hamnam Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold skeleton (3, -8, D:1) a bat corpse (skeletalised by now) (15, 7, D:1) a +0 dagger 4 stones (15, 8, D:1) a +0 short sword 4 stones (17, -12, D:1) 4 javelins (21, -23, D:1) 2 poisoned darts (22, -9, D:1) a +0 sling (22, 3, D:1) a rat skeleton (23, -25, D:1) a scarab talisman (23, 5, D:1) a bat skeleton (25, -27, D:1) a parchment of Awaken Armour (28, -22, D:1) a +0 dagger a stone a kobold skeleton a rat skeleton (29, -22, D:1) a +0 club (33, -23, D:1) a +0 dagger (33, -21, D:1) a kobold corpse (skeletalised by now) (34, 11, D:1) a +0 dagger (35, 13, D:1) a +0 dagger (37, -19, D:1) a bat skeleton (37, 11, D:1) a +0 dagger (41, -30, D:1) a quokka corpse (skeletalised by now) (45, -19, D:1) a +0 club (45, -11, D:1) a +0 leather armour (49, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, 2, D:1) a +0 dagger a kobold skeleton (68, -18, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (3, 39, D:2) a +0 spear (4, 52, D:2) a hobgoblin corpse (skeletalised by now) (11, 4, D:2) a ball python skeleton (11, 42, D:2) a +0 whip (18, 13, D:2) a +0 dagger 5 stones (19, -1, D:2) a +0 whip (24, 17, D:2) a rat corpse (skeletalised by now) (33, 48, D:2) a +0 short sword a kobold corpse (skeletalised by now) (34, -7, D:2) a bat corpse (skeletalised by now) (34, 42, D:2) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (50, 6, D:2) a rat skeleton (58, 7, D:2) a +0 short sword 3 stones a kobold skeleton Level 3 of the Dungeon (10, 25, D:3) a jackal skeleton a jackal skeleton (19, 26, D:3) a +0 dagger a kobold skeleton (20, 17, D:3) a +0 dagger (20, 25, D:3) a +0 club (27, 4, D:3) a +0 shortbow (28, 41, D:3) a +0 hammer (29, 38, D:3) a +2 cloak (34, 18, D:3) a +0 leather armour (39, 33, D:3) a +0 chain mail of cold resistance (47, 11, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (8, -26, D:4) a +0 club (9, 2, D:4) a +0 dagger of holy wrath a goblin skeleton (11, -20, D:4) a +0 short sword 3 poisoned darts (13, -2, D:4) a +0 club a goblin corpse (skeletalised by now) (14, 4, D:4) a +0 leather armour a +0 hand axe a +0 falchion a +0 hand axe an orc skeleton (15, 4, D:4) a +0 hand axe an orc skeleton (19, -17, D:4) a +0 leather armour a +1 antimagic trident an orc skeleton (19, -16, D:4) a +0 dagger of speed a +2 quarterstaff of chaos a +1 vampiric short sword a +0 leather armour a +0 club a +2 chain mail of fire resistance an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (24, 14, D:4) a +0 short sword (27, 12, D:4) a +0 leather armour (30, -21, D:4) 3 stones a +0 club a kobold skeleton (43, 13, D:4) a +0 sling a +0 club a +0 club (43, 14, D:4) a +0 club (43, 15, D:4) a +0 falchion a +0 animal skin a +1 helmet a +0 dagger a +0 club (43, 17, D:4) a +0 short sword a +0 dagger (44, 14, D:4) a +0 club a +0 club a +0 sling (44, 17, D:4) a +0 club (46, -18, D:4) a +0 giant spiked club (52, -4, D:4) a +0 spear (53, 22, D:4) a +0 flail (58, 0, D:4) a +0 pair of boots of stealth (58, 7, D:4) a parchment of Frozen Ramparts Level 5 of the Dungeon (0, 0, D:5) a scarab talisman (9, -2, D:5) a +0 cloak (9, 18, D:5) the +9 whip "Ogrebane" {antimagic, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (11, -16, D:5) a +0 ring mail (18, -23, D:5) a +0 hand axe (41, -22, D:5) a +0 ring mail (41, -4, D:5) a +0 shortbow (43, 8, D:5) a +0 falchion (44, 8, D:5) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (46, -9, D:5) a +0 dagger (49, 4, D:5) a +2 flail of concussion (49, 6, D:5) a +1 pair of gloves (50, 1, D:5) a +0 club a +0 sling Level 6 of the Dungeon [Shop] Daysm's General Store a +0 short sword of protection (72 gold) a +0 ring mail (52 gold) a potion of attraction (39 gold) a parchment of Metabolic Englaciation (210 gold) a wand of flame (8) (72 gold) a wand of quicksilver (4) (218 gold) a potion of curing (39 gold) a +0 chain mail (78 gold) (0, 0, D:6) a +0 hand axe (19, 8, D:6) a +0 ring mail (23, 19, D:6) a +0 robe (24, 14, D:6) a +0 hand axe (25, 9, D:6) a +3 orcbow (27, 15, D:6) a +0 scale mail (31, 15, D:6) a +0 ring mail (34, 14, D:6) the +3 leather armour of Midwinter {Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. Level 7 of the Dungeon (0, 0, D:7) a ring of resist corrosion (10, 3, D:7) a +0 war axe (11, -8, D:7) a +1 dagger of venom a +0 robe (15, 1, D:7) a +0 battleaxe a boomerang a +0 plate armour (15, 2, D:7) a +0 whip a +0 club (17, 29, D:7) 4 large rocks (18, 20, D:7) a +0 dagger (19, 18, D:7) a maw talisman (20, 27, D:7) a +0 club (27, 20, D:7) a +0 scale mail (36, 19, D:7) a +0 flail (36, 20, D:7) a +1 morningstar of protection a +0 leather armour (36, 21, D:7) a +0 club a +0 leather armour (36, 22, D:7) a +0 whip (36, 23, D:7) a +0 short sword a +0 morningstar a +0 ring mail (37, 19, D:7) a +0 spear a +0 ring mail a +0 flail (37, 20, D:7) a +0 spear (37, 24, D:7) a +1 flail of protection 3 boomerangs a +2 leather armour of fire resistance (39, 21, D:7) a +0 short sword (51, 10, D:7) a +0 club a +0 trident a +0 leather armour a +0 dagger a +0 robe (51, 11, D:7) a +5 morningstar a +0 trident a +0 plate armour (52, 37, D:7) 4 large rocks (60, 14, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +1 glaive a +0 animal skin (3, 10, D:8) a +0 dagger of venom a +4 dagger 5 stones (4, 10, D:8) a +0 short sword a +0 short sword 5 stones (4, 11, D:8) a +0 dagger a +0 short sword 2 poisoned darts (4, 12, D:8) a +0 dagger 7 poisoned darts (12, 9, D:8) the +9 plate armour "Selyl" {Harm rN++ Int+3 SInv} Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (12, 11, D:8) a +0 cloak (20, -25, D:8) a +0 dagger a +0 robe a +0 flail a +0 club a +0 leather armour (27, 8, D:8) a +0 club a +0 flail (27, 19, D:8) a +0 pair of boots (28, 8, D:8) a +0 mace (28, 9, D:8) a +0 shortbow a +0 dagger a +0 robe (29, 7, D:8) a +0 hand axe a +0 chain mail (29, 8, D:8) a +0 dagger (36, 0, D:8) 21 gold pieces (44, 23, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 mace of protection (5, -6, D:9) a +0 war axe (6, -5, D:9) a +0 rapier (7, 6, D:9) a +0 robe a +0 hand axe a +0 robe a +0 battleaxe a +0 robe a +4 scimitar (9, -12, D:9) 5 large rocks (11, -16, D:9) a +0 spear (11, -12, D:9) a +0 scale mail (12, -11, D:9) a staff of necromancy (25, -14, D:9) a +0 flail a +0 spear (25, -13, D:9) a +1 flail of draining (26, -14, D:9) a +0 spear (26, -13, D:9) a +0 spear a +0 ring mail a +0 kite shield of protection (29, -5, D:9) a +0 long sword a +0 plate armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (30, -5, D:9) a +0 dagger a +0 robe (30, -4, D:9) a +0 robe a +0 dagger (36, -8, D:9) a +0 spear (36, -2, D:9) a +0 ring mail (44, -14, D:9) a +0 quarterstaff (50, -29, D:9) a +0 dagger (52, 8, D:9) a +0 buckler (56, -29, D:9) a parchment of Stone Arrow Level 10 of the Dungeon (0, 0, D:10) a +0 robe (7, 20, D:10) a +0 war axe (7, 21, D:10) a +0 flail a +0 plate armour a +0 falchion (7, 22, D:10) a +0 flail a +0 club a +0 dire flail a +0 chain mail (7, 23, D:10) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 mace (7, 24, D:10) a +0 short sword a +0 leather armour (8, 23, D:10) a +0 club a +0 trident a +0 club a +0 hand axe a +0 leather armour (9, 23, D:10) a +0 club a +0 leather armour a +0 whip (16, 11, D:10) a +0 hand axe (17, 10, D:10) a +0 dagger a +0 robe (17, 11, D:10) a +0 short sword a +0 chain mail (18, 10, D:10) a +0 hand axe (18, 11, D:10) a +0 mace a +0 chain mail (19, 22, D:10) a +0 robe (31, 25, D:10) a +0 flail a +0 ring mail (33, 27, D:10) a +0 dagger a +0 robe a rimehorn talisman (34, 8, D:10) a +0 dagger a +0 robe (35, 10, D:10) a +0 trident (35, 29, D:10) a +0 war axe 2 boomerangs a +0 ring mail (43, -15, D:10) a parchment of Sigil of Binding (51, -13, D:10) a +0 dagger a +0 robe (54, -15, D:10) a +0 hand axe of flaming a +0 leather armour (54, 36, D:10) a ring of poison resistance (55, -15, D:10) a +0 dagger a +0 robe (56, -15, D:10) a +0 hand axe (62, 5, D:10) a +0 robe (67, 26, D:10) a +0 morningstar (68, 19, D:10) a +0 sling (72, -3, D:10) a +0 orcbow (72, -2, D:10) a +0 sling a +0 heavy quarterstaff a +0 ring mail Level 11 of the Dungeon (2, 5, D:11) a +0 spear a +0 scale mail (3, 5, D:11) a +0 club a +0 spear a +0 halberd (4, 8, D:11) a +0 spear (19, 5, D:11) a +0 robe (22, 15, D:11) a scroll of noise (24, 2, D:11) a +2 pair of gloves of dexterity the Ecumenical Temple a Gauntlet (0, 10, Gauntlet) a book of Party Tricks (0, 13, Gauntlet) a potion of might (0, 26, Gauntlet) a parchment of Momentum Strike (0, 27, Gauntlet) a scroll of enchant armour (0, 29, Gauntlet) the +9 spear of Qazlal, Smoking {freeze, rElec Int+2 Dex+3} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (0, 30, Gauntlet) the +1 helmet of Zin's Vengeance {rF- rCorr Dex+3 SInv} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (14, 26, Gauntlet) a +0 hat of see invisible (unseen) (14, 27, Gauntlet) a scroll of fog (14, 29, Gauntlet) a ring of protection from cold (18, 2, Gauntlet) a +0 broad axe a +0 arbalest a +0 ring mail