Dungeon Crawl Stone Soup version 0.33-a0-1075-g37f5625743 (webtiles) character file. Game seed: 5644263783848026489 29 hamnam the Conjurer (level 3, 23/24 HPs) Began as a Demonspawn Conjurer on Mar 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (530 turns). hamnam the Conjurer (Demonspawn Conjurer) Turns: 530, Time: 00:00:57 Health: 23/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 4/7 EV: 11 Int: 20 God: Gold: 41 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . e - +1 hand axe (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: condensation shield, demonic touch 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons e - a +1 hand axe of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} f - a scroll of teleportation {unknown} g - a scroll of noise {unknown} Potions b - a potion of magic c - 2 potions of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.2 Spellcasting + Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Your touch may inflict minor irresistible damage on your foes. Message History You kill the ball python! (Press . to maintain the ray.) The rat squeaks loudly. The searing ray misses the rat. The searing ray hits the rat. You kill the rat! You stop channelling your searing ray. You see here a ball python corpse. You see here a +0 sling. You see here a rat corpse. Found 5 stones. Found a stone staircase leading down. A hobgoblin comes into view. Found a short sword. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin comes into view. The hobgoblin shouts! x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you. You closely miss the hobgoblin. You touch the hobgoblin. You kill the hobgoblin! The hobgoblin closely misses you. You hit the hobgoblin. Lightning courses through the hobgoblin! You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) >.†.....#######.### #...#...####...# #.# # ............#.####.### ..#..#####........... ....##########...... #......#### #.#.##. #.....).... #.#.#.. #.###...†..# #.##.#.... #......@#.# #......... #####.#.#.# ####.#.... #.#.#.# #####.#.... #.#.#.# #.......... #.....## #..#.....#. ###.#...>###..#.....#. #...#..#......#.....#. #.#...........#..[..#. #...#.##.#....#..<..#. There were no monsters in sight! Vanquished Creatures A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 6 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamnam the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 154 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 154 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 355 | D:1 | Learned a level 2 spell: Searing Ray 530 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 530 | D:1 | Reached XP level 3. HP: 23/24 MP: 4/7 530 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_ring, st_stairs_13, kennysheep_another_room Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Hand axe || 36 Touch || 3 Cast: Magic Dart || 13 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 30 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 540 | 540 | 0 | 0 | 406 | 1 | 540.0 | Dungeon | 540 | 540 | 0 | 0 | 406 | 1 | 540.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 540 daAuts