dex+9 Ice Air} [staff of cold] rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a human corpse (skeletalised by now) (40, 31, D) a +0 kite shield a +0 plate armour a human corpse (skeletalised by now) (40, 32, D) a shadow dragon corpse (skeletalised by now) (40, 48, D) a +2 triple sword of holy wrath (40, 49, D) a +2 battleaxe of freezing (41, -1, D) a +0 leather armour of poison resistance a staff of air (41, 33, D) +0 shadow dragon scales (41, 48, D) a staff of alchemy (41, 49, D) a ring of protection from fire (41, 50, D) a staff of earth (41, 52, D) a +0 giant club an iron giant skeleton (42, 1, D) the +7 rapier of Floods {antimagic, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a +2 robe of positive energy (42, 3, D) a staff of conjuration (42, 28, D) a +0 great sword (42, 30, D) a +0 chain mail a +0 great mace (42, 31, D) a +1 war axe a +0 chain mail (42, 48, D) a +2 hand axe of venom (42, 49, D) a staff of conjuration (42, 53, D) a caustic shrike skeleton (43, 48, D) a +4 ring mail of cold resistance (43, 49, D) a +2 leather armour of poison resistance (43, 50, D) a +2 mace of holy wrath the +5 shortbow "Fuvosike" {flame, ^Fragile rPois Will+ Dex+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (43, 51, D) a staff of cold (44, 13, D) a +3 heavy great mace (44, 14, D) a staff of fire a +0 mace an iron dragon corpse (skeletalised by now) (44, 28, D) a riddle talisman (44, 29, D) the +3 long sword of the Bruised Priests {protect, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (44, 48, D) a +2 heavy hand axe (44, 49, D) a +1 heavy spear (44, 50, D) a ring of protection from fire (44, 52, D) a +0 morningstar of holy wrath (still there?) a caustic shrike skeleton (still there?) (45, 15, D) a +2 robe of willpower (45, 48, D) a +4 ring mail of poison resistance (45, 49, D) a +6 trident of venom (45, 50, D) a +2 orcbow of freezing (45, 52, D) a +6 ring of strength (45, 54, D) a caustic shrike skeleton (45, 55, D) a +0 giant spiked club (45, 56, D) a caustic shrike skeleton (45, 60, D) a +0 dire flail (46, 48, D) a ring of resist corrosion (46, 49, D) a ring of protection from cold (46, 50, D) a +0 sling of electrocution (46, 53, D) an amulet of guardian spirit a +0 giant club a +0 chain mail a +3 great mace an iron giant skeleton (47, 48, D) a ring of poison resistance (47, 49, D) a +3 spectral quarterstaff (47, 52, D) a +0 giant spiked club (47, 54, D) a +0 morningstar (48, 48, D) a ring of protection from fire (48, 49, D) the rimehorn talisman of the Shrieking God {Str+3} [rimehorn talisman] Str+3: It affects your strength (+3). (48, 50, D) a +6 ring of dexterity (48, 51, D) the +3 shortbow "Amem" {elec, *Slow rElec rC+ Dex+2} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (48, 52, D) a +0 giant club (49, 1, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (49, 12, D) a +2 plate armour of resonance (49, 26, D) a +3 partisan of protection (unseen) (49, 39, D) a +2 trident of freezing a +0 robe (49, 48, D) a +1 heavy hand axe (49, 49, D) a parchment of Alistair's Intoxication (49, 50, D) a condenser vane (50, 1, D) a +0 long sword (50, 2, D) a +0 dire flail of protection (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (50, 3, D) a +0 shortbow a +0 short sword a +0 leather armour (50, 13, D) a parchment of Irradiate (50, 23, D) a staff of earth (50, 26, D) a staff of air a staff of cold a staff of cold a staff of cold a staff of alchemy a staff of fire a staff of necromancy a staff of earth a staff of necromancy the +9 sword of Power {lifebolt} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. a +5 triple sword a +5 partisan +5 storm dragon scales a +5 crystal plate armour a +3 buckler a +5 broad axe a +0 leather armour a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (50, 36, D) a +0 trident (50, 38, D) a +0 spear a +0 leather armour (50, 40, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (50, 48, D) the +0 great mace "Mufisaob" {heavy, rC- Str-5 Int+9} rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Int+9: It affects your intelligence (+9). (50, 49, D) the +6 spear of Ekhusmait {pain, rPois rF+ rCorr Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (50, 50, D) the fire staff of Wyrd {rF+ rC+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (50, 53, D) a +2 great mace of venom (unseen) (50, 54, D) a +0 giant spiked club an iron giant skeleton (51, 0, D) a +0 dagger (51, 1, D) a +0 halberd of venom (51, 3, D) a +0 long sword of holy wrath (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (51, 12, D) +1 steam dragon scales (51, 28, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (51, 37, D) a +0 long sword of protection 2 boomerangs a +0 leather armour a +0 sling of electrocution (51, 39, D) a +2 antimagic spear a +0 leather armour (51, 40, D) a +0 trident (51, 49, D) the +8 shortbow "Biufuk" {speed, rElec rF++ rCorr Str-5} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (51, 50, D) a condenser vane (52, 0, D) the alchemy staff "Ziul" {rPois Will+ Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (52, 1, D) a +2 hand axe of freezing a +0 robe a +0 dagger an elf corpse (skeletalised by now) (52, 3, D) a +0 longbow a +0 leather armour (52, 12, D) a staff of necromancy (52, 24, D) a +2 long sword of protection a +0 scimitar a +0 ring mail a +0 buckler an amulet of reflection an elf corpse (skeletalised by now) (52, 25, D) a staff of cold a +0 short sword a +1 sling of flaming a +0 leather armour a +0 longbow a +0 leather armour (52, 27, D) a +0 robe a +0 long sword a +0 robe a +0 buckler a ring of poison resistance an elf corpse (skeletalised by now) (52, 28, D) a +0 rapier (52, 30, D) a +2 mace of holy wrath (52, 36, D) a +1 trident of protection (52, 37, D) the +11 spear of Douc {protect, *Noise Fly rPois Int+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (52, 39, D) a +2 battleaxe of freezing a +0 leather armour a merfolk corpse (skeletalised by now) (52, 40, D) a +5 antimagic trident a +0 robe (52, 48, D) a +1 flail of holy wrath (52, 49, D) a +0 chain mail of fire resistance (52, 50, D) a staff of earth (53, 0, D) a staff of earth a +0 robe a +0 short sword an elf corpse (skeletalised by now) (53, 2, D) a +0 rapier a +0 leather armour (53, 3, D) a +0 rapier (53, 4, D) a +0 rapier (53, 12, D) a +2 mace of venom (53, 13, D) a +3 plate armour of resonance a raiju corpse (skeletalised by now) (53, 24, D) a +0 rapier (53, 25, D) the +1 leather armour of Calculation {Harm} Harm: It increases damage dealt and taken. (53, 37, D) a +0 leather armour a +0 trident a +0 heavy spear (53, 49, D) the +3 battleaxe of Wumon {spect, +Blink rF+ rCorr} +Blink: It lets you blink. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (53, 50, D) an amulet of alchemy (54, 0, D) a +2 robe of willpower (54, 5, D) the +7 halberd of Paper {freeze, Str+6} (still there?) Str+6: It affects your strength (+6). a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (54, 27, D) a +0 robe (still there?) a +0 rapier (still there?) a +3 vampiric hand axe (still there?) (54, 28, D) a +0 short sword an elf corpse (skeletalised by now) (54, 29, D) a +3 glaive of venom (unseen) (54, 48, D) a staff of earth (54, 50, D) a ring of resist corrosion (55, 0, D) a +4 short sword of holy wrath (unseen) (55, 1, D) a +0 scimitar (55, 2, D) a +2 quarterstaff of distortion (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (55, 3, D) a +0 leather armour (55, 12, D) a staff of cold (unseen) (55, 13, D) a +4 heavy flail (unseen) (55, 24, D) a +0 scimitar of flaming (55, 38, D) a +1 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (56, 1, D) a +0 scimitar a +0 robe (58, 48, D) a +2 short sword of protection (unseen) (59, 12, D) an ugly thing corpse (skeletalised by now) (59, 37, D) a +3 plate armour of fire resistance (59, 48, D) a +1 battleaxe of venom (59, 49, D) a +4 ring of protection a +3 arbalest of electrocution a +0 plate armour a demonspawn corpse (60, 1, D) a +0 trident a boomerang a +0 trident a merfolk corpse (skeletalised by now) (60, 18, D) an adder corpse (skeletalised by now) (60, 25, D) a +2 halberd of venom a +1 ring mail of poison resistance (60, 36, D) a +3 falchion of electrocution (60, 47, D) a ring of magical power (61, 0, D) a +0 trident a boomerang (61, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 8, D) a +2 robe of willpower (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 12, D) a shapeshifter corpse (skeletalised by now) (61, 18, D) an adder corpse (skeletalised by now) (61, 37, D) the +8 war axe "Kuojet Rocs" {spect, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the +8 scimitar of Accord {heavy, rC++ Dex+4} rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). a +1 longbow of electrocution (61, 38, D) a +5 long sword of flaming (unseen) (61, 48, D) the +1 plate armour of Lutut {Death, Will+} Will+: It increases your willpower. a +2 plate armour of poison resistance (61, 50, D) a +3 flail of draining (still there?) a +7 dire flail of venom (still there?) (62, 8, D) a +2 great sword of freezing (62, 9, D) a +4 lajatang of speed (62, 17, D) the +1 robe of Entitlement {Will++ Int-3 Dex+3} Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (62, 39, D) an iron dragon corpse (skeletalised by now) (62, 49, D) a lightning rod (4/4) (63, 8, D) the +0 leather armour of Rujygh {rPois Dex-3 Slay+5 SInv} rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (63, 16, D) a +4 ring of protection a +6 ring of intelligence a +6 ring of intelligence a +1 orcbow of flaming (63, 17, D) the +5 glaive "Zosaoj" {heavy, rPois rN+++ Will- Dex+4} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (63, 25, D) a +3 falchion of protection (63, 47, D) a ring of willpower (63, 48, D) a staff of cold (unseen) (63, 49, D) a +0 dire flail a +0 scale mail a ring of poison resistance the conjuration staff of Division {rC+ Will- Int+5 Conj} [staff of conjuration] rC+: It protects you from cold. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (64, 17, D) a +2 plate armour of willpower (64, 28, D) a +1 chain mail of command (64, 47, D) a +0 heavy trident (64, 48, D) a ring of positive energy (65, 48, D) the +10 battleaxe of Tyeneigese {flame, *Noise Str+5 Int+3} (still there?) *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). a parchment of Fortress Blast (still there?) a +5 spear of pain (still there?) a +2 demon blade of electrocution (still there?) a +2 heavy longbow (still there?) a +3 plate armour of poison resistance (still there?) a +3 leather armour of cold resistance (still there?) a demonspawn corpse (still there?) (66, 46, D) a +2 rapier of venom (66, 47, D) a ring of see invisible (67, 0, D) a +0 dagger (67, 3, D) a +0 robe (67, 48, D) a staff of air (still there?) a staff of earth (still there?) a phantom mirror (still there?) a +4 war axe of freezing (still there?) a +0 heavy quarterstaff (still there?) (67, 49, D) a staff of air a staff of cold (67, 50, D) an orb of pyromania a ring of magical power (67, 51, D) a +0 falchion of venom a demonic crawler corpse (69, 0, D) a +8 arbalest of flaming (69, 36, D) a +1 scale mail of willpower (69, 47, D) a ring of protection from cold (70, 9, D) a +0 great sword of protection (70, 16, D) a lindwurm corpse (skeletalised by now) (70, 36, D) a +1 dagger of venom (70, 47, D) a ring of poison resistance (70, 48, D) a +4 ring of slaying (70, 50, D) a ring of protection from fire (71, 8, D) a +1 morningstar of flaming (71, 17, D) a +3 orcbow of freezing a +0 rapier of flaming a +0 great mace a +0 scale mail a +6 ring of strength (71, 27, D) a +2 heavy hand axe (71, 47, D) a sanguine talisman (71, 48, D) a staff of air (71, 49, D) a +0 dagger (72, 16, D) a +5 plate armour +5 ice dragon scales +5 fire dragon scales the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +7 mace of Variability {chaos, chaos arc} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. a +5 quick blade a +5 executioner's axe a +5 longbow a +5 hand cannon a +2 great sword a +0 plate armour a ring of resist corrosion (72, 18, D) a +0 long sword a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (72, 25, D) the +3 shortbow "Yggaozin" {heavy, ^Drain rC++ rCorr Dex+3} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (72, 36, D) a +2 dagger of electrocution a +4 heavy mace (72, 48, D) a +0 pair of gloves of infusion (72, 49, D) a +2 mace of venom (still there?) a +0 robe (still there?) a +4 chain mail of death (still there?) (73, 1, D) a +1 robe (73, 8, D) a +3 kite shield an orb of light a +0 hand axe (73, 16, D) the +5 glaive of Noihy {protect, *Corrode Int+4} *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). a +0 chain mail a +2 battleaxe (73, 37, D) a +4 plate armour of willpower (73, 47, D) a +5 morningstar of protection (73, 48, D) the +0 mace "Hiarauc" {flame, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (73, 49, D) a +1 dagger of draining (unseen) (74, 16, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 47, D) a condenser vane (74, 48, D) a +2 heavy mace (74, 50, D) a +0 spectral quarterstaff (75, 47, D) a +0 mace of draining (75, 49, D) a parchment of Nazja's Percussive Tempering