hannic Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (12, -13, D:1) a +0 dagger a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (23, -1, D:1) a +0 dagger (35, -11, D:1) a +0 dagger (35, 6, D:1) a rat corpse (skeletalised by now) (37, -11, D:1) a +0 club (38, -6, D:1) a +0 dagger (42, -16, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (23, 38, D:2) a +0 dagger (32, 24, D:2) an adder skeleton (37, 16, D:2) a +0 robe (42, 2, D:2) a +0 club a goblin corpse (skeletalised by now) (42, 13, D:2) a +0 club (43, 20, D:2) a bat corpse (skeletalised by now) (46, 1, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Aclotuw's Assorted Antiques a wand of warping (3) (151 gold) a +0 mace (63 gold) 2 potions of curing (126 gold) a Gell's gravitambourine (2/2) (840 gold) a potion of mutation (168 gold) a potion of ambrosia (168 gold) a scroll of enchant armour (157 gold) a +0 whip (52 gold) (0, 0, D:3) a +0 short sword (24, 26, D:3) a +0 hammer (25, 24, D:3) a +0 hammer (28, 25, D:3) a +0 hammer (43, 4, D:3) a +0 scale mail (55, -13, D:3) an orc corpse (skeletalised by now) (56, -14, D:3) a +0 robe (56, -13, D:3) a rat corpse (skeletalised by now) (58, 30, D:3) a +0 spear (60, -5, D:3) a +0 robe the human corpse of Jessica (skeletalised by now) (61, 9, D:3) a +0 ring mail (63, 19, D:3) a +0 club (63, 20, D:3) an adder skeleton Level 4 of the Dungeon [Shop] Fuebbeub's Weapon Shoppe a +0 short sword of venom (67 gold) a +0 hand axe (36 gold) 6 poisoned darts (43 gold) a +0 flail (42 gold) a +0 trident (42 gold) a +0 whip (30 gold) 2 large rocks (36 gold) the +4 glaive of the Radish {antimagic, Dex+3} (759 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 33, D:4) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (1, 33, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (1, 34, D:4) a +0 mace a +0 leather armour (1, 40, D:4) a +0 dagger an orc skeleton (2, 33, D:4) a +0 flail (2, 34, D:4) a +0 dagger a +0 robe (3, 33, D:4) a +0 ring mail (38, 32, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (2, 0, D:5) an adder skeleton (2, 1, D:5) a +0 club a +0 club a +0 flail a gnoll skeleton (2, 2, D:5) a +0 robe a gnoll skeleton (16, -14, D:5) a +0 trident an orc corpse (skeletalised by now) (17, 18, D:5) an iguana skeleton (45, 14, D:5) a +0 helmet of sniping Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (11, 10, D:6) a +0 short sword a kobold skeleton (12, 11, D:6) a +0 short sword a kobold skeleton (54, -17, D:6) a +0 trident an orc corpse (skeletalised by now) (55, -19, D:6) a +0 ring mail a +0 club (55, -18, D:6) a +0 dagger (56, -20, D:6) a +0 leather armour a +0 club (56, -18, D:6) a +0 club an orc corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Jelil's Antique Weapon Boutique a +0 flail (73 gold) a +1 long sword of valour (220 gold) a +0 sling (31 gold) a +0 quarterstaff (105 gold) the +9 scimitar "Dug Horo" {distort, Will+ Str+3} (1656 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 battleaxe (210 gold) a +0 rapier (115 gold) a +0 mace (63 gold) [Shop] Hiaraori's Weapon Boutique a +0 quarterstaff (70 gold) a +0 long sword (49 gold) a +0 mace of concussion (70 gold) 6 atropa-tipped darts (75 gold) 5 atropa-tipped darts (63 gold) a +0 trident (49 gold) 3 javelins (126 gold) [Shop] Ziskisum's Book Emporium a parchment of Eringya's Surprising Crocodile (234 gold) a parchment of Vhi's Electric Charge (234 gold) a parchment of Olgreb's Toxic Radiance (234 gold) a parchment of Alistair's Intoxication (331 gold) a manual of Earth Magic (1440 gold) a parchment of Gloom (158 gold) a parchment of Slow (72 gold) a parchment of Forge Blazeheart Golem (234 gold) [Shop] Zasot's Armour Shoppe the scarf of Submission {+Inv, ^Contam *Slow Will+ Dex+6} (384 gold) ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). the +1 scale mail of Sunlight {rElec rCorr Str-2} (390 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. a +2 robe (206 gold) a +0 robe (14 gold) a +0 scale mail (64 gold) a +2 leather armour of fire resistance (304 gold) a +0 ring mail (64 gold) a +0 robe (14 gold) (14, 31, D:7) a +0 leather armour (17, 48, D:7) a quill talisman (25, 25, D:7) a +0 dagger (36, 42, D:7) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (40, 24, D:7) a howler monkey corpse (skeletalised by now) (44, 1, D:7) a +0 club a +0 leather armour (56, -8, D:7) a +0 falchion Level 8 of the Dungeon [Shop] Agev's Acquisitions Aerie a staff of air (unknown) (375 gold) a Trismegistus Codex (616 gold) a lightning rod (4/4) (600 gold) a book of Storms (366 gold) a lightning rod (4/4) (600 gold) a staff of air (unknown) (375 gold) a lightning rod (4/4) (600 gold) a +1 sling of electrocution (160 gold) (45, 4, D:8) a wyvern corpse (skeletalised by now) the Necropolis (0, 6, Necropolis) a scroll of identify (1, 6, Necropolis) a +0 whip (2, 6, Necropolis) a +1 pair of boots (unseen) (3, 6, Necropolis) 12 gold pieces (23, 12, Necropolis) the +7 whip of Strategic Superiority {chaos, rElec Str+2 SInv} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (23, 14, Necropolis) the +5 hand axe of Punishment {chaos, Fly rC+ Str-2 Int+3} Fly: It grants you flight. rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (24, 15, Necropolis) the orb of Space {Mayhem, Will+ Int+5 SInv Stlth- Ice} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (unseen) (24, 16, Necropolis) 23 gold pieces (25, 14, Necropolis) a potion of heal wounds (43, -1, Necropolis) the +1 pair of boots "Vedus" {Str-3 Int+4 Earth} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. It cannot be enchanted further. (unseen) (43, 0, Necropolis) a +3 leather armour (43, 1, Necropolis) an orb of mesmerism (unseen) (44, -1, Necropolis) a +0 trident (44, 1, Necropolis) a +0 rapier (45, -1, Necropolis) a +0 hand axe (45, 1, Necropolis) a +0 trident