Dungeon Crawl Stone Soup version 0.34-a0-617-gae34898536 (webtiles) character file. Game seed: 4541663356334522518 77 heloo00 the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on Aug 14, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:00 (811 turns). heloo00 the Magician (Djinni Conjurer) Turns: 811, Time: 00:01:00 Health: 0/33 AC: 2 Str: 6 XL: 4 Next: 60% Gold: 119 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) Scrolls c - a scroll of amnesia {unknown} d - a scroll of noise {unknown} e - 2 scrolls of poison {unknown} h - a scroll of identify {unknown} Potions f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 c - Fulminant Prism Conj/Alch 17% 3d10 19% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 19% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel a surge of power! You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc comes into view. It is wielding a +0 hand axe. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The searing ray hits the orc priest! The orc priest is almost dead. You finish channelling your searing ray. Something hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The searing ray hits something! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Something hits you. The searing ray hits something. The searing ray hits the ball python! You kill the ball python! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest but does no damage. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... .#+ #. .....#. . ...>.#.#. ......... ....)..)# .......o' .......)### ..........@.# ............# ............######. ..........#........ ..........#........ #.........#........ #.................. #.................. #.......##......... You could see an orc priest. Vanquished Creatures 2 orc wizards (D:2) 2 adders (D:2) A dart slug (D:1) 2 orcs (D:2) A giant cockroach (D:2) 3 hobgoblins 3 quokkas (D:2) 3 ball pythons (D:2) 8 bats 5 endoplasms (D:1) 4 frilled lizards A goblin (D:2) A kobold (D:1) 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heloo00 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | heloo00 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 175 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 385 | D:1 | Reached skill level 1 in Fighting 639 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 639 | D:2 | Learned a level 1 spell: Foxfire 770 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 811 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, grunt_decor_clamped, minmay_misc_feat_rows D:2: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | 3 || 56 Searing Ray | 1 | 3 || 4 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 810 | 784 | 26 | 0 | 657 | 2 | 405.0 | Dungeon | 810 | 784 | 26 | 0 | 657 | 2 | 405.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 599 daAuts D:2: 210 daAuts