Dungeon Crawl Stone Soup version 0.35-a0-714-g0dae88635e (webtiles) character file. Game seed: 15705223275775463753 23 happymeat the Chiller (level 3, 0/25 HPs) Began as a Gnoll Ice Elementalist on July 17, 2026. Slain by a hound (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1068 turns). happymeat the Chiller (Gnoll Ice Elementalist) Turns: 1068, Time: 00:01:04 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 6/9 EV: 12 Int: 14 God: Gold: 51 SH: 0 Dex: 14 Spells: 10/11 levels left rFire . . . (100%) c - +0 rapier (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 rapier of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of immolation {unknown} h - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} k - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 7.0 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 2% 3 Ozocubu's Armour Ice 23% N/A 2% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Slow Hex 16% N/A 16% 1 Sublimation of Blood Necr 4% N/A 22% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You freeze the ribbon worm. You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You start resting. You encounter a hound. A hound is nearby! A hound is nearby! The hound bites you. You closely miss the hound. The hound closely misses you. The hound bites you. You hit the hound but do no damage. The hound is poisoned. The hound bites you. You miss the hound. Your bite misses the hound. The hound is lightly wounded. The hound closely misses you. The hound bites you. You closely miss the hound. The hound is lightly wounded. The hound misses you. The hound bites you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, very poisoned, 100% to hit) You freeze the hound! The hound is heavily wounded. The hound bites you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (heavily wounded, very poisoned, 100% to hit) You freeze the hound. The hound is severely wounded. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. You die... #.####...^## #.##.....◊⌠# #.##....... ... #####.##...... .... ............ ....###......... .........#..#)†# ......)...<.#..# .........##.#.@# ¿ ....###..##.#h.# ¿ ...............##... ...########.......# ##.#.##.# #.#... .. #.####.# . #.# # #.. You could see a hound (very poisoned). Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) 8 kobolds 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | happymeat the Gnoll Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 15/19 MP: 5/7 1024 | D:2 | Reached XP level 3. HP: 12/25 MP: 3/9 1068 | D:2 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, minmay_domino_2, ebering_dispersal_statue_hall D:2: layout_loops_cross, darby_scavenged_remnants Action || total ---------------------------++------- Attack: Normal || 28 Melee: Short sword || 20 Unarmed || 3 Rapier || 5 Cast: Freeze || 22 Stab: Sleeping || 7 Armour: Robe || 21 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1068 | 1006 | 62 | 38 | 802 | 2 | 534.0 | Dungeon | 1068 | 1006 | 62 | 38 | 802 | 2 | 534.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1001 daAuts D:2: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+