hannic Level 1 of the Dungeon [Shop] Roirutuk's Antique Weapon Shoppe the +1 quick blade "Typso" {devious, rElec Dex+3} (1156 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 orcbow (92 gold) a +0 sling of draining (108 gold) a +0 club (11 gold) a +0 sling (34 gold) a +0 heavy mace (170 gold) a +0 whip of distortion (188 gold) a +0 dagger (46 gold) a +2 heavy flail (420 gold) (0, 1, D:1) a +0 leather armour (5, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 43, D:1) a frilled lizard corpse (skeletalised by now) (11, 44, D:1) a +0 dagger (12, 33, D:1) a +0 scale mail (20, 48, D:1) a +0 dagger a goblin skeleton (20, 49, D:1) a +0 dagger (21, 52, D:1) a +0 short sword (22, 16, D:1) a hobgoblin corpse (skeletalised by now) (24, 18, D:1) a +0 dagger (24, 27, D:1) a +0 dagger (26, 23, D:1) a +0 ring mail (28, 54, D:1) a +0 club (29, 43, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 54, D:1) a +0 club a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (30, 43, D:1) a ball python corpse (skeletalised by now) (40, 37, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (51, 56, D:1) a +0 dagger (52, 56, D:1) a +0 dagger Level 2 of the Dungeon (10, -12, D:2) a ball python skeleton (14, -21, D:2) a +0 dagger a goblin skeleton (17, -22, D:2) a +0 leather armour (27, -12, D:2) a +0 ring mail (31, -16, D:2) a +0 leather armour (33, -18, D:2) an adder skeleton a bat skeleton (37, -15, D:2) a +0 great sword (37, -3, D:2) a rat skeleton (46, -10, D:2) a +0 whip a kobold corpse (skeletalised by now) (48, -25, D:2) a +0 ring mail (48, 4, D:2) a +0 sling (49, -20, D:2) a +2 helmet Level 3 of the Dungeon [Shop] Julunuq's Armour Shoppe a +0 leather armour (22 gold) the +1 pair of boots "Buocvuj" {Int+4 Dex+4 SInv} (412 gold) Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (9 gold) the +3 scale mail of Ufirig {rElec Dex+5} (478 gold) rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +1 pair of boots of rampaging (181 gold) a +2 hat of ice (341 gold) (0, 0, D:3) a jackal corpse (skeletalised by now) (9, 8, D:3) a scarab talisman (9, 9, D:3) a +6 ring of dexterity (9, 10, D:3) a +0 robe (10, 0, D:3) a jackal skeleton an adder skeleton (10, 8, D:3) a scroll of teleportation (10, 9, D:3) a scroll of identify (10, 10, D:3) a scroll of butterflies (11, 8, D:3) a +1 hand axe of sundering (unseen) (11, 9, D:3) a parchment of Vampiric Draining (11, 10, D:3) a +0 ring mail (11, 17, D:3) a ball python skeleton (12, 20, D:3) a +0 spear (16, 23, D:3) a +0 mace (19, 17, D:3) a +0 leather armour (20, 11, D:3) a quokka skeleton (21, 1, D:3) a bat skeleton (21, 14, D:3) a ball python skeleton (26, -13, D:3) a quokka corpse (skeletalised by now) (26, -12, D:3) a frilled lizard corpse (skeletalised by now) (30, -5, D:3) the +10 dagger of Yputomm {heavy, rN+ Int-2 Dex+4} rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (34, -4, D:3) a +0 dagger (38, -1, D:3) a +0 dagger a +0 ring mail (39, 14, D:3) a ball python corpse (skeletalised by now) (48, -12, D:3) a +0 club a +0 hand axe (48, 18, D:3) a +0 leather armour (49, -12, D:3) a +0 club (50, -12, D:3) a +0 mace (50, -11, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Dixt's Distillery a potion of haste (110 gold) a potion of might (44 gold) a potion of magic (88 gold) a potion of ambrosia (unknown) (88 gold) 2 potions of curing (66 gold) a potion of might (44 gold) a potion of curing (33 gold) 2 potions of curing (66 gold) a potion of haste (110 gold) (0, 0, D:4) a +0 ring mail (6, 29, D:4) a +0 hand axe a +0 chain mail (7, 8, D:4) the inkwell talisman "Wook" {rF+ Dex+4} [inkwell talisman] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (10, 21, D:4) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (30, 27, D:4) a ball python skeleton (38, 8, D:4) a +0 hand axe a +0 leather armour (44, 26, D:4) a hound skeleton (46, -4, D:4) a +0 leather armour (58, -13, D:4) a fortress talisman (67, -4, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (3, 14, D:5) a +0 leather armour (3, 21, D:5) a +0 war axe (7, 27, D:5) a +0 ring mail (9, 21, D:5) a black bear skeleton (9, 22, D:5) a quokka skeleton (10, 21, D:5) a +0 dagger a +0 ring mail an iguana skeleton an orc skeleton (10, 22, D:5) a +0 dagger a +0 robe (10, 27, D:5) a parchment of Tukima's Dance (11, 21, D:5) a +0 flail an orc skeleton (11, 39, D:5) a +0 short sword (12, 18, D:5) an adder skeleton (13, 11, D:5) a staff of alchemy (13, 20, D:5) a +0 ring mail (18, 4, D:5) a hound skeleton (22, 3, D:5) a +0 scale mail (24, 0, D:5) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (26, 33, D:5) an iguana corpse (skeletalised by now) (37, 37, D:5) a +0 falchion (43, 1, D:5) a +0 robe Level 6 of the Dungeon [Shop] Lidweiri's Weapon Shop a +0 war axe (42 gold) 5 large rocks (90 gold) a +0 quarterstaff (60 gold) a +0 falchion (36 gold) a +0 antimagic quick blade (924 gold) a +0 club (6 gold) 6 poisoned darts (43 gold) a +0 club (6 gold) 5 silver javelins (540 gold) a +0 trident (42 gold) (8, 0, D:6) a +0 club a +0 ring mail (8, 1, D:6) a water moccasin corpse (skeletalised by now) (10, -14, D:6) a +1 trident of flaming a +0 ring mail (10, -8, D:6) a +1 scale mail of cold resistance (17, -28, D:6) a +0 robe (18, -6, D:6) a maw talisman (21, -23, D:6) a +0 shortbow a centaur skeleton (24, -22, D:6) a hound skeleton (38, -30, D:6) a book of Callings a +0 dagger Level 7 of the Dungeon [Shop] Daghidi's Armour Emporium a +0 robe (14 gold) a +0 cloak of air (344 gold) a +1 scale mail of fire resistance (256 gold) a +0 leather armour (32 gold) the +0 tower shield "Yhelun" {rElec rN++ Stlth-} (497 gold) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 robe (14 gold) the +1 chain mail of Faried {Stlth+} (332 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour (32 gold) (0, 0, D:7) a +0 dagger a +0 chain mail an orc skeleton (5, -12, D:7) a +0 helmet (10, -7, D:7) a +0 spear (11, 10, D:7) a black bear skeleton (44, 5, D:7) a +0 hand axe a hobgoblin skeleton a hobgoblin skeleton (44, 6, D:7) a +0 hand axe (47, -14, D:7) a +0 dagger (47, 4, D:7) a hobgoblin skeleton (49, -13, D:7) a +0 short sword a +0 dagger a kobold skeleton (49, 3, D:7) a +0 hand axe a +0 scale mail a +0 kite shield an orc skeleton (49, 4, D:7) a +0 short sword a kobold skeleton (50, -13, D:7) a +0 short sword a +1 short sword of draining a kobold skeleton a kobold skeleton (50, -12, D:7) a +0 dagger a +0 short sword a kobold skeleton (50, 3, D:7) a +0 short sword a +0 war axe an orc skeleton (51, -13, D:7) a +0 quarterstaff a kobold skeleton (51, 4, D:7) a +0 short sword a +0 short sword a +0 dagger a +0 robe (52, -11, D:7) a +0 club an orc corpse (skeletalised by now) (61, -10, D:7) a howler monkey corpse (skeletalised by now) Level 8 of the Dungeon (2, 2, D:8) a +2 flail of pain a +0 flail a +0 flail of pain a +3 mace a +0 robe a +0 club a +0 robe a gnoll corpse (skeletalised by now) (4, 0, D:8) a +3 hand axe of freezing a +0 robe (4, 1, D:8) a +0 short sword a +0 robe (5, -6, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (6, -6, D:8) a +0 dagger a +0 robe (6, -5, D:8) a +0 mace a +0 leather armour (11, -5, D:8) an elephant corpse (skeletalised by now) (14, 4, D:8) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (25, 2, D:8) a bullfrog corpse (skeletalised by now) (28, 1, D:8) a +0 halberd a gnoll corpse (skeletalised by now) (28, 2, D:8) a +0 hand axe a +0 club a gnoll corpse (skeletalised by now) (28, 3, D:8) a +0 club a +0 dagger a +0 trident a +0 ring mail a gnoll corpse (skeletalised by now) an orc corpse (skeletalised by now) (29, 2, D:8) a +0 club (29, 3, D:8) a +0 spear (29, 4, D:8) a +0 trident a +0 chain mail (32, -1, D:8) a +0 short sword (33, -1, D:8) a +0 scale mail (56, -12, D:8) a +0 flail (57, -12, D:8) a +0 whip a +0 leather armour (58, -12, D:8) a +0 mace a +0 spear a gnoll corpse a gnoll corpse (58, -10, D:8) a +0 spear the Ecumenical Temple the Necropolis (0, 0, Necropolis) 17 gold pieces (0, 1, Necropolis) a scroll of fog (0, 2, Necropolis) the +9 war axe of Recklessness {freeze, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (2, 30, Necropolis) 24 gold pieces (2, 31, Necropolis) a +0 dagger (2, 32, Necropolis) a +0 trident (3, 30, Necropolis) a scroll of noise (4, 30, Necropolis) a wand of iceblast (12) (4, 31, Necropolis) a +0 flail (4, 32, Necropolis) a +4 antimagic great mace (still there?) a +0 flail (still there?) an ogre corpse (still there?) (5, 32, Necropolis) a +1 antimagic short sword (still there?) 3 curare-tipped darts (still there?) (23, 2, Necropolis) a +2 rapier of flaming (unseen) (23, 4, Necropolis) 11 gold pieces (24, 3, Necropolis) a potion of brilliance (25, 3, Necropolis) a potion of mutation