Dungeon Crawl Stone Soup version 0.35-a0-669-g11c2ce62cd (webtiles) character file. Game seed: 10349201538066914122 16 happymeat the Chiller (level 2, -1/20 HPs) Began as a Gnoll Ice Elementalist on July 5, 2026. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (568 turns). happymeat the Chiller (Gnoll Ice Elementalist) Turns: 568, Time: 00:00:20 Health: -1/20 AC: 2 Str: 7 XL: 2 Next: 54% Magic: 2/7 EV: 12 Int: 14 God: Gold: 43 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} h - a scroll of vulnerability {unknown} k - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} j - a potion of lignification {unknown} l - a potion of mutation {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 7.0 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 3% 3 Ozocubu's Armour Ice 23% N/A 3% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Apportation Tloc 8% N/A 16% 1 Jinxbite Hex 8% 2d2 24% 2 Launch Clockwork Bee Frge 4% N/A 43% 3 Airstrike Air 2% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Found a parchment of Lesser Beckoning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a gnoll. It is wielding a +0 flail. The gnoll shouts! The goblin shouts! You freeze the goblin. The goblin is moderately wounded. The goblin closely misses you. You closely miss the goblin. Your bite misses the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. You freeze the goblin. You kill the goblin! You encounter a quokka. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll hits you with a +0 flail! You encounter a ball python. You are too injured to fight recklessly! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The quokka closely misses you. Unknown command. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) You freeze the gnoll! You kill the gnoll! You encounter a hobgoblin. The quokka bites you. You die... ##### ###....### #........## #.#...PP..## #...PPPP...# #.......PP.# #..PP.ß)P..# ##..........## .....Pr@PP...########### ......P)................ ...........############# ...:.......# ##... S....##...## ##.... ..... ###.# #..... .... #.# #..... g... .# ######..^.. #.......... You could see a quokka, a hobgoblin (wandering) and a ball python (wandering). Vanquished Creatures A gnoll (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | happymeat the Gnoll Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 47 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/7 568 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_rooms, dreamdust_mushroom_princess Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Bite || 2 Punch || 1 Cast: Freeze || 22 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 567 | 567 | 0 | 0 | 472 | 1 | 567.0 | Dungeon | 567 | 567 | 0 | 0 | 472 | 1 | 567.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 567 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+