hamnam Level 1 of the Dungeon (0, 0, D:1) a goblin skeleton (0, 5, D:1) a kobold skeleton (4, 0, D:1) a goblin skeleton (4, 5, D:1) a human skeleton (8, 5, D:1) a human skeleton (22, 1, D:1) a goblin skeleton (28, 8, D:1) a +0 sling (31, 19, D:1) a +0 mace {Yolanda} a stone (32, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (32, 29, D:1) a +0 ring mail (33, -10, D:1) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (38, 10, D:1) a +0 buckler (43, 32, D:1) 4 boomerangs (45, 11, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (8, 26, D:2) the quill talisman "Ralaol" {MP+10 Dex+3} [quill talisman] MP+10: It affects your magic capacity (+10). Dex+3: It affects your dexterity (+3). (9, 14, D:2) the +5 hammer of the Pits of Slime {antimagic, ^Contam rCorr Str+4} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (33, 1, D:2) a +0 club (36, 5, D:2) an orb of attunement (40, -7, D:2) a hobgoblin corpse (skeletalised by now) (43, 18, D:2) an adder skeleton (44, 11, D:2) a +0 ring mail (44, 19, D:2) a frilled lizard skeleton (47, 33, D:2) a +0 dagger a kobold corpse (skeletalised by now) (47, 34, D:2) a rat corpse (skeletalised by now) (48, -5, D:2) a ring of positive energy (48, 24, D:2) a +0 hand axe (57, 3, D:2) an adder skeleton (63, 8, D:2) a +0 dagger