Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 15455145867921249632 71 hannic the Trooper (level 4, -4/38 HPs) Began as a Barachi Fighter on Mar 1, 2026. Slain by an ice beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:36 (1367 turns). hannic the Trooper (Barachi Fighter) Turns: 1367, Time: 00:02:36 Health: -4/38 AC: 9 Str: 19 XL: 4 Next: 24% Magic: 4/4 EV: 6 Int: 9 God: Gold: 95 SH: 4 Dex: 11 Spells: 3/3 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) d - +0 chain mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles g - a throwing net Armour b - a +0 scale mail c - a +0 buckler (worn) d - a +0 chain mail (worn) e - a +0 ring mail of willpower Jewellery f - a ring of protection from fire Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of enchant armour {unknown} Potions m - 2 potions of might d - a potion of curing {unknown} f - 2 potions of attraction {unknown} j - a potion of berserk rage {unknown} k - a potion of lignification {unknown} l - a potion of moonshine {unknown} Skills: + Level 4.4 Fighting + Level 3.0 Axes + Level 4.3 Armour + Level 3.9 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 99% 1 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Martyr's Knell Necr/Summ 0% N/A 100% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You closely miss the ice beast. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast completely misses you. The ice beast hits you. The ice beast freezes you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Hop to where? Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Boing! The ice beast attacks as it pursues you! The ice beast hits you but does no damage. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. x2 You closely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is moderately wounded. You block the ice beast's attack. You closely miss the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. You block the ice beast's attack. You slash the ice beast! The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You barely miss the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. x2 You closely miss the ice beast. The ice beast is heavily wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... ####### #.....# ##.....# #......# #.##.### ####Y# # ##..@.# ##..#### #..## #.## #.# ##.######.# ####.........# #.....######## ##.#..## You could see an ice beast. Vanquished Creatures A gnoll (D:1) 2 adders 2 dart slugs 10 endoplasms 3 hobgoblins 3 jackals (D:1) 2 quokkas 6 ball pythons 2 bats 3 frilled lizards 4 goblins 2 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hannic the Barachi Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 142 | D:1 | Reached XP level 2. HP: 20/25 MP: 2/2 310 | D:1 | Reached XP level 3. HP: 15/30 MP: 3/3 903 | D:2 | Reached XP level 4. HP: 14/37 MP: 4/4 1192 | D:3 | Found a faded altar of an unknown god. 1349 | D:3 | Encountered an ice beast 1367 | D:3 | HP: 1/38 [ice beast (1)] 1367 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_rooms, serial_park_tiny_1 D:2: layout_basic D:3: layout_rooms, gammafunk_temple_overflow_statue, nicolae_ecumenical_pavilion Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 4 | 4.3 Fighting | 4 | 4.4 Axes | 3 | 3.0 Shields | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 93 | 28 || 121 Melee: War axe | 132 | 33 || 165 Ability: Hop | 1 | 1 || 2 Armour: Scale mail | 5 | || 5 Chain mail | 113 | 35 || 148 Dodge: Dodged | 50 | 10 || 60 Block: Buckler | 31 | 8 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1578 | 1545 | 33 | 0 | 1204 | 3 | 526.0 | Dungeon | 1578 | 1545 | 33 | 0 | 1204 | 3 | 526.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 737 daAuts D:1: 646 daAuts D:3: 194 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+