Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 7528766512146665905 82 hamnam the Conjurer (level 4, -2/30 HPs) Began as a Coglin Conjurer on Mar 13, 2025. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:13 (2432 turns). hamnam the Conjurer (Coglin Conjurer) Turns: 2432, Time: 00:05:13 Health: -2/30 AC: 2 Str: 7 XL: 4 Next: 43% Magic: 8/8 EV: 11 Int: 20 God: Gold: 95 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . f - +1 dagger {Doyun} rCold . . . i - +0 dagger {Sagil-Zimu} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons f - a +1 dagger (weapon) {Doyun} i - a +0 dagger (offhand) {Sagil-Zimu} Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of teleportation Potions d - a potion of curing g - a potion of mutation {unknown} j - a potion of enlightenment {unknown} l - a potion of lignification {unknown} m - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Iskenderun's Mystic Conj/Tloc 12% 2d5 (+2d2 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 22% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Teleport Other Tloc 3% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Alistair's Walking Alem Alch/Frge 3% N/A 98% 5 Nazja's Percussive Temp Frge 1% 4d4 98% 5 Forge Phalanx Beetle Frge 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A goblin comes into view. It is wielding a +0 club. A water moccasin comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic courses through your body. You stop channelling your searing ray. The water moccasin barely misses you. The water moccasin bites you! You die... #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ####.################.# ......S@..............# .....################## ### You could see a water moccasin. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 dart slugs 6 orcs (D:3) 2 endoplasms 4 giant cockroaches 5 hobgoblins 2 kobolds 3 quokkas 12 ball pythons 3 bats 3 frilled lizards (D:1) 3 goblins 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 252 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 255 | D:1 | Learned a level 2 spell: Searing Ray 616 | D:1 | Found a faded altar of an unknown god. 961 | D:2 | Reached XP level 3. HP: 20/24 MP: 7/7 1444 | D:2 | Reached skill level 4 in Conjurations 1629 | D:2 | Reached XP level 4. HP: 20/30 MP: 3/8 1703 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2424 | D:3 | Noticed a water moccasin 2432 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, ebering_ecumenical_altar_hall, minmay_stone_trees_small D:2: layout_loops_ring D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 26 | 3 || 29 Cast: Magic Dart | 19 | || 19 Searing Ray | 20 | 13 || 33 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Armour: Robe | 22 | 11 || 33 Dodge: Dodged | 19 | 8 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2429 | 2342 | 87 | 96 | 1922 | 3 | 809.7 | Dungeon | 2429 | 2342 | 87 | 96 | 1922 | 3 | 809.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1189 daAuts D:1: 906 daAuts D:3: 333 daAuts